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IL-2 Sturmovik The famous combat flight simulator.

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  #391  
Old 02-26-2010, 09:20 PM
noxnoctum noxnoctum is offline
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Will SOW support duocore? What about quadcore?
  #392  
Old 02-26-2010, 09:24 PM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by noxnoctum View Post
Will SOW support duocore? What about quadcore?
Read the interview!

Yes it will.
  #393  
Old 02-26-2010, 09:27 PM
noxnoctum noxnoctum is offline
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^^Thanks just did! Sorry for the spam!
  #394  
Old 02-27-2010, 05:53 AM
602Sqn.McLean
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Default Octacore

I suppose that because of the length of time developing this sim I would've thought it would have to support an octacore or better. Waiting since my thirties and now in my forties. Just getting older and older and older.
  #395  
Old 02-27-2010, 06:58 AM
Ctrl E Ctrl E is offline
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will i be able to get out of my aircraft and walk around it. or maybe interact with it? open ammunition boxes or engine cowlings?
  #396  
Old 02-27-2010, 10:01 AM
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robtek robtek is offline
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@Ctrl-E

that feature might come with the "octa-cores", me thinks.
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  #397  
Old 02-28-2010, 12:22 PM
dafat1 dafat1 is offline
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Quote:
Originally Posted by Ctrl E View Post
will i be able to get out of my aircraft and walk around it. or maybe interact with it? open ammunition boxes or engine cowlings?
Will I be able to clean my blood off my pilotseat and clothes after beeing wounded? Will I be able to polish screws or put stickers on my planes dashboard? Will the lack of concentration while peeing be modeled into the games engine? Will I be able to walk around my plane and kick the tires?....

Come on guys, don't overdo it, I want this sim to be ready before I die someday!
  #398  
Old 03-01-2010, 12:32 PM
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steppie steppie is offline
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will you be linking the new teamspeck 3 to the game as they are starting to do will game such as ARMA 2 and American army.

with this you can limit the range of the aircraft radio
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  #399  
Old 03-04-2010, 09:12 PM
mrburns mrburns is offline
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Default will a simcock be able to access gauge data from SOW

Will SOW allow access to gauge info during multiplayer mode for those of us with sim-cockpits so we can display the info on gauges outside of SOW?
  #400  
Old 03-05-2010, 08:51 AM
=Kike= =Kike= is offline
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Hi all, (I was put this message, i think, in the incorrect post.)
First to congratulate the team of SoW. BoB on the excellent work we are seeing Friday after Friday.

Ok...sorry for my English...I was use google translation...sry..

In Il2 1946, when we make a sudden maneuver is produced or can produce a "black out" is the only way in which forces reflected "G" excessive, but in reality the driver who performs these move suffers overload whole body and therefore everything it does cost more.
Il2 In this we can not apply such force that we apply to the joystick, it is ""impossible"", but if you use a peripheral where there might be applied G forces blocking their profiles or changing its structure, which is the TrackIR or Freetrack.
I think we can give a little more realistic if an excessive G-force impact on the functioning of the Track-IR / Freetrack or completely block it until the blood drop or raise the head of the feet.
Just an idea
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