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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 11-12-2010, 01:53 PM
McHilt McHilt is offline
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Originally Posted by skorzeny View Post
Mr Maddox,

This is my first post although I have followed IL2 developments since 2001. I have been heavily dissappointed everytime something else came out, i.e. MSCFS3, etc.

No matter how old the IL2 engine is, nothing frome any other source has been able to compete remotely for many reasons, primarily the dedication of you and your team.

The updates for SOW (or whatever it will be called) show that you are the Michalaengelo of the development world and no amount of marketing by others can change that.

Salute.
I couldn't have put that better mister... well said indeed
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  #42  
Old 11-12-2010, 01:56 PM
Col.Flanders Col.Flanders is offline
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Originally Posted by luthier View Post
2048x2048.

But, it's complicated.

We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.

So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
Thanks for the info, luthier. That sounds like a clever way to do it. Previously, re-riveting was always a job in itself.
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  #43  
Old 11-12-2010, 01:57 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Can the weathering layer be altered slightly to get varations on the skins or must those be added to the scheme layer?
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  #44  
Old 11-12-2010, 01:58 PM
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DD_crash DD_crash is offline
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Fantastic stuff Oleg Any chance of coming to Duxford for Flying Legends 2011? It would sell by the truckload.
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  #45  
Old 11-12-2010, 02:00 PM
ChrisDNT ChrisDNT is offline
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This is beginning to look seriously good !
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  #46  
Old 11-12-2010, 02:02 PM
ChrisDNT ChrisDNT is offline
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Btw as much I dislisked the static screenshots of the terrain, as much I'm beginning to like the terrain in motion (special mention to the sea, looking really real) !
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  #47  
Old 11-12-2010, 02:04 PM
ChrisDNT ChrisDNT is offline
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Cities are top too !!!
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  #48  
Old 11-12-2010, 02:04 PM
luthier luthier is offline
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Quote:
Originally Posted by 322Sqn_Dusty View Post
Can the weathering layer be altered slightly to get varations on the skins or must those be added to the scheme layer?
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.

We just got really tired of seeing the offensive or the really, really ugly user skins on Il-2 servers. And if we open up the riveting and the weathering and all the rest, then we doom the rest of the community to the same.
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  #49  
Old 11-12-2010, 02:07 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Point taken.
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  #50  
Old 11-12-2010, 02:09 PM
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Richie Richie is offline
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Quote:
Originally Posted by luthier View Post
I don't know yet what we'll give the user access to. I don't see the need to alter the weathering per se, and the disadvantages probably outweigh the benefits.

We just got really tired of seeing the offensive or the really, really ugly user skins on Il-2 servers. And if we open up the riveting and the weathering and all the rest, then we doom the rest of the community to the same.
I know what you mean. There are great skinners and not so great skinners.
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