![]() |
|
Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
![]() ![]() ![]() ![]() |
1 | 25.00% |
Balancing! |
![]() ![]() ![]() ![]() |
0 | 0% |
The Mod Manager! |
![]() ![]() ![]() ![]() |
0 | 0% |
Asteroid ore-dropping! |
![]() ![]() ![]() ![]() |
0 | 0% |
Intensive Bugfixing! |
![]() ![]() ![]() ![]() |
3 | 75.00% |
Voters: 4. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
#481
|
||||
|
||||
![]()
Looks a bit more interesting than vanilla scolm, thats for sure.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#482
|
|||
|
|||
![]()
i did small corrections for moonwalker - patched little holes + it looks bit smoother, but still i am unshure about coeficient for material. There i used the same as for file i_mamont.imd. If someone will find better combination = model will be looks more atractive, you can send it here.
|
#483
|
|||
|
|||
![]()
if you afraid, don´t go into deep dark forest, over there is hidden hungry beast.
![]() |
#484
|
||||
|
||||
![]()
Better make sure not to go out in the dark then.
By the way, Do you think you could make an heavy modified Stalingrad? I know you did one already, but im thinking about making it a -little- bit longer than the standard one and adding alot of more armor plates on to it. What I have in mind is just a really heavily modified Stalingrad/Linkor which should be a tad longer than a usual one. I could try to make one myself, but I thought since you have more experience working with the models directly I guessed I could ask you.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#485
|
|||
|
|||
![]()
Hmm, i can try put some new views on linkor, just i go on little trip, so by end of the september i probably go back.
|
#486
|
||||
|
||||
![]()
A trip?, Sounds great. Enjoy yourself
![]()
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#487
|
||||
|
||||
![]()
This one Line
setglobal("IW_RA_"..CurResAst["RAID"].."_PlayerIsNearFunc", function() IW_RA_SelectNearestResourceAsteroid(%CurResAst["RAID"]); end); Just saved me regain my sanity. It might not seem like much. But with this function, I am finally able to attach functions to triggers with PARAMETERS/ARGUMENTS. I have gone to INSANE lengths to try this, but after 4 hours with all types of clunky code I managed to get this up and running with the line above. ... ..... ......... so.... yeah thats everything. Every huge project I had worked on has been halted due to this limitation I had encountered, which I now have solved. I guess the only real interesting progress report is that I can continue to work on major stuff once again (AIX/CPU Players, RCFF) Expect an legit interesting progress report in October. Until then! edit: thanks for censoring Admin!
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 09-24-2017 at 07:37 PM. |
#488
|
|||
|
|||
![]()
*Cheers on* Woo wooo!
|
#489
|
|||
|
|||
![]()
Hello guys
It's so fun to discover after so many years that you're still working on your own mods for this game Good job and good luck Have fun |
#490
|
|||
|
|||
![]()
@Gui Durandal : welcome back
![]() there is another bird from stormcrow family - Albatros |
![]() |
|
|