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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #381  
Old 05-07-2012, 03:38 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by planespotter View Post
I am very disappointed in this alpha patch. I thought it would be a proper alpha and I would get to do proper testing and send crashlogs and stuff. Apart from the graphic things I now miss like damage from MG hits, I have not any problems or crashes to report. My fps is about same, but stutters much less. I can't see any difference in FMs as I am not expert to spot them. Also I can't get wingman commands to work still, but that is probably me - how to tell if they are working or not? Someone has a good test case?

Anyway, call this an alpha patch? Shame on you! Is beta at least...

;(

Oh, my machine Acer i7 laptop gtx 560m 2G vram, 4g system ram
FYI for those of you unaware.... "Beta" is closer to the finished product than "Alpha".

Alpha - still missing features, can cause crashes, etc etc.

Beta - product is "feature complete" but work remains to be done
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  #382  
Old 05-07-2012, 03:46 PM
Insuber Insuber is offline
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That's why alpha should go to a selected group of knowledgeable people, as Freycinet said. Some humor now. I was reading a Dilbert strip (no offense intended to anyone, it's just a joke):

Dilbert, presenting his project to his bald boss:

"we interviewed hundreds of users and turned out all of their suggestions into features"
"as it turns out, every user we talked to was an idiot, and their dumb suggestions ruined our product"
"in hindsight, we probably should have talked to people who work outside this building..."

I just found that funny ...

Cheers!
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  #383  
Old 05-07-2012, 03:49 PM
XL5
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Originally Posted by CaptainDoggles View Post
Hey Tree, it's an alpha patch. Read BlackSix's post.

I guess they're testing Geometry Shaders, as that's the only real reason to go from dx9 to dx10.
Captain, once again, Tree is right ! This rushed release (once again !) unfinnished patch makes no sense at all considering what we have been told for the last few months....Why not have waited till the grass, clouds and particules issues been solved ? That is exactly why the patch had been kept from us for that long...AT this stage, IMHO, we should at least have the vast majority getting much better performances, considering the fact that grass and clouds are " disabled " !!!! You know, FooBar was banned for bringing up the old patch thread...Well, go back and read it again...SAME FREAKIN' THING !!! We are basically at the same stage ! Once again, was Tree really out of line we he " doubted" devs explanations and last minute delays regarding the patch ?
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  #384  
Old 05-07-2012, 04:09 PM
Winger Winger is offline
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Originally Posted by XL5 View Post
Captain, once again, Tree is right ! This rushed release (once again !) unfinnished patch makes no sense at all considering what we have been told for the last few months....Why not have waited till the grass, clouds and particules issues been solved ? That is exactly why the patch had been kept from us for that long...AT this stage, IMHO, we should at least have the vast majority getting much better performances, considering the fact that grass and clouds are " disabled " !!!! You know, FooBar was banned for bringing up the old patch thread...Well, go back and read it again...SAME FREAKIN' THING !!! We are basically at the same stage ! Once again, was Tree really out of line we he " doubted" devs explanations and last minute delays regarding the patch ?
2 days of many flight hours and only 1 launcher crash. For me this is a big improvement since the CTDs were THE major gamebreaker.
I am sure performance will be further increased in the coming weeks.

Winger
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  #385  
Old 05-07-2012, 04:20 PM
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GF_Mastiff GF_Mastiff is offline
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Quote:
Originally Posted by Insuber View Post
That's why alpha should go to a selected group of knowledgeable people, as Freycinet said. Some humor now. I was reading a Dilbert strip (no offense intended to anyone, it's just a joke):

Dilbert, presenting his project to his bald boss:

"we interviewed hundreds of users and turned out all of their suggestions into features"
"as it turns out, every user we talked to was an idiot, and their dumb suggestions ruined our product"
"in hindsight, we probably should have talked to people who work outside this building..."

I just found that funny ...

Cheers!
+1
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  #386  
Old 05-07-2012, 04:23 PM
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just remember guys, it was released to us in hopes of helping Illya and Clod Company, in getting this Sim in a good state of release. The more machines this is running on with reports will help get the bugs out.
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  #387  
Old 05-07-2012, 04:37 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by GF_Mastiff View Post
just remember guys, it was released to us in hopes of helping Illya and Clod Company, in getting this Sim in a good state of release. The more machines this is running on with reports will help get the bugs out.
Now you're talkin!
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  #388  
Old 05-07-2012, 04:40 PM
kikww2 kikww2 is offline
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Originally Posted by Volksieg View Post
Have you stopped it connecting to the steam cloud?

EDIT: Sorry.... thought you meant is was inexplicably resetting to pre-patch version. lol
steam cloud was stopped
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  #389  
Old 05-07-2012, 04:43 PM
kikww2 kikww2 is offline
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Originally Posted by Ataros View Post
Try switching to windowed mode (in conf.ini). Start in windowed mode. Select fullscreen mode, restart game.
I switch in conf.ini Fullscreen: 0 and again try to run in full screen, and dont start launcher
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  #390  
Old 05-07-2012, 04:46 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by XL5 View Post
Captain, once again, Tree is right ! This rushed release (once again !) unfinnished patch
I don't understand.... did you expect an alpha patch to be "finished"?

Quote:
makes no sense at all considering what we have been told for the last few months....Why not have waited till the grass, clouds and particules issues been solved ?
I would probably have preferred they done that, but lots of folks here were clamoring for 1C to just release it in whatever state it was in.

Quote:
That is exactly why the patch had been kept from us for that long...AT this stage, IMHO, we should at least have the vast majority getting much better performances, considering the fact that grass and clouds are " disabled " !!!!
I have no idea what you are talking about. My game has grass and clouds. Grass and clouds certainly aren't disabled.

Quote:
You know, FooBar was banned for bringing up the old patch thread...
Foobar was banned for resurrecting and old thread to troll everyone into thinking a patch has been released. I'm glad he got banned.

As for the patch: Anyone who knows anything about software development (game engine development in particular) knows that writing a render pipeline essentially from scratch is a hugely involved task. Fixing crashes is mostly just finding corner-cases that you overlooked.

Last edited by CaptainDoggles; 05-07-2012 at 04:48 PM.
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