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#1
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Think you already have the German brevity codes as I hear them in game.
Heres a link anyway: http://www.gyges.dk/Operatonal%20bre...Ver%2010_1.pdf |
#2
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AI findings
AI takes off without warming it's engine, as player you are too late to follow. AI keeps flying in formation when being attacked. As player it's easy to down these aircrafts. AI crashes when player lands instead of landing at home base. AI congratulates player for a kill too early not visible yet that the aircraft goes down. As player you have an advantage not wasting ammo. AI bailing out too early out of small damaged aircraft. AI continues flying in a burning aircraft. AI not dropping their bombs on target, they fly home with their bombs.
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Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB |
#3
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Error description: Launcher.exe Crash
Details: Playing online after 5 to 60 mins the whole game crashes to desktop. This happens even faster when more aircraft are in one place. Can it be consistently reproduced?: Yes, have 12 pilots take off from 1 airfield and the whole game slows down and then crash. Same with large formation flying... Win 7 64 bit Asus Mobo 8 Gig of Ram CPU I5 @3.0Ghz 5770 ATI Radeon |
#4
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Dead is Dead !!!!- When an aircraft AI/Player becomes a flamming comet- kill the pilot or have him bail. In either option the aircraft , should roll over and do the proverbial " lawn dart " to final destruction. It should not continue on as the eternal flame or do the 45 min. flamming death spiral.
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#5
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You know the CLoD AI is bad when you start thinking the '46 AI was good.
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#6
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If you do not care how the AI targets and shoots bullets, then just skip this the data below.. I think the shooting/targeting attention to detail must be very high priority with respect to how the AI achieves a bullet hit. A player can shoot any time he wants. He can be very accurate or he can just shoot, spray, and pray. The player either hits or misses his target. What does the AI do to hit a target? To hit something in BOBII the AI A/C must fly and maneuver until its pitch and roll are within a box that can be placed around the target. This means that the AI must fly and maneuver until the target (enemy A/C) meets the error box criteria before a single AI bullet is ever fired. To calculate where to place the error box the software must determine the “lead” (not the A/C “current position” but where the A/C “future position” will be when the bullets arrive). The lead calculation is rather complex and difficult in a real time fight simulation game and sometimes BOBII does a poor job. The player will usually say, “wow, he is right there why doesn’t the AI just shoot”. Actually, it is very human for the AI pilot to have a difficult time with the “lead” calculation (deflection shooting). The AI skill level controls the "size" of the error box (biger for Novice and smaller for Hero) and the range (Novice shoot too fast too early but Heros shoot upclose and on target). This design results in the Novice using more ammo than the higher skilled Hero. Even a human WWII pilot had a hard time calculating lead in his head (deflection shooting). In his book “The Most Dangerous Enemy” by Stephen Bungay (one of my favorite BOB history books), Mr Bungay is talking about deflection shooting and states, “It will come as no surprise to learn that not many pilots ever mastered this, and that the vast majority of kills were made from within 15 degrees of dead astern.” Last edited by buddye; 01-04-2012 at 04:43 PM. |
#7
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As everyone can see, your the expert! Just go on please...
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#8
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I have seen AI going straight while attacked, or diving into the water simply because they did'nt pull up on time.
Joystiock lag, I've opened up a thread to explain my case. Regards JF |
#9
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AI suggestion...
When you get on plane X's six and fire, plane X turns into a Sukhoi Su-29 and does a series of dives, rolls and spins that would be improssible for the plane, pilot and situation. Worse...is that while doing these manuvers plane X will waggle its wings in a bizarre, unrealistic way suggesting a programming bug. These moments take me right out of the game and that's why I'm playing ROF until this thing gets fixed. I appreciate the opportunity to provide constructive criticism ![]() ![]() |
#10
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I'm not sure if it's in the game already or not but you should give the A.I the same engine overheating limits as the human player, like team daidalos now have done for "old" IL-2 1946.
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