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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #321  
Old 11-14-2011, 08:43 PM
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lol, count me in one of those who haven't finished. In fact, this mission was the first time I'd made it even half way across the Channel!

Wolv, your idea has merits, but isn't exactly what we're trying to accomplish. We need something seperate from a public server to really get into squadron flights. Random elements (newbie pilots spawn crashing, people already in the air vulching, people jumping your flights, friendly killing) are just too many variables for systems like that to work on the highest pop server out there now!

We do not encourage lone wolves, but for sake of pulling the community together, allowed it this time. Next campaign will be more strict on squadrons only.
With you all the way here Cheesehawk. This is a great way to get into working groups. DF server flying is too random, it's not structured and doesn't best reflect the possibilities. Under 1946 our crew ran campaign of semi-re-enactment for a number of weeks and there was nothing quite like all taking off in a large group and heading somewhere then being attacked by another large group with the melee that follows! It was vs AI, but the best and most relaxed fun you can have.

I like the grand plan here cheese, and my crew is in on it
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  #322  
Old 11-14-2011, 08:49 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by cheesehawk View Post
Right, I know how it works, and we cleaned this mission up from the server based mission of the same name (made it more for campaign, took escorts out, no red attackers). In the main server map, I use the script spawn C triggers/actions to split up the spawns, so you don't have literally 75 planes spawning in the exact same second. When I removed the triggers/actions, I forgot to correspondingly remove the check box.... I'M AN IDIOT!!


Edit: The other thing it does, is after that point, it stops loading scripts in. For example, if you use sub-missions like we do, and there's a ScriptSpawnC error in sm2, then it won't load sm3 and on at all. That killed my mission, as the 2nd sub-mission had 1 thing checked still.
Hmm - I've never had the that check box stop loading a script. Actually I have about 65 separate triggers with Script Spawn C and the next one always loads at the corresponding time regardless if they're activated in a submission or not. I've never seen the ScriptSpawnC error though. I guess your scripts must be a bit different than mine.. Interesting.
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  #323  
Old 11-14-2011, 09:26 PM
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Originally Posted by cheesehawk View Post
Wolv, your idea has merits, but isn't exactly what we're trying to accomplish. We need something seperate from a public server to really get into squadron flights. Random elements (newbie pilots spawn crashing, people already in the air vulching, people jumping your flights, friendly killing) are just too many variables for systems like that to work on the highest pop server out there now!
I agree, this sort of idea would work best on a private server (passworded as I said). I just hate the idea of having to wait a long time to do these sorts of events again.

I think the respawning rules I laid out would work with the current campaign system you guys are running. It just wouldn't really be something you could code (or it would be difficult to). People would just have to follow the rules.

Anyway, looking forward to Sunday.
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  #324  
Old 11-15-2011, 12:25 AM
5./JG27.Farber 5./JG27.Farber is offline
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Patience...

Running it one day day a week allows you to train online in public servers... then bring your A game to the special event...

Its more exciting that way...


Dont worry, as soon as we have stats running, the CTD is fixed and we have done some more work... It will be better, bigger and worthwhile!

Glad so many enjoyed it. This was our primary aim. It makes it a whorthwhile project and justifies our time making it so. Next time there will be more planning by each side and statistics making it a little more competitive! Our main aim here was to bring the MP community together and justify its longevity. I think we achieved it but it wasnt without help... Before this is all finished, I'd like to thank Kodiak for helping us with scripts and keeping the secret. I'd also like to thank the community for taking part.... With out you guys it would be nothing.

Note for next time... Pick one side! Seen a few Squads changing side... Well after next sunday It'll be done and dusted. When they fix the CTD'ing we will be ready and waiting!

S!
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  #325  
Old 11-15-2011, 05:32 AM
JTDawg JTDawg is offline
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Originally Posted by cheesehawk View Post
lol, count me in one of those who haven't finished. In fact, this mission was the first time I'd made it even half way across the Channel!

Wolv, your idea has merits, but isn't exactly what we're trying to accomplish. We need something seperate from a public server to really get into squadron flights. Random elements (newbie pilots spawn crashing, people already in the air vulching, people jumping your flights, friendly killing) are just too many variables for systems like that to work on the highest pop server out there now!

