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Pilot's Lounge Members meetup

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  #291  
Old 12-11-2012, 07:18 AM
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JG52Krupi JG52Krupi is offline
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Cartoon!

Thanks for keeping us informed.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #292  
Old 12-11-2012, 07:23 AM
Chivas Chivas is offline
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Originally Posted by MadBlaster View Post
"Personally I'm glad they made the decision to build a new game engine, and give kudos to the IC publishers for financing the develpment as long as they have. "

dude gives kudos every damn day.
Go back to beating your dog dude.
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  #293  
Old 12-11-2012, 09:52 AM
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klem klem is offline
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Originally Posted by zapatista View Post
yes, and many of us here wanted that grand vision of the SoW series to come to life, and the current CoD already gives a good indication of the many other elements that are included that are taking it beyond being "a simple flightsim". we dont want it to become a 1e person shooter, or a ship sim, but having some control over some ground vehicles and ships was a truly visionary leap forward that would really set the sim apart (and other developers are also working in that direction). we also need the dynamic campaign engine to let servers run 24/7, and a gradual implementation of the dynamic weather system etc

one of the most recent sukoi posts provided here by podvox however indicates that the "new manager" they are about to put in charge is appealing to the financiers because he is arguing for a "simple flightsim" (without many of the expanded elements oleg was working on) and that he will dumb down the whole SoW series.

to do this at a time when they just solved the main problem with CoD/BoM would be the largest act of managerial stupidity ever committed. it is not a problem if they halt further work on those elements, and reassess them in 6 or 12 months time after BoM is released, but to actually cut them out now and completely remove them for the sake of a few short term slaps on the back by the same senior managers who created the problem in the first place (by them not seeing that oleg as part time manager didnt control the project well enough) would be a total folly. what we need now id for BoM to be released soon with many further fixes of the old unfinished elements (like AI behavior and commands), and release a well rounded product that will regain 1C-SoW's reputation

for ex luthier indicated the AI aircraft routines and AI commands needed a total rewrite of the code which would take many months, and couldn't be sorted out with a short term quick fix. so will the new trabant-managers for the sake of simplicity also remove the elements like AI pilot experience and bravery elements that were built into the advanced AI routines by oleg ? will we end up with generic bland AI that has a uniform behavior and response ? i really hope not. similarly if the sim is currently designed to allow for some limited ground vehicle control (tank/trucks etc), why not leave that element in and let the community expand on it in its own way instead of removing it completely ? similarly if there is already a limited ability to control AA flak units or guns on tanks (we have seen screenshots of this), leave it in ffs and dont just remove it.

i really hope the russian users are as concerned about this as we are, or we'll end up with a bland dumbed down empty soulless world with a few pretty objects and a limited perpetual airquake scenario, what a waste that would be after all the hard work that was already put in all those previous years.
I agree it would be a travesty to dumb down the development plans and make it just another 'also ran' or 'me too' combat flight sim. It was always intended to take us forward, not stand still or even go backwards.

But are 1C listening? Are they even reading this, tucked away in the Pilots Lounge of a forum for a game they have already stepped away from? I doubt if they even come here now.

If they laid out their roadmap for SoW, even at top level with general scope, I think the community would go with it, at least knowing the plan. There doesn't even have to be a fixed timescale, just a declaration of intent. At the moment we are expecting 'the sequel', "CoD on the Eastern Front with some more fixes". What with that and the speculation on the sukhoi forum about a new manager its not surprising that we are sceptical about where the future lies. There isn't even a forum for games under development.

I do have to correct you on one poiint though zapatista, "having some control over some ground vehicles and ships was a truly visionary leap forward " is not a visionary leap forward at all. It has been in Aces High for over ten years. And it is a great addition.
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Last edited by klem; 12-11-2012 at 09:55 AM.
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  #294  
Old 12-11-2012, 10:00 AM
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Feathered_IV Feathered_IV is offline
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Doesn't get any better chaps

http://forum.il2sturmovik.net/
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  #295  
Old 12-11-2012, 10:06 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Feathered_IV View Post
Doesn't get any better chaps

http://forum.il2sturmovik.net/
Still have to wait for the 2014 release date. Hmmm ! which engine will it be running? Will it be a pregression of the COD engine or the ROF??????

With this change the cards are well and truely shuffled and thrown into the air. Where they will land is any bodies guess!


Cheers! What ever else it will be one hell of a ride! It real is an immersion killer for me!

edit
Quote:
Q. Will BOS be based on the Digital Nature engine (777 Studios Technology)?

A. Yes, the Digital Nature engine and associated technologies will be the basis for BOS, but of course work will be done to make it ready for WWII aircraft and other changes to the code will no doubt occur over time. The engine is an ever evolving piece of software.

Q. Will BOS install over CLOD as promised by previous management?

A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line.
Oh dear COD is dead as far as development is concerned!

I hope the (ROF) fix the trees so they don't spin

Last edited by Skoshi Tiger; 12-11-2012 at 10:15 AM.
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  #296  
Old 12-11-2012, 10:27 AM
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lol, "i told you so" just doesn't quite seem to cut it.....
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  #297  
Old 12-11-2012, 10:43 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by fruitbat View Post
lol, "i told you so" just doesn't quite seem to cut it.....
Quite.

Some of the clod squad will need quite a bit of time to adjust I suspect.
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  #298  
Old 12-11-2012, 11:02 AM
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Originally Posted by Feathered_IV View Post
Quite.

Some of the clod squad will need quite a bit of time to adjust I suspect.

A-hah, but they didn't "promise" that the next instalment would merge with CLOD did they? They just said it would...

Oh...

Hood
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  #299  
Old 12-11-2012, 11:08 AM
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klem klem is offline
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Dare I ask if this website is genuine or a spoof? Can anyone confirm?

If its real it raises the question "can the community get its hands on the CoD code and/or SDK to try to sort it out?"
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Last edited by klem; 12-11-2012 at 11:24 AM.
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  #300  
Old 12-11-2012, 11:28 AM
Volksieg Volksieg is offline
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Quote:
Originally Posted by klem View Post
Dare I ask if this website is genuine or a spoof? Can anyone confirm?

If its real it raises the question "can the community get its hands on the CoD code and/or SDK to try to sort it out?"
It's real. Blacksix has posted an announcement on here.

I'm staying positive about this development as it means we do, at the very least, have a future. Let's see what they cook up for us.

I would like to see them release the code/SDK though... if only as a goodwill gesture. It would be funny if someone like TD ended up turning CloD into something that blew Stalingrad out of the skies.... which is why, I suspect, we won't be getting the SDK....
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