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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-02-2012, 03:38 PM
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robtek robtek is offline
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I don't know if this was posted already, but here we go:

Type of improvement:
Gameplay /Handling

Explanation of proposals:
Gunners at all and the Ju87 rear gunner especially are too difficult to handle.
The vertical mouse axis is inverted and can't be changed.
The "lens-mount" moves definitely too slow, compare with the same mount shown in this video:

As a improvement i'd recommend to use a qualifier key with the mouse-movement to steer the mount (lafette).

Benefits:
Added realism through easier, more realistic handling
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  #2  
Old 02-02-2012, 06:37 PM
Continu0 Continu0 is offline
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Type of improvement:
AI

Explanation of proposals:
So far, AI (if you shoot at them) reacts as soon as you pull the tringer, even if AI didn´t see you before. (See Video 1.00).
So AI should hold back the Reaction until Bullets have crossed the AI-Plane plus maybe 0.5 seconds (Reaction time).

Benefits:
Realism
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  #3  
Old 02-03-2012, 09:09 PM
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il_corleone il_corleone is offline
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Type of improvement:
Graphics

Explanation
Bring back the old Colors for the first versions of the game,without any bad performance, they looked more realistic and immersion in the canopy, for sure

Good Things
The game it will be more immersion

Last edited by KG26_Alpha; 02-06-2012 at 04:43 PM.
  #4  
Old 02-08-2012, 06:15 AM
xpupx xpupx is offline
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Posts: 37
Default a couple of things

A few
Questions
• Radio Commands (to AI or to Ground/ Radar control)
• Will we ever see any more Allied Bombers in this game?
• Will the UK map ever be fixed (water in places it should not be, long grass the catapults aircraft 20' in the air, Hangers that are too small to get the aircraft out of, Water that ships or float planes cannot sit on)
• Will we ever get the rear vision mirror fixed in the British fighters? (badly pixalated an magnafied)
• will we ever get launcher exe has stoper working fixed?
• Aircraft navigation and landing lights?
• AAA spotlights that are bright enough to be visible from a distance?
• Acoustic directional finders working and linkable to AAA?
• Simple triggers in FMB instead of having to use complex scripts?
• Map expansion to incorporate the rest of Europe?(Not just Russia)
• AI that works? (inferior fighter group will still not attack superior bomber group)
• Splined roads that show up in multi player?
• Sirens that will go off when a base is under attack?
• Win Lose Triggers?
• A way to use the unhooked buildings in FMB?
• A comprehensive FMB user manual?
• Working weather?(including rain and heavy cloud)
• Maybe an SDK?(with user manual)
• A British fighter quick look button to see you compass?
• Frame rate issues on takeoff on grass runways and over cities?
These are a few of the issues off the top of my head I would like to see address before any talk of expansions or add-on's!

Last edited by KG26_Alpha; 02-08-2012 at 05:54 PM. Reason: Added GRAthos's question to the list.
  #5  
Old 02-08-2012, 04:34 PM
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VO101_Tom VO101_Tom is offline
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Location: Budapest, Hungary
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Type of improvement: Failed Chute Deploy

Explanation of proposals: The death rate due to bad parachutes should be less. Our experiences is very often killed the pilot because of this. Especially if the pilot is injured, it is almost certain death. Currently the "bail out" does not mean escaping, or giving up a fight, but the greatest chance of KIA. Sadly, most of the pilots rather teleports from the aircraft, than to jump out. It also would be good if such injury, which makes it impossible to open the parachute, indicate somewhere. Then I would not jump out, I try to emerg. land somewhere...
(Any info, what percentage calculate the program of the successful / failed chute opening?)

Benefits: Dunno... the chute save lives... or something like that...
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  #6  
Old 02-09-2012, 10:15 AM
Red Dragon-DK Red Dragon-DK is offline
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Type of improvement:
playing tracks

Explanation of proposals:
When playing track, recorded from a full real server, it is not possible to review it for outside view. + and option for rewind the track. + a quick track option, when in flight.

