Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 09-01-2011, 04:45 PM
CharveL CharveL is offline
Approved Member
 
Join Date: Jun 2010
Posts: 366
Default

Quote:
Originally Posted by Tavingon View Post
So we get working clocks? Great what about fixing the game? Its like a man buying new flowers for his garden when his roofs fallen in
I don't think you are quite getting the potential for accurate time coordination and synchronization capabilities this feature will bring to the table. Imagine getting separated from your flight over London and your in-dash clock is damaged from gunfire you never even heard hitting your plane. All you do is swoop down by Big Ben and get an accurate look at the meticulously detailed hands, then use that knowledge to calculate how much fuel you should have left for your return to France!

Personally I think this will be potentially even more immersive than spinning windmills or balcony railing details!
Reply With Quote
  #2  
Old 09-02-2011, 01:47 PM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Maybe one of these?

- Dynamic and historic weather
- Ground personell walking about and doing their stuff
- Ground vectoring
- Command room (just like in the old BoB)
- Dynamic air and ground campaing a la Falcon4
- Real looking rain drops on you canopy, wings and fuselage
- Nice looking vortices and other aerodynamic effects
- Map of northern part of UK and Norway, Holland and Belgium
- Learning AI?

I assume they will concentrate on the flight sim part first and leave it up to the 3rd party dev's to use the SDK for all other stuff like tanks and first person shooters

Rgs,
FP
__________________
Intel Core i7 2600 @ default clocks
MSI P67A-GD65A Motherboard
Vertex2 SSD
Raid1 1 Tb data disk
8GB DDR3-1600
MSI Geforce 680GTX @ default clocks
Hotas Cougar
X-Fi Music
Reply With Quote
  #3  
Old 09-02-2011, 02:14 PM
Meusli Meusli is offline
Approved Member
 
Join Date: Oct 2007
Posts: 376
Default

Quote:
Originally Posted by Fall_Pink? View Post
Maybe one of these?

- Nice looking vortices and other aerodynamic effects
I am reading a good book on bomber command at the moment which mentions St Elmo's fire quite a bit, would love to see that included.
__________________
Intel Core i7 920 2.66Ghz (Nehalem) @ 3.33Ghz
Gigabyte EX58-UD3R Intel X58
OCZ 6GB DDR3 PC3-10666C9 1333MHz Gold (3x2GB) Triple Channel DDR3
Gigabyte GeForce GTX 670 Windforce 3X 2048MB GDDR5
Samsung SpinPoint F1 1TB SATA-II 32MB Cache
Reply With Quote
  #4  
Old 09-03-2011, 06:21 PM
AdamB AdamB is offline
Approved Member
 
Join Date: Apr 2011
Posts: 92
Default

Personally, i think it will be two things

1. Ground unit controls, because of the tab in the control customisation

2. A body mesh for the player, i.e. like in a FPS you can see your characters arms hold a gun and then fire the gun, reload etc. This would mean that the old ejection animation will come back, yippee

Hope you like

AdamB
Reply With Quote
  #5  
Old 09-03-2011, 08:25 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Have you seen the latest World of Planes screenshots?

There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals
Reply With Quote
  #6  
Old 09-03-2011, 09:33 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by adonys View Post
Have you seen the latest World of Planes screenshots?

There is a full pilot in player's cockpit, with one hand on throttle, one on the stick, and feet on the rudder pedals
Thats an OK feature, but not a priority in my mind, as I can see my own hands etc on the stick and throttle in my peripheral vision. I rather see a ground crew animation that would make the home base much more immersive, especially during rearm and refueling.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #7  
Old 09-03-2011, 09:38 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

yes, it should not be priority, but it would be very good for immersion.

Same as having:
- animated ground crew
- animated pilots/crews (more motion capture animations of scanning the sky, moving, talking, etc)

and so on..
Reply With Quote
  #8  
Old 09-03-2011, 09:38 PM
icarus icarus is offline
Approved Member
 
Join Date: Aug 2011
Posts: 323
Default

DC is the king of sim features, bar none. CoD will destroy all others if it adds this and gets fixed up.
Reply With Quote
  #9  
Old 09-03-2011, 10:11 PM
Bloblast's Avatar
Bloblast Bloblast is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 289
Default

I go for dynamic weather
__________________
Intel i7 970 6x3.2
ASUS Sabertooth X58
ASUS GTX580
Corsair 12GB 1600 Mhz
OZC SSD 120GB
Reply With Quote
  #10  
Old 09-09-2011, 09:19 AM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Tavingon View Post
Perks system like COD
I really hope not
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:01 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.