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  #31  
Old 02-22-2012, 01:10 AM
CzechTexan CzechTexan is offline
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Maybe it has something to do with Water settings?
The same problem happened to me a couple times. I'm making missions on Solomons map.

The first time this happened I adjusted the water settings to 0 and it helped.
The second time it has happened was after a couple hours of building and testing missions (usually larger dogfighting missions). Maybe my computer was stressed from testing missions over and over? i dunno.

If this happened on other maps with lots of water then that could be the culprit.
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  #32  
Old 02-22-2012, 03:04 AM
IceFire IceFire is offline
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Quote:
Originally Posted by CzechTexan View Post
Maybe it has something to do with Water settings?
The same problem happened to me a couple times. I'm making missions on Solomons map.

The first time this happened I adjusted the water settings to 0 and it helped.
The second time it has happened was after a couple hours of building and testing missions (usually larger dogfighting missions). Maybe my computer was stressed from testing missions over and over? i dunno.

If this happened on other maps with lots of water then that could be the culprit.
Could be computer specific...

The issue that we ran into has been identified by TD. I'm actually not that sure on the specifics but Aviar and I were able to send some debug information in and they have identified what causes it.
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  #33  
Old 02-29-2012, 09:49 PM
CzechTexan CzechTexan is offline
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Has TD discovered what is causing this problem? any idea when it will be fixed? Hopefully soon. I am in the process of finishing up a new guadalcanal campaign. Some of the larger and longer-lasting dogfights is when I get the problem. i'm afraid many users will become discouraged.
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  #34  
Old 03-01-2012, 12:40 AM
IceFire IceFire is offline
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Quote:
Originally Posted by CzechTexan View Post
Has TD discovered what is causing this problem? any idea when it will be fixed? Hopefully soon. I am in the process of finishing up a new guadalcanal campaign. Some of the larger and longer-lasting dogfights is when I get the problem. i'm afraid many users will become discouraged.
To the best of my knowledge... yes it's been discovered and incorporated into an update. Details to be released later.
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  #35  
Old 03-01-2012, 10:34 PM
CzechTexan CzechTexan is offline
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Thanks for the update Icefire. I was just hoping it'd be in a hotfix but will just have to wait til whenever it comes out.
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  #36  
Old 05-10-2012, 10:34 AM
yeikov yeikov is offline
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Hello,

Is there any progress on fixing these lock-ups? I also had 3 of them lately, 2 in the Solomons map and 1 in Normandy. One of them was with 4.11.1, so I guess the fix was not included in the latest patch?
Thanks!
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  #37  
Old 05-10-2012, 01:45 PM
JtD JtD is offline
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The lock ups were too difficult to fix in the what was meant to be a quick fix patch, so it was left for a later patch, hopefully 4.12.
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  #38  
Old 05-10-2012, 02:16 PM
yeikov yeikov is offline
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Ok, thanks for the quick reply!
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  #39  
Old 05-11-2012, 07:47 AM
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Aviar Aviar is offline
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Quote:
Originally Posted by JtD View Post
The lock ups were too difficult to fix in the what was meant to be a quick fix patch, so it was left for a later patch, hopefully 4.12.

Are you sure NOTHING was done regarding this issue? After applying the 4.11.1 patch, I can now play my 'bad' missions in coop mode without any lockups.

The only problem I still have is loading these big maps into the FMB. For instance, the Solomon maps refuse to load most of the time. Once in a while they will load but I haven't figured out the 'trick' (if there is one) to getting them to load every time.

However, I'm happy that now my Solomon map missions are actually playable without locking up.

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  #40  
Old 05-11-2012, 02:36 PM
JtD JtD is offline
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No, I'm sure SOMETHING was done, but I have no idea how much. I'm also sure that the problem wasn't solved completely, but I'm really glad that your problem is gone for now.
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