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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 04-16-2011, 01:19 PM
Vengeanze Vengeanze is offline
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I remember the Blitzpigs. A group of bigmouths. Dangerous pilots online though.
I'm SKULLS_Ven and worked as a moderator for a while in the Ubi forums.

Hamish, the forum works great at pointing out problems with the sim and even prioritize them. Just by looking at the subject field the devs can find out what needs to be fixed in what order. FFB seems to be on the top of the list right now.

+1 on benchmark mission like black death.
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  #32  
Old 04-16-2011, 02:02 PM
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Feathered_IV Feathered_IV is offline
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Will we be exhorted to boycott the game on a regular basis? Seems to happen an awful lot with some of you guys when you don't get what you want.
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  #33  
Old 04-16-2011, 02:29 PM
whatnot whatnot is offline
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Not too familiar with the EVE council, but what would definately bring added value would be a collective issue tracker where community could vote / prioritize issues.

This would hopefully reduce the million repeats 'Fix my thing asap pls!!!1'. Like FFB requests which are now spammed billion times to ensure devs see them and get a sense of urgency of the issue.

This way we would have community prioritized list which devs could easily review and make their decisions with atleast enough information.
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  #34  
Old 04-16-2011, 03:20 PM
DayGlow DayGlow is offline
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Well there's a council already as a sorts. Like back when I was a mod/beta tester for LOMAC the beta testers and mods are part of the community and talk in private with the devs over issues. They actively participate on the forum and see things we don't see.
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  #35  
Old 04-16-2011, 03:22 PM
baffa baffa is offline
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Terrible idea, I suppose the OP wants to be one of the council members who want to decide what the community wants, and ultimatly what I want.
I have no idea who the blitzpigs are, maybe some elitist pigs who think they are better at filter all the "good" things better than everyone else.
Thanks but no thanks, I think I still want my direct contact with the devs on these forums, thank you.

PS.
I don't know what EvE online you are playing but I can bet my left arm that no council fixed my online experience in EvE lol. It's a just a PR stunt...
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  #36  
Old 04-16-2011, 03:23 PM
DayGlow DayGlow is offline
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Quote:
Originally Posted by whatnot View Post
Not too familiar with the EVE council, but what would definately bring added value would be a collective issue tracker where community could vote / prioritize issues.

This would hopefully reduce the million repeats 'Fix my thing asap pls!!!1'. Like FFB requests which are now spammed billion times to ensure devs see them and get a sense of urgency of the issue.

This way we would have community prioritized list which devs could easily review and make their decisions with atleast enough information.
BI uses devheaven.net as a bug tracker for Arma very well.
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  #37  
Old 04-16-2011, 03:39 PM
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ElAurens ElAurens is offline
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Ham, I see where you are coming from here. Not sure a middle man is a good idea, but clearly we need a way to address issues without every thread turning into a shouting match, or devolve into Red vs. Blue drivel as some are doing already.

And I do agree that we don't want a repeat of what happened a lot in IL2 over the years. Plane Y behaves in a certain manner. After patch Plane Y behaves in a totally opposite manner. Wailing and gnashing of teeth ensues on forums, another patch is deployed, and Plane Y behaves in yet another totally different manner.

This destroys credibility for the developers FM/DM structure and hence the integrity of the sim as a whole comes into question.

The current questions of the RAF Merlin Neg G cutout is a fine example of the sim starting down the path that IL2 took. A small component of the Neg G behavior is not quite right, yet the devs take a sledgehammer approach, probably misreading the sentiment on the boards, and change the whole behavior instead of just tweaking the tiny bit of the behavior that is actually in question. Then it turns into an ugly Red vs. Blue thing and the threads devolve into school yard dust ups.

I hope my rambling makes sense.

Luthier cannot possibly parse this forum and still do the job he is getting paid for. The devs need some way to get info in a more easily understood manner.


O/T: Good to see you again Jimmy. Hope you are well.
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  #38  
Old 04-16-2011, 03:45 PM
BlitzPig_fox BlitzPig_fox is offline
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Not sure ' bout the stellar management feedback proposal. Squeaky wheels needs to be heard, thats why they squeaks.

Being stateside and not having the beta I can only assess from what I read ... Mostly sounds like a bunch of hens babbling in a cafeteria ... you know twenty conversations going on at once. Step back a bit and you will see what I am saying.

I think we need a more focused view on bugs so us Yanks can get a shot at this sim since it will only keep getting pushed back with the ubiquitous complaints about "every time I push the stick forward the engine stalls"

fox out

BlitzPigs are eliteist , thats rich.
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  #39  
Old 04-16-2011, 03:55 PM
CharveL CharveL is offline
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I don't think it's a bad idea running on top of what's already going on here. It doesn't have to be THE exclusive method of filtering information between us and the developers.

It's really up to the developers if they think it will help as an efficient way to pare away all the "thanks Luthier take the weekend off" type of useless replies but honestly I think they have a pretty good grip of what's not working yet to keep them busy for now.

After the major stuff has been taken care of over the next month it would probably be a pretty useful system running parallel to what's going on now if for nothing other than having a closed thread that collates all the reported bugs lost in the din of poorly titled threads and replies 8 pages deep with useful bug reports that would otherwise go unnoticed.

Again, it doesn't have to be the exclusive way to get heard since the devs can pore over the threads we have now, and the idea that the 'council' is some uber l337 group is hardly the idea Ham is going for.
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  #40  
Old 04-16-2011, 04:03 PM
kimosabi kimosabi is offline
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I dont think this forum is hard to read through at all, Id be surprised if the devs would think so. No chain of command, or couriers, needed IMO, thats just another bump in a straight road. Im all in for a reference mission for testing though.
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