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#331
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Luftwaffe campaign as DLC, I for one would love to see a german campaign in BoP
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#332
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I second this... while you might not like them, the german pilots were people too, and I bet they had their stories just as much as the allies.
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#333
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we had a conversation bout axis campaign a month back then it went into hell and people discussing war crimes so lets please not go down that route
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#334
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In the spirit of the initial thread I offer my opinion of what items are necessary for a first update:
#1 Free-Look fix. This needs to either be a trigger or make R3 a toggle. (This is the MOST NECESSARY and I'd be happy with JUST this.) #2 Be able to fly with SIMULATION flight model and controls (trimmer, flaps), but allow targeting and the targeting camera. #3 VISUALLY make it possible to ditch the aircraft and not have it always "explode like an action movie". #4 Reassignable buttons. Thanks for a great game. -BvD |
#335
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Hello,
Great game I really like it. These are the things I would most like to see addressed in a title update. Multiplayer. You need to start to award kills if a player crashes into the ground or bails out. As I understand it you are only awarded a kill if the plane actually explodes. That is a bit unfair, if you do enough damage to a plane to cause them to crash because their control surfaces have been shot away or they have lost power, or the enemy pilot bails out then the last person to have damaged that aircraft should be awarded a kill. The damage model could do with toning down, because it is easy (enough) to hit someone but to cause enough damage for them to explode is far too much even when using an aircraft armed with a cannon. In the encyclopaedia section is says how 1 or 2 shots with a cannon would destroy a fighter but that is not the case online. It is no good shooting off control surfaces, forcing the enemy to make a manoeuvre which makes them lose control or destroying their engine because it counts for nothing. If you could fix it so kills were awarded properly and make aircraft not so resilient to damage would make online so much more fun. Nearly every online game I have played has finished after 20 mins with most people without a kill and the winner on 2 or 3, in 20 mins, yet most people are credited with dieing loads of times, those deaths should count as kill for people that damaged them. The last online game I played the winner had 2 kills but died 18 times, way more than anybody else, he should not have won, the people that caused him to crash 18 times should have got those kills. Single player. Could you add a heading readout to the top left of the screen where ALT and SPEED are, as it is very hard to follow a course in cockpit view as you have to keep looking down to find a compass, on some aircraft I can't even see a compass at all and so have to use virtual cockpit view. But your cockpits are so gorgeous I'd like to be able to use them more. Thanks for a great game though, it is very good and I think the production values and content are first class. Last edited by Yossarian; 09-07-2009 at 01:03 PM. |
#336
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If the game is going to be to peoples liking then we could have the following:
All above and: Lancaster Bomber Land to re arm and re fuel Bring down the V1 CO-OP campaign plus CO - OP on the single missions London map New multiplayer - Escort the bomber, The option to have 1 flying the bomber and 1 on the gun Last edited by nsabournemouth; 09-07-2009 at 01:19 AM. |
#337
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Id like to add to the voices for fully remappable controls and also add my own wish/request for a revised HUD - http://forum.1cpublishing.eu/showthread.php?t=9407 Existing HUDs visabitly is poor.
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#338
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Fix it so that if someone crashes in Multiplayer you get a kill.
Sucks shooting someone to critical, then them crashing on purpose. |
#339
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I had my elevator shot out a few times, no way to avoid ground and still no credit given. |
#340
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Anton,
Great game, I play on the PS3 with a group of friends, Old Age Playstationers (www.oaps.org). We were playing multiplayer online, but it is very hard to get a group of friends into the same room we had 8 people trying to get into a game at one point. By the time you get the invites accepted several other are already in the room. I would like to suggest some way to make rooms for groups to play in. Either passworded, or with friends slots reserved. Also we did come across people screaming on comms, some way to mute them would be nice. This game would be one of our regular outings if the ability to get us all in one room could be added. |
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