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#1
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No hard evidence and need confirmation, but everytime when I'm on the runway and press auto pilot my Me262's engines get on fire. Other AI planes in my group don't have this feature/bug
![]() Rgs, Mark Ps. edit: update, he162 has the same problem. Last edited by Fall_Pink?; 12-26-2010 at 09:19 PM. |
#2
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Confirmed.
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#3
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Does 4.10 work with the Steam version of Il-2 Sturmovik 1946?
~S~ Beta Quote:
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#4
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Did anyone try to make a track & play it back?
I made one and in the track the aircraft i'm shooting at is missing it looks like i'm shooting at thin air.... Anyone else? Extra Info : I made the track after i tried my mission directly from the FMB Last edited by I/ZG52_Gaga; 12-27-2010 at 04:12 PM. Reason: Extra Info |
#5
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Hello TD,
Just noticed a bug with both of D.XXI Sarja. Took the Lvov map, put home base to the left bottom corner of E13. When spawned on the field noticed that both sarjas slowly move a bit forward and turn to the right. But I didn't touch controls. Engine is off. Even brakes don't stop the craft. The same is with both Henschels but with the little difference - brakes stop such movement. Thanks. PS. Also tried to use FW and SM.79 - they stay there where they were spawned. BUG detected on clean 4.07->4.08->4.09->4.10 install. Can someone reproduce it? Last edited by indy; 12-27-2010 at 05:31 PM. |
#6
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My guess is that you had some wind activated in the mission. Aviar
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#7
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(online) Mission type 4, last one: summer islands, used to be good to train bombing skills on, The problem is that the base you start on, starts shooting you up when you spawn!! Tried 3 bases.. and tried to be german, finland and france
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#8
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Couldn't reproduce. More details please or maybe that mission file would be useful.
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#9
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i'm making now a new one, as played in MDS Dogfight version and will get back to you asap.
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#10
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TD:
I would like to ask for 2 little improovements #1: Store in cfg file the way aircraft list is sorted in simple mission editor - usual or alphabetical #2: Another improovement is to store the distances of tracers crossing (e.g. cannons, machine-gun, unguided missiles) separately for each plain. Or something in this way. Because spifire requires one distance but Bf or La requires another. It depends on where gunnery located. Thanks. |
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