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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 12-29-2007, 12:56 PM
Spinnetti Spinnetti is offline
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Quote:
Originally Posted by Viking View Post
Still on my 20 year old Mac Plus but it will beat your sys look here
http://hubpages.com/hub/_86_Mac_Plus...lieve_Who_Wins

Seriously, .....

Lol...

Well, I AM on a Mac. A 20" iMac 1680x1050 Core Duo 2.0, 2 gig ram, x1600 vid. Plays IL2 on perfect just fine (though I boost the video clocks from 398/398 to 513/525 for smoother play)
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  #32  
Old 12-29-2007, 04:47 PM
SPUDLEY1977 SPUDLEY1977 is offline
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Default Talleyho....

Our systems are very similiar. If you run it with only one stick (1g) ram, how does it compare to two G?

I know the DDR throughput will be slightly diminished but I was curious the diff between a pair of .5G sticks totalling 1G versus a pair of 1.0G sticks with total of 2G ram.

Loading diff?
Rejoin lag pause?
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  #33  
Old 12-29-2007, 11:37 PM
Tallyho1961 Tallyho1961 is offline
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Spudley:

It's been a while since I added the second stick - probably two years - but as best I can recall the most obvious improvement versus 1G was game load time. Come to think of it, the RAM doubling was part of a major new MoBo upgrade so I can't actually isolate the impact.

I know that's not much help, but it's the best I can do.
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  #34  
Old 12-30-2007, 05:36 PM
SPUDLEY1977 SPUDLEY1977 is offline
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Default wHEN YOURE BORED...

..perhaps you could do the testing 1 vs 2g by simple removing the ram, testing, placing it back in, then redoing to confirm. Time the load times, loading same mission. I think youre right prob no effect on game play as with 1G I always have free ram. I also wonder if ones amt of ram effects the rejoin lag, when you fly and someone rejoins, or hits refly. The game freezed for a fraction of sec. I suspect this is driven by distances/pings between all players to the host and to each other, and also by the hosts PC and connection speed.

Just curious.

PEACE
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  #35  
Old 12-30-2007, 10:11 PM
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klem klem is offline
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As we're playing this particular game:-

ASUS A8N32SLi
AMD 64 x 2 3800+
2 Gb Corsair XLPT3200 2-2-2-5 memory
2 x XFX7800GT
2 x 160Gb HDD in Raid config
Jeantech STORM 700W PSU
Win XP
DirectX9c
Samsung 226BW @ 1680x1050

Nvidia control panel IL2 settings:
AF: x16
AA: Gamma correction On
AA: 4x
AA Transparency: Multisampling
Conf Text Clamp: OpenGL (tried Hardware)
Error reporting: Off
Extension limit: Off
Force Mipmaps: None
Multi-display: Single (tried multi)
SLi performance Mode: Split Frame Rendering
Text Filtering - Aniso mip: Off (greyed)
Text Filtering - Aniso sample: Off (greyed)
Text Filtering - Neg LOD bias: Clamp
Text Filtering - Quality: High Quality
Text Filtering - Trilinear: Off (greyed)
Threaded Optimisation: Auto
Triple Buffering: On
Vertical Synch: Force On

All video options ('Detailed clouds', 'Perfect' etc) maxed.
Some others...
Forest=2
LandGeom=2
Water=2

Getting 54-55 fps in Death track. About 40+ in SpitsVs109s hardest maps (a tougher test on some maps!). Spits drops to about 35fps at AA 8xS

Going to be interesting.......
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ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU
Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders
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  #36  
Old 12-31-2007, 02:43 PM
Thunderbolt56 Thunderbolt56 is offline
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Asus P5N32-SLI Premium (590 chipset)

E6700 @ 3.2 on air

74gb Raptor 16mb cache

250gb WD 16mb cache

2gig Corsair pc6400

7950GX2 1gb

X-Fi Platinum

Dell 2707WFP 27"

I keep my settings the same for almost all applications online and off as follows:
1680x1050
4xAA
8xAF
Perfect
water=3
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