We do not encourage lone wolves, but for sake of pulling the community together, allowed it this time. Next campaign will be more strict on squadrons only.
WOW IF I WANT TO PLAY JOIN A CLAN ! LONE WOLVES, VULCHING, JUMPINGING IN FIGHTS = BS MOST OF US TEAM PLAYERS DONT DO THIS .WE FLY WINGMAN TACTICS, AN IN GROUPS .I PERSONALLY NEVER VULCH!!! YOU WANT TO EXCLUDE CERTAIN PLAYERS FINE .BUT MAKING US JOIN A CLAN TO PLAY IS B.S-----SIGNED JUST A TEAM PLAYER!!!!
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  #326  
Old 11-15-2011, 07:52 AM
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WOW IF I WANT TO PLAY JOIN A CLAN ! LONE WOLVES, VULCHING, JUMPINGING IN FIGHTS = BS MOST OF US TEAM PLAYERS DONT DO THIS .WE FLY WINGMAN TACTICS, AN IN GROUPS .I PERSONALLY NEVER VULCH!!! YOU WANT TO EXCLUDE CERTAIN PLAYERS FINE .BUT MAKING US JOIN A CLAN TO PLAY IS B.S-----SIGNED JUST A TEAM PLAYER!!!!
Not putting words in cheesehawks mouth but I wonder if he means that all players will have to form into Squads in the missions to play in them, even if they don't belong to a CoD Squad, and will not be allowed to fly alone doing just whatever they please (=lonewolf). Of course existing CoD Squads will want to fly as a complete unit in one of the mission Squads but most of them are willing to have lone players along to build effective numbers. No reason why say 10 lone players shouldn't form one of the mission Sqauds either as long as they follow 'the plan' and don't just bog off doing whatever they please.

I suspect he doesn't mean that individuals can't join, just that they must be prepared to join a mission Squad and follow the Squad commanders instructions. Otherwise, why bother to join in a campaign like this?
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  #327  
Old 11-15-2011, 08:43 AM
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Basically you are aiming at a similar concept as I did, when I started working on a July-Campaign. You will not get large number of players on a regular base with shorter intervalls (I even think 1 week intervall is too short) in my opinion, therefore I decided to go for AI engagement to provide coordinated opposition. I currently put my work on hold due to missing spare-time, motivation and the RAF Radio bug fix, but I will put the files public the day the bug is fixed, so you can use the basic script if interested.
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  #328  
Old 11-15-2011, 12:53 PM
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Quote:
Originally Posted by klem View Post
Not putting words in cheesehawks mouth but I wonder if he means that all players will have to form into Squads in the missions to play in them, even if they don't belong to a CoD Squad, and will not be allowed to fly alone doing just whatever they please (=lonewolf). Of course existing CoD Squads will want to fly as a complete unit in one of the mission Squads but most of them are willing to have lone players along to build effective numbers. No reason why say 10 lone players shouldn't form one of the mission Sqauds either as long as they follow 'the plan' and don't just bog off doing whatever they please.

I suspect he doesn't mean that individuals can't join, just that they must be prepared to join a mission Squad and follow the Squad commanders instructions. Otherwise, why bother to join in a campaign like this?
+1

I'm hoping that's exactly what was meant, too. JT, flying with you on the ATAG server has been an education for me -- and I've been flying online since Air Warrior 2. Specifically: ammo loadouts, fuel loadouts, fighter tactics, and most recently the re-installation of Cliffs of Dover to reduce CTD's, stuttering, etc. You've generously shared your techniques -- reflected by your high kill ratios nightly -- with each of us flying with you. To top it off, we've shared some pretty poor jokes over Teamspeak to pass the time it takes to gain alt over the Channel.

From this Canuck "hoser" to this Indiana "Hoosier", I'd be proud to fly as your #2 anytime.
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  #329  
Old 11-15-2011, 01:19 PM
hardiwn hardiwn is offline
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I agree completely with snapper,i have learned lots of needed info from JT and Sniper and fly with them when i can.I am not with any group per say but when i join up with a squad i try my best to follow their lead and not lone wolf my way around.I hope this is just a miss understanding as i enjoy my sunday flights.
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  #330  
Old 11-15-2011, 03:31 PM
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klem klem is offline
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We want people willing to work with other people to accomplish a goal, if a squadron accepts you into their ranks (whether you are a member or not), that's fine. Sign ups will be by squadron.

.....................................

If you mean signing up under a mission squad then the Thread signup should take care of that.

If you mean signups by existing CoD Squadrons (like ours, 56RAF) we'll have to let the guys reading the Thread know we are open to guests and they can ask to fly with us in the Thread or by PM.
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