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  #391  
Old 04-29-2012, 08:43 AM
Fall_Pink? Fall_Pink? is offline
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Quote:
Originally Posted by JtD View Post
The Heinkels indeed crash, but it already happened in 4.09. Do you know the last version it worked with? Overheat in 4.11 came too quick for some jets, but this was corrected in 4.11.1 and should no longer be an issue. I haven't seen one catching fire on take off, yet.
I did not test it with 4.09, so I can't confirm that.

I tried the misison on 4.11 + hotfix and 4.11.1 only. With both versions they crash into the hillside. I'm not sure if overheating has been fixed for jets yet when auto pilot is in control. The overheating warning appears too early I guess.

To check overheating and autopilot behavior, I did some other tests with other fighters as well (Do335-v13 and La7 from single mission section all with AP enabled) and they never seem to overheat. Not during take off and not while they fly their waypoints. In this mission La7 never overheats, and if it does then only during engaging enemy fighters and for a very short duration.

With the Do335 mission, it reached 550 IAS all along it's waypoints and an overheating warning message never appeared.

I can't assess if this is 'real' or not. I just find it weird that some planes, when flown by AP do not have any overheating issues, while some others have them so quickly.

Rgs,
Mark
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  #392  
Old 04-29-2012, 08:57 AM
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Quote:
Originally Posted by Aviar View Post
There is no bug here. The jet AI takes off perfectly fine in 4.11.1. Even the Player's plane (in offline missions) will take off correctly if the Autopilot is used. I'm not sure what your problem may be.

I tested the Rapid Strike mission and the jet AI all take off just fine. However, they do crash into the hill. This may be due to new FM's.

I tried a quick workaround and it worked. Just open the mission in the FMB and give all the 262 and 162 flights 65% fuel instead of 100%. This makes them lighter and they don't crash anymore.

Aviar
Aviar,

It looks like these new patches thus created some incompatabilities with older missions which need fixing. Either by changing the missions or having another look at the overheating and AP engine management part.

Is it realistic a He162 overheats when it's only halfway the runway on take off?

I'm not aware of any new FM's for these planes. Did 4.11.1 introduce a new fm for these types?

Rgs,
Mark
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  #393  
Old 04-29-2012, 10:47 AM
JtD JtD is offline
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Bug's been present at least since 4.09.
FM's haven't been changed for the He 162 for ages.
Overheat in 4.11 didn't work well with AI for some jets.
Overheat in 4.11.1 works with AI in all jets.
Jet engines overheat differently than piston engines, both in real life and in game.

To sum it up, either the He 162 FM needs to be fixed in which case real life data on low speed acceleration, handling and take off distance would come in handy, or very simple, the mission needs to be adjusted.

Unless you want to research He 162 performance, don't spend sleepless nights over the issue.
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  #394  
Old 04-29-2012, 10:49 AM
Ace1staller Ace1staller is offline
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I have a problem with the Quick mission builder. It gives me a blank screen when ever I click the button however this was before the release of 4.11.1 and I'll soon post a picture to show my problem.
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  #395  
Old 04-29-2012, 10:51 AM
JtD JtD is offline
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Have you tried deleting the .last.quick file from the Quicks folder in your il-2 installation?
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  #396  
Old 04-29-2012, 02:02 PM
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Quote:
Originally Posted by Fall_Pink? View Post
Is it realistic a He162 overheats when it's only halfway the runway on take off?
They don't. As I stated earlier, in my version of 4.11.1, the 162's do not overheat and take off with no problems. The AI takes off just fine and you can take off manually with no overheating.

Maybe you have a corrupted install? I don't know.

*Are you sure you installed the 4.11.1 patch correctly? Does it say 4.11.1m when the game is loading? There was an overheat issue with the jets in 4.11 but it's fixed in 4.11.1.

Aviar
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Last edited by Aviar; 04-29-2012 at 02:20 PM.
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  #397  
Old 04-29-2012, 09:08 PM
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Quote:
Originally Posted by Aviar View Post
They don't. As I stated earlier, in my version of 4.11.1, the 162's do not overheat and take off with no problems. The AI takes off just fine and you can take off manually with no overheating.

Maybe you have a corrupted install? I don't know.

*Are you sure you installed the 4.11.1 patch correctly? Does it say 4.11.1m when the game is loading? There was an overheat issue with the jets in 4.11 but it's fixed in 4.11.1.

Aviar
Okay. To verify I completely reinstalled 4.11 and hotfix and 4.11.1 on top of that. I can confirm the he162 indeed does not overheat on take off, but still crashes into the hills

Not sure what's different this time and what I saw. I only had the modified exe from mod 4.11 (ton) and the soundpack, nothing else. I'm now back with a completely standard and default install of 4.11.1.

Thanks and regards,
Mark

Ps. If I remember correctly, I was sober at the time I tested this. Can't be sure of course. Too drunk most of the time.
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  #398  
Old 04-30-2012, 08:21 PM
Phabius Phabius is offline
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I've noticed a strange behavior of AI controlled Fw190 A-4 on the Kuban map in QMB.

Part of the problem happened with other planes on other maps, and also in FMB.

Just choose a flight of one (or even four) Axis Fw 190 A-4 (Ace) and start a QMB Scramble mission in Kuban Map.
The airfield in question is near Anapa.
As soon as the mission starts, let the auto pilot take control.
After the flight, when the aircraft reaches its landing pattern, it will land far before the strip on the descending part of a hill. When it finally reaches the airfield strip, it will take a tour there and visit most parking spots before finding the right one and stops. While it's doing that, the other planes in the flight will follow the pattern landing down the hill, but only untill the airstrip is reached, when they just disappear because the first plane is still fooling around the airfield. They will never reach their parking spots.

I've seen this behavior in other missions. One I can remember was a Heinkel 111 fooling around the airfield and eventually crashing into default airfield objects. But in the case above it seems the problem is the airfield, as the aircraft takes off from one airfield and lands on another (the one by the hill). Tested with Bf 110 G-2 on the Kuban map and the same happened. The same situation in Crimea map, for example, does not happen.

Last edited by Phabius; 04-30-2012 at 08:31 PM. Reason: ore info
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  #399  
Old 05-01-2012, 12:12 PM
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Grach Grach is offline
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In other 4.11.1 news, I'm still having quite a bit of trouble getting the AI Tse-Tse Mosquito (Mk.XVIII) to attack ground targets.
Has anyone else had any luck?
In air to air they do okay, except that the .303 and 6pdr don't converge, no matter what you set in the pre-flight... The .303 seem on target but the 6pdr seem to be angled down. (Wasn't there a Bf-110G gunpack that did the same once upon a time?) Is this a feature perhaps? I just want to see a 6pdr shell hit something...

P.S. Great work TD and thanks!
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  #400  
Old 05-11-2012, 03:03 PM
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I was playing someone's template mission set on the D-Day, the invasion of Normandy...

Although landing crafts and other allied ships do fire on the German artillery standing on the top of the beach hills, these German artillery units cannot fire down on the landing crafts, but only on the ships far away from the shore. Maybe they cannot angle the guns down, to aim at the allied forces down on the beach.

(Sorry, I've posted this reply on the wrong place again - the wish list for 4.12. Should have posted it here in the first place).
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