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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-09-2011, 07:38 PM
Roger Wilco Roger Wilco is offline
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Thumbs up Cliffs of Dover is a lot of FUN!!!!

You know, I'm having a real fun time with this game. last night I made myself a nice, fun little mission over France. Me in my 109 taking on 3 spitfires along the coast. It was 5 am in the morning, I added storm clouds to the map in the FMB. Full engine management on and 100% realism. Had a fantastic time hunting down those spits I can tell ya....!!

I just want to say thanks to the team for making the best world war 2 flight sim ever created. The cockpits are mind-blowing, the 109 cockpit is just freakin amazing looking!

This game is only going to get better and better with time, like a fine wine.

keep up the great work guys, and don't let the complainers get you down.
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  #2  
Old 04-09-2011, 08:03 PM
Roger Wilco Roger Wilco is offline
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But that's the point ! I can play it my way, how I want to. with the aircraft I choose, and the skins I like, at the time of day I want. AND on top of that, there is a single player campaign if I want it.
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  #3  
Old 04-09-2011, 08:09 PM
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Ailantd Ailantd is offline
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Originally Posted by Tanner View Post
It's exceedingly funny to me how a 50 dollar new PC game requires one to be building one's own content in a mission builder to indeed have "a lot of fun" with the game.

Nice Content!
The misconception here is that this "thing" is not a game, it is a simulator, that is a very different thing and is a lot more important give the tools for make your own content that give you the content allready builded. Has the other CoD, wich is a game, some tools to make your own missions? Think about that. A simulator is always supported by the community. This way in a month you will have a lots of content, missions and campaigns ready to add to the sim made by users. A lot more than developers could do.

Last edited by Ailantd; 04-09-2011 at 08:12 PM.
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  #4  
Old 04-09-2011, 08:13 PM
Hellbender Hellbender is offline
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I would conceive CoD as a Game in Contrast to techincal simulations like DCS-A10, which is totally about the technical details. CoD on the contrary has a technical component which plays a minor role in my eyes. They seem to be complicated, however the mechanism behind it is very easy to conceive and doesn´t require to push approx 80 buttons and w8t 10 mintes to start the (A-10) plane.
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  #5  
Old 04-09-2011, 10:14 PM
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Redroach Redroach is offline
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Originally Posted by Hellbender View Post
I would conceive CoD as a Game in Contrast to techincal simulations like DCS-A10, which is totally about the technical details. CoD on the contrary has a technical component which plays a minor role in my eyes. They seem to be complicated, however the mechanism behind it is very easy to conceive and doesn´t require to push approx 80 buttons and w8t 10 mintes to start the (A-10) plane.
Well, you're slightly wrong about that... granted, you don't have to push 80 buttons to start, but that's just because 1940s planes didnt HAVE 80 buttons to work with.
If some reasonable metric is applied to both 'games' in order to compare realism, I'm pretty sure CoD would beat that A-10 thingy by a fair margin.

Of course, you could approach CoD as a game, that's what the realism switches are for. Come some time, you can download a campaign from somewhere and having a blast, if you're already through the stock campaigns.

Though I have to admit that CoD definate lacks a dynamic mission generator and the ranks/medals features. That's definately missing for me.
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  #6  
Old 04-09-2011, 08:47 PM
David Hayward David Hayward is offline
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Originally Posted by Tanner View Post
By the way, that other COD, let's say Black Ops,... blah...blah...blah...
Black Ops isn't a WW2 flight sim.
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  #7  
Old 04-09-2011, 08:54 PM
David Hayward David Hayward is offline
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I didn't bring up the other COD, bro-seph. The guy to whom I was responding did. Take it up with him.
He only pointed out that people can create missions for this CoD. You didn't have a response to that, so you moved the goalposts.
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  #8  
Old 04-09-2011, 09:05 PM
David Hayward David Hayward is offline
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His assertion would seem to be that Cliffs of Dover is somehow superior in that it has content creation tools. My assertion, and the sales of Black Ops bares this out, is that it doesn't need them.
He just said he was having fun, and you were trolling for a fight. Don't try to pretend that there is anything else going on here.
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  #9  
Old 04-09-2011, 09:23 PM
David Hayward David Hayward is offline
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No, I was counteracting his pollyanna-ish assertions in the light of the many, many problems with this game. I was also providing commentary on his implication that people who have problems with the completeness of this game are somehow merely "complainers". Those "complainers" are customers and have every right to be heard from and every reason to be listened to, which the original poster seems not to agree with.
He said he was having fun and you started whining about lack of content. Don't try to pretend that you weren't trolling for a fight.
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  #10  
Old 04-09-2011, 09:39 PM
Rattlehead Rattlehead is offline
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Further, I will assert that 90% of people playing Cliffs of Dover will never use the Full Mission Builder, so it seems like a lot of resources allocated to a set of features that a very small minority of the playerbase will ever use.
Rubbish.

The Il-2 players I know all use the FMB extensively, myself included. It's always been one of the things I've loved most about Il-2 - the ability to make missions exactly how you want them to be.

As to the thread...I agree; it's a lot of fun. I'm trying to play without icons, but golly it's tough. I'll keep persisting though.
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