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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-21-2011, 08:31 AM
maxwellbest maxwellbest is offline
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As above. Re that partnership thing. Hate to keep banging on about DCS and their products.....but.
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  #32  
Old 04-21-2011, 08:44 AM
luthier luthier is offline
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Originally Posted by Langnasen View Post
And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game. I'm sure you've seen all the speculation on what happened, yet we hear nothing from the team to explain it.
Mr KYA is giving you an extremely skewed view on a very limited section of the game's development. Besides, he's been gone for 18 months. He's glossing over his own involvement in the project prior to his departure, and his opinion about the events afterwards is nothing but a guess.

Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning.

Last edited by luthier; 04-21-2011 at 08:46 AM.
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  #33  
Old 04-21-2011, 09:02 AM
Langnasen
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Originally Posted by luthier View Post
Mr KYA is giving you an extremely skewed view on a very limited section of the game's development. Besides, he's been gone for 18 months. He's glossing over his own involvement in the project prior to his departure, and his opinion about the events afterwards is nothing but a guess.

Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning.
Fair enough mate, if it would mean your job you have no choice.
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  #34  
Old 04-21-2011, 09:13 AM
utu utu is offline
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Thank you for your courtesy, Luthier, but I think that isn't a good idea to reply to the "dirty laundry", let your work speaks for you.
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  #35  
Old 04-21-2011, 10:06 AM
Tvrdi
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Quote:
Originally Posted by luthier View Post
Mr KYA is giving you an extremely skewed view on a very limited section of the game's development. Besides, he's been gone for 18 months. He's glossing over his own involvement in the project prior to his departure, and his opinion about the events afterwards is nothing but a guess.

Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning.
"Dirty loundry" is something which is not of my interest.....BUT since we actually bought a game - would be fair (from you) to stand up and say: Ok guys, sims is released (reason why?) unfinished, unoptimised, with vsync not working, full screen not working, placeholder sounds, with most features still locked/on hold....but we need your support/money....please donate, sim genere is dying so please be patient we will make this sim great....

INSTEAD of that, before release we got misleading answers from you like: "oh sounds (external) are great, much better than in old IL2"....then we saw movies where gameplay was smooth, no probs, no stupid antiepileptic filter, etc.....
So sorry Luthier ppl are angry and dissappointed with full right......
tbh, "dirty loundry" is not what would "bury" you....its the game released totaly not optimised and advertised as complete product...

Last edited by Tvrdi; 04-21-2011 at 10:11 AM.
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  #36  
Old 04-21-2011, 10:16 AM
Insuber Insuber is offline
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Dear Luthier,

Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture.

On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs.

My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!

Cheers,
Insuber

Last edited by Insuber; 04-21-2011 at 10:18 AM.
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  #37  
Old 04-21-2011, 10:57 AM
Ali Fish
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Originally Posted by Insuber View Post
Dear Luthier,

Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture.

On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs.

My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!

Cheers,
Insuber
thank you for putting what i cant into words. +1
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  #38  
Old 04-21-2011, 11:05 AM
ParaB ParaB is offline
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Quote:
Originally Posted by Insuber View Post
Dear Luthier,

Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture.

On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs.

My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series.

Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please!

Cheers,
Insuber
Well said.
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  #39  
Old 04-21-2011, 11:09 AM
reflected reflected is offline
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I agree Tvrdi and Insuber. Tell the truth, otherwise it's jsut guessing, panic, modding and whatnot. If we know that you are aware of the problems and have a plan to fix them then we can support you, whereas if we get a product that leaves a lot to be desired without any explanations you'll get nothing but whining - and rightfully so.

777 studios and Rise of Flight is a great example. They're very good at communication (didn't use to be tho) and they're getting a massive support from the grateful community.
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  #40  
Old 04-21-2011, 11:34 AM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.
Exactly, I wouldn't expect you to comment on things like that. Many of us have had different jobs, with both good and bad experiences, and it wouldn't ever make sense for employer and employee to rant about their differences in front of the customers.

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Originally Posted by Langnasen View Post
And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game.
What utter nonsense. All companies have some disgruntled ex-employees - sometimes those employees were wronged, but sometimes they were helped out because they weren't good enough or because they didn't fit into the team, or whatever. I'm not going to try and work out which is the case here, but either way, any disgruntled ex-employee (whether they were at fault or not) is going to have negative things to say about his ex-employer. I can't even be bothered trying to read all of that post, it's not relevant. And I don't expect the developers to spend all day trying to explain to us the inner workings of their team, or what arguements they've had together, and whose fault it is that the epilepsy debacle occured. What I expect is for them to listen to the constructive feedback and work on fixes, and they seem to be doing exactly that. If you think it's so easy making a sim of this quality (even if you think that's potential quality) then where are all the other examples? There aren't any are there.

Quote:
And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this
While many of us may feel may feel like more than a customer, many posters here are far less. All they want to do is whine about why the grass isn't as good as in Crysis, and blah blah blah, and some haven't even bought the game. So I wouldn't expect Luthier to treat everyone on this forum as a partner.
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