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#1
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#2
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Search that site and you will find tons of maps. The 1:300.000 maps were commonly used for Air Navigation as far as I know.
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#3
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Here is the new portion of your questions to Oleg.
1) Will wings visibly flex? (Or even just the effects?) 2) Will any tweaking be made to multiplayer support that may take over Hyperlobby, and support ladders? 3) Will there be a drop down window for coops so we can save server address ? 4) Are we able to choose exactly what type of ammunition we want for our ammunition belts? What I mean is can we choose the types of bullets that we want. If we want to load Gun 1 with all HE and Gun 2 with all Tracer, or no Tracer and Gun 3 with 4 AP and 1 Tracer, or 2 AP and 3 Tracer etc. If we could custom load each ammo belt, this would really open up a lot of possibilities for the virtual pilot. 5) Oleg, will you improve how overheating is modeled in BOB 6) Can we have more realistic vision effect for high G (loose peripheral vision)? 7) I would really like to know how the briefing / debriefing will look like and what info from mission will it contain (offline and online). If not secret maybe some pictures ? 9) Will SoW take advantage of multi-core setups, dual or even quads? 10) Centrifical force- will this be modelled in BoB? Example: a wing gets shot off: the resulting G-forces on the pilot may be such to keep them pinned (and disoriented) in the cockpit.The same as like if one has many coins in a sock that one spins around keeps them from coming out the open end. 11) I can see that doors of Br-20 aircraft are openable - does it means, that the pilot would be able to go through the doors, to get in to the aircraft, or to get out of the aircraft? 12) I was wondering about a few aspects of mission building for BoB SoW...will we have options (or AI features) like: if Stuka raid fails to remove "radar" tower(s) RAF fighter intercept will find targets (German bombers) quicker? or If AI fighter runs out of ammo he must return to base to reload? Will cloud's provide inviability from the AI? Will AI fighters have a blind spot (below)? Will we be able to program "campaign's" with options concerning supply (if factory or truck convoys destroyed repairs can not be made) Will we be able to surprise AI defense with tricks like low altitude attack? (like a tree top approtch) Will we be able to design missions in campaign mode where we have to make command decisions that will effect out come of future actions? (example: if we split our bombers into 2 groups and bomb and airfield and a sea-port at the same time, some RAF fighters will be called away to defend the first (closer) air-strike and the second German raid will meet smaller defense? But if all bombers attack one airfield they have a more difficult defense?) Will we be able to kill AI gunners in bombers and/or will they run out of ammo? Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?) WILL WE be able to build maps? 13) Will there be different versions of the Bf-109 E? E-1, E-3, E4 or E-7 /B? Will it be possible to fly in different formations? Like the Schwarm and Vic? And be able as a flightcommander to change formation and spacing between planes inflight? Will it look more realistic when a pilot bails out of his plane? In Il-2 the pilot sometimes goes through the plane when he bails out in the air, on the ground he exits the cockpit by jumping 3 meters straight up in the air and in water he run instead of swimming. Will this be modeled more realistic in SOW:BOB? Will your plane crash if you fly into a tree? |
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#4
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thank you, Evgeny. Looking forward to Oleg's replies.
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#5
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[quote="Evgeny"] Will the radio commands to AI wingman (squadron) feature be expanded (improved, fine tuned) in BoB SoW? (maybe voice recognition feature?) New one. Quote:
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#6
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Thanks for these answers, Mr Maddox.
Why not the Bf 109 E-1? Some were still in use during BoB. |
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#7
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Thanks, Oleg. It's good to "hear" your "voice".
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#8
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Thanks Oleg for these infos!
@+ |
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#9
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E-3, E4 or E-7 /B comes for BoB ?
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#10
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Hi Oleg
great wish and question Missionsbuilder in BoB: Can I put on waypoint a call signal for self spoken radio calls? so i can make own Mission with radio commands for the Player! he fly over a "call signal waypoint" and the radio say: "Einfliegende Feindflieger im Planquadrat D6 in Hanni 4000" sorry for my bad english! |
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