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#1
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To GOZR:
Your head in high G is not still because the force actually shortens your spine. Actually I didn´t really notice this effect to be overdone. And during negative G manoeuvres the straps cant hold you so tight (tryed in RL). To TIMHOLT: Yesterday tried the new beta and flew 40 mins on a He111P with no engine issues(a lot of full power flying, some high speed dive, cruise). (CEM on) Do you have such problems on every type of plane? Check if you dont do something wrong Edit: Good to see you have it fixed. Else the patch seems smoother around cities, but Nvidia control panel cant detect the game. I have also A-10C installed and even if I erase the profile for A-10 and then add launcher of il2 and do some settings, click apply and then fly, afterwards the profile for il2 has A-10 icon. In game I saw no difference with AA16AF16 set in nvidia control pannel. Idon´t know if the issue is the same file name of both sims or there is a problem with il2. Last edited by janpitor; 05-05-2011 at 08:50 AM. |
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#2
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Friggin awesome.
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#3
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Got no issues at all first but later I wasn't able to exit multiplayer and switch team like some others. One thing I don't understand is why the timing mixture lever has been remove on the 109 ? I got no issue at all with it and like it add more realism to the plane. I guess it might have been the cause of the engine missing a couple of sparks at high alititude.
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#4
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Hi all, with this patch now i have the antialiasing fully working !!! good news !!!
but i have some stranges things: with the lastest final patch my game is fluid, (good fps, no stuttering, etc..) and when i take off or land with my hurricane, the game has always a good fps. but on the latest patch 14413 and the previous beta patch, the game is good, except on the take off and on the landing. under 40-50kmh the game has a good fps (32-35fps) above 80kmh the game has a good fps (35+ fps) but with the 50-80kmh approximately, the game goes to 7-8fps on my computer. and this occurs at take off and at landing on the same airport (close to dover). my system: I5 750 OCed to 3,36ghz, 4Gb DDR3 PC1600 Geforce GTX580 1,5Go settings: 1920*1200 all settings maxed. tested with and without AA. Last edited by shane; 05-05-2011 at 12:01 PM. |
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#5
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Is it just me or bomber gunners have got a bit more motivated this patch.
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#6
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Quote:
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#7
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Level of sight is a Joke !
Smoke trails visible 1000 meters not more LOL ! Atmosphere -10 Ask the modders from Il2 1946 for help LOL ! this is ridiculous. Pffffffffffffff. When this Engine is new then call me Meier ! its the old il2 engine a little bit modified or not ? please tell us the truth ! Last edited by Albtraum23; 05-05-2011 at 10:44 AM. |
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#8
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Subjective feeling was more jerky blah blah blah. I went back to the last official patch version (Steam File Integrity thing) and ran that, then re-installed latest beta patch and ran that.
1920x1600 Max settings except: Building detail LOW SSAO, Epilepsy and V-Sync OFF Turns out this latest beta runs smoother* and with higher FPS. The lack of FSAA, at my non-native rez (I'm running at 1920x1200 instead of 2560x1600) makes for really poor image quality. Even my 110's canopy frame has breaks/gaps in it, never mind the wings of other a/c at distances greater than approx 500m. *Smoother = playable, but compared to RoF nowhere near as smooth. RoF does, in fact, have jerkiness, but it's so incredibly minor one has to look very very hard to spot it...eg, on the deck and looking hard at passing objects. Once up to 200m it's no longer possible to see it. In CoD the jerkiness can be seen at all times unless well up at altitude. It's not rubber-banding as such but it is constant, like the ground is catching-up with the movement of the plane at 10m per 0.5s intervals (ie, the ground jerks approx 10m every 0.5 seconds). The game is functional and playable but it's not pretty. Anyone comparing the performance against RoF, in terms of smoothness of movement and image quality in regard to FSAA, is going to consider RoF far superior. I would say the FSAA, at this point, is of far greater concern than the minor jerkiness. The jerkiness is, at least, 'fluid'. To people who are suffering lag/jerkiness, I would suggest you go back to the official patch version (Steam Integrity thing) and run the game to both reset it AND refresh your memory of how it ran then. Then delete your cache and reinstall the latest beta patch, reboot the PC and run the game anew. And yes, I appreciate the fact I'm running the game on latest-spec hardware, so I'm least likely to have issues. I can, in fact, run at 2560x1600 and the game is playable, but the lack of FSAA at that rez makes things even more ugly. |
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#9
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Apart from that surely if this was the old Il2 engine it would be performing a whole load better than what it is, they have obviously reused some of the gui type stuff but then why wouldnt you, no point rewriting everything if it already exists, but this engine certainly has abilities that the old engine didnt. Bottom line does it really matter, all we want is to get this working, its got a lot more potential in my opinion than Il2 has/had, but it is going to take a fair while to happen. |
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#10
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Drivers 270.xx WHQL all settings by default on nvidia panel. and on IL2COD all settings maxed and AA 8x on previous patchs i only have AA on some edges, but now all seems to be antialiased. I'll post some screens when i have free time. |
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