![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
You know, I'm having a real fun time with this game. last night I made myself a nice, fun little mission over France. Me in my 109 taking on 3 spitfires along the coast. It was 5 am in the morning, I added storm clouds to the map in the FMB. Full engine management on and 100% realism. Had a fantastic time hunting down those spits I can tell ya....!!
I just want to say thanks to the team for making the best world war 2 flight sim ever created. The cockpits are mind-blowing, the 109 cockpit is just freakin amazing looking! This game is only going to get better and better with time, like a fine wine. keep up the great work guys, and don't let the complainers get you down. |
#2
|
|||
|
|||
![]()
But that's the point ! I can play it my way, how I want to. with the aircraft I choose, and the skins I like, at the time of day I want. AND on top of that, there is a single player campaign if I want it.
|
#3
|
||||
|
||||
![]()
The misconception here is that this "thing" is not a game, it is a simulator, that is a very different thing and is a lot more important give the tools for make your own content that give you the content allready builded. Has the other CoD, wich is a game, some tools to make your own missions? Think about that. A simulator is always supported by the community. This way in a month you will have a lots of content, missions and campaigns ready to add to the sim made by users. A lot more than developers could do.
Last edited by Ailantd; 04-09-2011 at 08:12 PM. |
#4
|
|||
|
|||
![]()
I would conceive CoD as a Game in Contrast to techincal simulations like DCS-A10, which is totally about the technical details. CoD on the contrary has a technical component which plays a minor role in my eyes. They seem to be complicated, however the mechanism behind it is very easy to conceive and doesn´t require to push approx 80 buttons and w8t 10 mintes to start the (A-10) plane.
|
#5
|
||||
|
||||
![]() Quote:
If some reasonable metric is applied to both 'games' in order to compare realism, I'm pretty sure CoD would beat that A-10 thingy by a fair margin. Of course, you could approach CoD as a game, that's what the realism switches are for. Come some time, you can download a campaign from somewhere and having a blast, if you're already through the stock campaigns. Though I have to admit that CoD definate lacks a dynamic mission generator and the ranks/medals features. That's definately missing for me. |
#6
|
|||
|
|||
![]()
Black Ops isn't a WW2 flight sim.
|
#7
|
|||
|
|||
![]()
He only pointed out that people can create missions for this CoD. You didn't have a response to that, so you moved the goalposts.
|
#8
|
|||
|
|||
![]()
He just said he was having fun, and you were trolling for a fight. Don't try to pretend that there is anything else going on here.
|
#9
|
|||
|
|||
![]() Quote:
|
#10
|
|||
|
|||
![]() Quote:
The Il-2 players I know all use the FMB extensively, myself included. It's always been one of the things I've loved most about Il-2 - the ability to make missions exactly how you want them to be. As to the thread...I agree; it's a lot of fun. I'm trying to play without icons, but golly it's tough. I'll keep persisting though. ![]() |
![]() |
|
|