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#31
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sorry, I meant "might help" for readers in general not directly for you... my bad
(I'd take a heavier flywheel, than stock, in my daily ride any day... they're so good for storing all that kinetic energy, eh)
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-17-2011 at 01:35 PM. |
#32
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Ah! OK......my bad too for assuming, I figured we were saying the same thing anyway. |
#33
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![]() If your then talking about vehicles like cars, trucks etc, agene the engine is mostly fixed to the gearbox which has its own mounts and the small amount of rock you get from sharply revving the engine when there is no load is minuscule in comparison to the amount of torque from the gearbox output shaft which will in fact twist the gearbox case and thus vehicle body/chassis the opposite way wile the engine that is rigidly fixed to it is only countering a smaller input shaft load. Also with gearbox in the equation with lower output ratios resulting in increased output torque (like trucks, helicopter, turbo-props, etc etc etc) if you input say 500NM and get out 1500NM then ware dose the difference in output torque have an effect and ultimately go, via the gearbox case into the rest of the vehicle by any chance wile the engine is only countering a smaller input shaft load. ![]() . So forget the engine we are only interested in ware the force from pushing a prop one way ultimately ends up! ![]() Quote:
![]() The effects of gearbox and high load and a vehicle twisting in the opposite direction to its propshaft |
#34
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right then... well you get the picture of how torque rolls the plane in the opposite direction to the prop rotation
fixed mount - not much roll no mount - a lot of roll revv your (car) engine in neutral and watch what happens ![]() ![]()
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#35
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#36
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Yea it might well do.
But, most flight sims of today, have a option for this, its called easyflight control it just takes away most of the hard work ![]() |
#37
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So you're talking about this happening when in an arcade-type mode? Surprising that it isn't level flight for that.
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#38
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![]() I have long understood torque since I was a child some 33 years ago growing up around large machinery, lorries and aircraft some of which were for air racing and that was some time before my posts in this thread. Now I have razed the point about gearbox, I have razed the point about lower gearing and you keep banging on about the “engine“ in spite of the hints, the prop in spitfires turns clockwise, there is a reduction gearbox on the front of the engine, the engine crank and flywheel turn anticlockwise, because the reduction box reduces the speed of the prop relative to the crank torque multiplication takes place therefore the forces that want to push the “engine block” clockwise under load CAN NEVER MATCH the MUCH BIGGER forces on the gearbox pushing anticlockwise as its trying to turn the prop under load clockwise, hence why e.g. the spitfire/hurricane when at low speed want to dip the left wing if rpm is sharply ramped up - its NOT “engine“ it’s the gearbox vs. prop. ![]() Now go back and look at the video I posted, that is a clockwise turning engine in a chassis being twisted clockwise because the gearbox output shaft is turning anticlockwise which is totally opposite to the “rocking” the engine would do if you merely sharply revved it up in neutral agenised the mere weigh of the flywheels resistance to being accelerated or if under full load its self feeding in to the gear box its rigidly mounted to. so as i said: Quote:
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#39
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I agree with the principal that adverse yaw/roll should exist within the sim however I can not help but feel it is applied in too linear a fashion. Test flight on Spitfire at 67% throttle, 2200 RPM no trim, you need a boot full of right rudder to counteract yaw and about 10-20 degree of left aileron to balance the aircraft. Apply rudder trim to remove skid and still require a 10-20 degree aileron deflection to counter roll.
This makes sense at high RPM/power settings but not at cruise power. No real life aircraft I have flown is rigged where you need substantial cross control to maintain straight and level at cruise. Personally I think the torque effect curve needs looking at. There are written accounts of spitfires trimmed to fly hands off (Wingleader by J.E.Johnson for one). In CoD at the moment that is just not possible, you can not remove the need to hold aileron no matter what power setting and to me that is not quite right. Something like a pitts special which is extremely twitchy and a real split arsed aircraft will cruise along quite happily with the lightest touches. Last edited by BlackbusheFlyer; 04-18-2011 at 03:50 PM. |
#40
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