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#31
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Maybe one day..... Need a degree in coding and a lot more info on the game parameters/objects etc to put something together.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#32
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No, it was said by the devs that things like Hyperlobby could be used.I think the words used by Oleg when asked were: ''of course! ''
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#33
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There's no way to bypass Steam but according to the manual HL support (or other 3rd party server browsers) is possible, it's just not 1c's job to do it (just like they didn't do the work themselves for the previous IL2 series, the creator of HL did it on his own).
In other words, having HL support for CoD is possible if the creator of HL wants to do it, then you will be clicking the "join" button, HL will minimize and CoD will launch, just like with IL2. The difference is that launching CoD will automatically call up the steam client if it's not already running. |
#34
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#35
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My squadron (Tangmere Pilots http://www.tangmerepilots.co.uk/) is all waiting with baited breath until the co-op/lobby features get sorted out.
We're all BoB nuts (being UK-based) and many of us posted pics of each other proudly displaying our "collector's edition" boxes on release. So, we're collectively disappointed that we can't unleash cinematic and game-tastic hell in the theatre that defines us as a squadron (or 4). But. Most of us are still hoping, carrying the flame. Personally, since I'm rubbish at actually shooting stuff, I'm really hoping the added (FR) cockpit complexities will even the playing field. Thus: many of us are still expecting CloD to come good and so we'll be migrating as a squadron to CloD as soon as the MP is sorted out, I think. |
#36
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Our old group (III./JG27 as my sig indicates
![]() I spent most of my time with CoD in the FMB and as Bliss said, CoD has a huge potential in mission design, even though I have no idea of programming, I rather switch completly to DCS or RoF, before I reinstall the old 1946, and that`s not only me and caused a kind of red line in our group. I also like the fast food action, trying to outturn a Spit on deck with my E3b for relaxation or the Repka 3 Minimap for some flying and shooting practice, but what I miss, is a server which provides you the feeling of how it could have been in the time over the channel and South Britain. So I am about to bring our server in shape, and with the map design I focus on historically orientated missions. In 1946 we were always missing a DF server were a squad can join and fly an organized mission any time. Usually the airfields and maps were designed for the regular quicky or if you want to fly in VOW or AFW you had to wait an hour for enough players to join a coop. Or the map was over just when all members had got airborne. Now we have a chance to combine coop and DF server and so we want to focus and will try to provide a server for squads for training and mission flying without interuptions by lone wolf-die hard players and dive into the immersion of a sortie on a 1:1 map and with encounters within squadsize (AI or other squads) and not the usually 1 or 2 aginst 1 or 2. So I hope more squads will show up in CoD MP and enrich the game. ![]()
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http://cornedebrouwer.nl/cf48e Last edited by SNAFU; 07-30-2011 at 10:45 PM. |
#37
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#38
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we want to focus and will try to provide a server for squads for training and mission flying without interuptions by lone wolf-die hard players and dive into the immersion of a sortie on a 1:1 map and with encounters within squadsize (AI or other squads) and not the usually 1 or 2 aginst 1 or 2. So I hope more squads will show up in CoD MP and enrich the game.
SNAFU that's exactly what we are looking for... once we can get the rest of the guys into CoD! And its 100% on-topic because that is what is going to encourage Squads to form/re-form for on-line play.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#39
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Cheesehawk I am still testing and trying and testing and starting all over again...
![]() I have little idea from C# and there is no one in my squads that does, so I am only progressing in little steps. And I do not expect the casual player looking for an online fight to have real joy on a map designed for groups, where the smallest number of opponents you meet is 8. So I do not expect much popularity, but the server shall mainly focus and squad mission flights and training. ![]() But enough writing, results will tell us, if something like that is useful or doable. ![]()
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http://cornedebrouwer.nl/cf48e |
#40
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As the only CloD flying member of the 59th (hungarian red side squadron former 42nd Red Hunters) I told my other squadmates to wait with CloD about a year to let the developpers sort out the problems. Also most of us haven't got sufficient rigs to run this beauty.
The other problem is the main plot of this game... Because half of our pilots flew the Sturmovik and kill anything on the ground. It is just not happening in BoB, at least not in the red side. Also the Blenheim is bit of an ugly duckling of attack or bomber planes. A Wellington would be much nicer, or a later mossie... So in general we wait for the fixes, the new rigs, and hopefully for the Battle of Moscow. |
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