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#41
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I have never had a crash in this game before, and I have normally attributed all the problems people have had to PEBKAK, but in this case the explosion crash is a real bug.
It does not seem to happen (or at least it didn't happen for one attempt) for mid-air explosions. I crashed into a wingman and the resulting fireball yielded no crash or any kind of hiccup. But nosing into the ground at high speed yielded an instant, total lock. 560 Ti, 280.26 drivers Win 7 64 bit Last edited by Space Communist; 10-05-2011 at 07:07 PM. |
#42
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The problems with the "post-crash" lockup must be an easy one to solve as it seems to happen to many here all the time... It's probably some build/packaging problem where a tiny explosion sound clip or flame effect that all the testers have on their rigs from numerous internal versions did not make it into the beta patch release we got. Sure that's annoying, but stuff like that can happen when you have a mod with pitch forks and torches outside of you house
![]() But really - if this is going to be a bug reporting thread can't people please post their hardware setup, OS version and driver versions for their GPU etc? It's really impossible to see if this is a problem related only to Nvidia users, Creative Sound card users or whatever... EDIT: After whining about this I realize that I had forgotten my Sound Card in my sig ![]()
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i7 2600k @ 4.5 | GTX580 1.5GB (latest drivers) | P8Z77-V Pro MB | 8GB DDR3 1600 Mhz | SSD (OS) + Raptor 150 (Games) + 1TB WD (Extra) | X-Fi Fatality Pro (PCI) | Windows 7 x64 | TrackIR 4 | G940 Hotas Last edited by mazex; 10-05-2011 at 06:57 PM. |
#43
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Crashes when there's a ground-hit fireball explosion (not when anything crashes into sea). Reproducable with Black Death track at point of bomb impact with taking off Hurricane, would appear to be the fireball graphic that triggers the lock-up.
No crashdump file created, requires taskmanager to get out, sound continues after crash. While its running (up to a ground crash) there seems to be more stuttering for me than 1st beta and still a big fps hit in clouds. Using nvidia beta driver 285.38 with vsync and SSAO all settings high.
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#44
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It seems to me that the AI radio comms are hardly audible now, I don't know if someone else is having this issue too.
![]() For me the rest works fine. ![]()
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![]() StG111 2003-2005 | SG1 2006-2009 | 15.Span 2010-2011 CPU Intel i7 920 @ 2.67 -> OC 4 Ghz MB ASUS P6T Cooler Noctua NH-D14 Memory 12GB GPU 2x nVidia 285 GTX 1GB SLI HD 2x SATAII WD VelociRaptor 150GB RAID 0 SB ASUS Xonar DS/DT 7.1 PSU Tagan 1100W OS W7 Ult.64 LCD LG W2284F-PF TrackIR 3 Pro + Saitek X-52 + Saitek Pro Rudders Pedals + Pro Flight Throttle Quadrant + Saitek PcDash 2 |
#45
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Of the people that have had lock ups after a ground explosion, who has nvidia graphics card with the latest beta 285.38 (the one required for Battlefield 3)?
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__________________________________________________ ________________________________ W7 64Bit/Q9650 @ 3.7Ghz/8Gb Ram/Gigabyte SuperOverClocked GTX580/Creative X-Fi/Dell Ultrascan 24" @ 1920x1200 |
#46
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Extremely over contrasted cockpit lighting that I hope will be a bug.
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#47
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game freeze when you crash your airplane ^^ too much realistic ![]() there are no crash file to send, just a freeze game :/ and +1 for the no-clickable radiators in the new 109 i have 280.26 nvidia driver. my settings in game is med, no vsync, no AA, no SSAO Last edited by Gourmand; 10-05-2011 at 07:06 PM. |
#48
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Very joke this patch, I crashed and next I have to ctrl+alt+sup to cancel game, very poor this patch....
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#49
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Most people should know this by themself |
#50
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it's not a patch, it's a beta patch... this is all the difference.
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