Benefits:

Analyse your flight from a real dogfight against other humans, flying in full real settings and learn from your mistakes. Making great videos from the same and be able to use it as a training tool in your squat or public on the net.

~S~

Last edited by Red Dragon-DK; 02-12-2012 at 02:22 PM.
  #7  
Old 02-11-2012, 11:37 PM
Skoshi Tiger Skoshi Tiger is offline
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Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default Observation Post bjects

Type of improvement:
Include a Observation post object

Explanation of proposals:
Create a Observation post object that can be placed by the mission designer. When enemy aircraft come within a set distance to OP it will trigger a message stating an approximate Number, speed, heading, type and altitude of the enemy flight similar to current radar messages, though in a much more limited area and incorporate a realistic ammount of error and delay into these observations

Benefits:
Added realism. One of the reasons an Outnumbered RAF was so effective in the Battle of Britain was that they had better situational awareness of their airspace.

Last edited by KG26_Alpha; 02-12-2012 at 09:28 AM.
  #8  
Old 02-12-2012, 01:25 PM
Stealth_Eagle Stealth_Eagle is offline
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Join Date: Feb 2011
Location: In a world alone.
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Type of improvement: Modified Spawn system for human pilots and an option for AI pilots in the Full Mission Builder.

Explaination of Proposals: Rather than spawning people in aircraft, have them spawn near or inside (If possible) an airfields barracks. You would then control your aviator and be able to walk a static aircraft that you spawned on the spawn preselection screen (Location, loadout, paint scheme, etcetera) and you would be able to hop into the aircraft or any other static aircraft already (Like if a mission builder had put some static aircraft that would get default loadout except bombers which would get a historical loadout and respawn after a set amount of time) be able to take the position of another crew member. This would also allow people to go to flak guns as they please and leave if they want. Also, if a pilot bailed out overground, that person could either respawn upon contact with the ground or find something else to do (like stealing an enemy fighter ). This barracks would also be a moveable spawn point such that if we ever get drivable vehiciles, we can spawn in the front lines.

Benefits: A totally new layer of immersion that can be opted out if you don't want to but I would find this quite interesting to have if possible and thanks for your commitment to the game.
  #9  
Old 02-12-2012, 03:20 PM
Red Dragon-DK Red Dragon-DK is offline
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Type of improvement:
Recon patrols with camera.

Explaination of Proposals:
I have an idea for online gameplay. Recon patrols. Without any ammunition, but only equipment with a camera. The pilot flies out on his recon mission and mocks a target on the ground. He looks down at the target and take a picture, which is now stored in his camera. After the mission, he flies back to base and land.
Subsequently, the pilots, who now takes off from base, have new facilitates. They can now go into their map and see a small icon on the map where the picture was taken. They click on it, and a small image pop up and display the image. For example, the size of 250KB allso show position and time, it was taken. When the target is destroyed, both the image and icon disappear.
Only if the pilot land with photo, this will happen. If he gets shot down, the image will be lost, since it could not be produced and shown to others. As in real life.

You could do something similar with radio communication to home base, if you spot enemy aircraft. Today we get a message on the screen, but an icon of the mad that holds 2 to 5 minutes after the message is sent, might be an idea. Then it disappears and you have to communicate again if you still in contact with the group.

Nb: Its not meant to be like the mod in IL2 1946 with a lot of blinking icons. but in a balanced and realistic way.

Benefits:
Dynamic gameplay, there could be close to reality - although it would take longer in real life to get induced photo and send them out. But more realism and dynamism that makes that more people can plan their missions after the targets are given.
  #10  
Old 02-12-2012, 06:01 PM
nic727 nic727 is offline
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Type of improvement : FPS body
Explanation: It can be a cool feature when you reaload when you are gunner and you can see your feet push the rudder, etc.
Benefit: Realistic feature

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