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  #41  
Old 02-18-2011, 07:02 PM
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Well It's a non official tranlation because OM or 1C or Ubi didnt thought in the Spanish and Latinoamerican players( and why we have asked repeatedly held that Spanish ought to be supported in this simulator )
I' ll reinstall tomorrow thanks
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Last edited by Qpassa; 02-18-2011 at 07:15 PM.
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  #42  
Old 02-18-2011, 09:16 PM
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Quote:
Originally Posted by MicroWave View Post
Wasn't AI planes selectable in DF requested feature? I think it is meant to work with no cockpit servers.
I'm not sure about that. However, AI planes were requested to be available as Recon planes in the MDS....and this was indeed added in 4.10.1.

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  #43  
Old 02-19-2011, 02:58 AM
RaptorRage RaptorRage is offline
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Quote:
Originally Posted by EvilJoven View Post
I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable.
EDIT: Temporary work around is to edit the home base and make at least one plane unavailable.
I verified in FMB that moving an aircraft to the reserved list in a dogfight map homebase will remove the nonflyable AI planes from the list when playing the map. However I now have found that if you go back into FMB and put the reserved aircraft back to the available list, that it now appears at the bottom of the aircraft list for that dogfight map rather than in its original alphabetical location, and the AI aircraft that were originally present also do not reappear in the list.
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  #44  
Old 02-19-2011, 03:23 PM
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OK, problem solved THX!
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  #45  
Old 02-19-2011, 03:50 PM
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Flying online on Spits vs 109s 4.10.1, I watched 2 AI bombers possibly HE111s
do a bomb drop. I estimate distance at least 2km the bombers were black specks however I saw 2 glowing fluro blue dots which I imagine to be the bombs fall away from the bombers, they reminded me of the photon torpedos you get with Star trek, but im in a 190 on the Eastern front.
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  #46  
Old 02-19-2011, 03:54 PM
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Quote:
Originally Posted by kennel View Post
Flying online on Spits vs 109s 4.10.1, I watched 2 AI bombers possibly HE111s
do a bomb drop. I estimate distance at least 2km the bombers were black specks however I saw 2 glowing fluro blue dots which I imagine to be the bombs fall away from the bombers, they reminded me of the photon torpedos you get with Star trek, but im in a 190 on the Eastern front.

Read the 4.10 guide and enlighten yourself
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  #47  
Old 02-19-2011, 03:57 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by orangefood View Post
He-111 is all messed up. Only one visible bomb when flying with 2. Also, brakes are stuck on the left wheel. Other then that good job!
Quote:
Originally Posted by KG26_Alpha View Post
I cannot replicate these errors.
Quote:
Originally Posted by orangefood View Post
use sc-2000

Quote:
Originally Posted by Qpassa View Post
proof:

Also happens in JU-88

Quote:
Originally Posted by EvilJoven View Post
I can't choose 2xSC2000 as a loadout at all. Everything else with the HE-111 seems fine.

I have found some issues though:

I can confirm that if you make a DF mission without aircraft limitations it makes AI craft selectable.
EDIT: Temporary work around is to edit the home base and make at least one plane unavailable.

I still can't make the MK13 Late torpedo available in DF no matter what I've tried. I've gone so far as to edit the mission file manually.


From the 4.10 release notes readme file.

http://forum.1cpublishing.eu/showthread.php?t=17765

Weapon related changes:
New 3D models for SC50, SC70 & Wfr.Gr. 21.
New ETC50VIIId bomb rack for Bf 109 series.
All new weapon meshes for Hs-129.
Loadout changes for Bf 109 & He 111 H-6 & Ju 88 A-4.
Torpedo-Kommandogerät for Ju 88 A-17, Ju 88 A-4/Torp and He 111 H-6.
Fuse arming for bombs.
Realistic torpedo drop speeds & heights.
External stores jettison feature. (bombs, BK7.5 & Wfr.Gr. 21).
Adjusted ammo count for F6F-3, F6F-5, Bf 109, Morane & various IL-2 variants.
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  #48  
Old 02-19-2011, 07:19 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Indeed... 2xSC2000 and 2xSC1800 were unhistorical loadouts.
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  #49  
Old 02-19-2011, 07:27 PM
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Qpassa Qpassa is offline
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Ok, thanks fellas
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  #50  
Old 02-19-2011, 07:47 PM
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Getting this on some bases on solomon's maps as well.

Quote:
Originally Posted by Azimech View Post
..................And requesting those lights on Slovakian or Bessarabian wide grass fields seems not to be possible. I get no answer, and nothing happens, even when parked or ditched on the runway. What are the allowed parameters for placing them?......
Also now 4101 setting lights to none no longer leaves them on, landing light request now controls them.
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