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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 09-04-2013, 04:45 PM
JtD JtD is offline
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You don't raise the seat to get what I got in my pictures, you move the point of view. This can be done through track IR, or, as in my case, by assigning controls and move the viewpoint with the mouse. I use my mouse scroll wheel to raise my head and my right click+mouse movement to move around.
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  #22  
Old 09-04-2013, 06:22 PM
Raven Morpheus Raven Morpheus is offline
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I do occasionally use FacetrackNOIR which acts like TrackIR (even uses a dummy TrackIR.exe) so I know what you mean about using that to do it, but I find it too twitchy and I can't seem to dial it in so that it doesn't "twitch" when I'm not actually moving my head. It's OK but nowhere near as good as I've seen Freetrack or TrackIR and quite often just ends up being a pain in the proverbial

But excuse me for being a bit hard of thinking - where in the controls menu would I set the controls that you describe?

Last edited by Raven Morpheus; 09-04-2013 at 06:26 PM.
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  #23  
Old 09-04-2013, 09:54 PM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by Raven Morpheus View Post
But excuse me for being a bit hard of thinking - where in the controls menu would I set the controls that you describe?
At the very bottom of the Controls menu. I use a mouse setup similar to what JtD describes, it works quite well.
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  #24  
Old 09-04-2013, 10:30 PM
sniperton sniperton is offline
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Quote:
Originally Posted by Raven Morpheus View Post
I do occasionally use FacetrackNOIR which acts like TrackIR (even uses a dummy TrackIR.exe) so I know what you mean about using that to do it, but I find it too twitchy and I can't seem to dial it in so that it doesn't "twitch" when I'm not actually moving my head. It's OK but nowhere near as good as I've seen Freetrack or TrackIR and quite often just ends up being a pain in the proverbial

But excuse me for being a bit hard of thinking - where in the controls menu would I set the controls that you describe?
You don't need TrackIR for landing. You need it for locating the airport. Once located, and once you're roughly lined up, switch to wide view and make landing happen. Start in an altitude of 500 or 600 meters, flaps down, gear down, speed not exceeding 240 kph, distance to the airfield about 1 minute. Watch your climb/sink indicator. It should be between 2 and 3 feet per second on your approach (maintaining a speed of about 200 kph), then when you're 'over the fence' and in an altitude of 30 to 50 meters, level out, loosing some speed (down to 170 or 160 kph) and reducing your sink rate to between 1 and 0 feet per second (the less, the better for a smooth landing).

Last edited by sniperton; 09-04-2013 at 10:33 PM.
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  #25  
Old 09-05-2013, 11:24 AM
Raven Morpheus Raven Morpheus is offline
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Originally Posted by Woke Up Dead View Post
At the very bottom of the Controls menu. I use a mouse setup similar to what JtD describes, it works quite well.
Erm, OK, I still can't find it.

All I can see towards the end of the list of controls that adjust the view is the set of Look controls under Snap View and the set of Pan View controls below those.

And I've had a play with Look Up and Pan View Up and they don't work to raise the view up, Look Up doesn't even work unless I press F9 and then it does the same as Pan View Up which rotates the view upwards, rather than moving it straight up as though you were raising your head.



EDIT - I've just read this - http://simhq.net/downloads/air_comba...1_Guide_RC.pdf

It says "Raise with mouse is achieved with the mouse wheel and Activate Mouse Move Mode button pressed" and says this is set under Head Movement, but when I go to look at my controls I have no section marked Head Movement?!

That looks like the readme for v4.11m and I'm getting the feeling that because I run 4.10.1m I'm SoL on that feature. Shame, that probably would have helped, but DBW/TFM wouldn't work for me in 4.11...

Quote:
Originally Posted by sniperton View Post
You don't need TrackIR for landing. You need it for locating the airport.

Thanks I'll take your advice on-board. I don't have TrackIR though, I can't afford it, nor do I like the idea of wearing a silly hat/headband, that's why I went with a PS3 Eye cam and FacetrackNoIR.

But as I said FacetrackNoIR isn't all that great for me so far, so I just stick to using the Pan View left/right controls that I've mapped to the d-pad style thumbstick on my flight stick.

Last edited by Raven Morpheus; 09-05-2013 at 12:10 PM.
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  #26  
Old 09-05-2013, 11:52 AM
JtD JtD is offline
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Are you patched up all the way to 4.12.1?
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  #27  
Old 09-05-2013, 12:10 PM
Raven Morpheus Raven Morpheus is offline
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Originally Posted by JtD View Post
Are you patched up all the way to 4.12.1?

No.

I run Dark Blue World mod and The Full Monty Mod and some other smaller mods, and none worked for me in 4.12.1 when I tried updating to 4.12.1 - it kept crashing whilst loading. Apparently that's expected behaviour because patches post 4.10.1m aren't all that mod friendly.

Hence the reason I'm still using 4.10.1m. I might make a 2nd install, clean and patched up to 4.12.1 and do an experiment by setting the relevant keys in that version, then copying them from the 4.12.1 settings file to my 4.10.1m settings file and copy the 4.12.1 .exe over to my modded 4.10.1m install and see if it works still and gives me the 6dof head movement function.

No biggie though, I'll get there eventually, just have to read what you guys have said some more, watch the video posted a few times, make notes and practice some more.

Last edited by Raven Morpheus; 09-05-2013 at 12:13 PM.
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  #28  
Old 09-05-2013, 12:14 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Raven Morpheus View Post
Hello

I'm having a problem landing the Mosquito.

Everytime I get near to the ground, i.e. within 500ft one of the wings dips and I end up ploughing into the ground.

I read on wikipedia this is a peculiarity of the plane and it catches out novices (which I am I guess, despite being just about able to land Hurricanes and F4U Corsairs) but it didn't say how to overcome it.

Please could someone offer up some tips on how to land the Mosquito properly?

Thanks in advance.
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  #29  
Old 09-05-2013, 01:23 PM
Raven Morpheus Raven Morpheus is offline
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Quote:
Originally Posted by Raven Morpheus View Post
I might make a 2nd install, clean and patched up to 4.12.1 and do an experiment by setting the relevant keys in that version, then copying them from the 4.12.1 settings file to my 4.10.1m settings file and copy the 4.12.1 .exe over to my modded 4.10.1m install and see if it works still and gives me the 6dof head movement function.

Hmm yeah, didn't work. Didn't think it would either.

But what I didn't realise is that the DBW/TFM mods come with a solution available already, this - http://www.sas1946.com/main/index.php?topic=7163.0

I was wondering what that was when I was installing the mods, so just now I installed the "normal mouse" version.

Works a treat as well, now all I have to do is hold down the left mouse button and move the view up and/or the right mouse button to move the view forward/back.

Slight problem though in that I have my rudder trim set to my mouse buttons, will have to unbind them.

This is my usual 110% FOV view -




This is how it looks now I can raise the view up -





Hopefully that will help a little with landings.

Sorry about the size of the pics.



@KG26_Alpha - cool video.

Last edited by Raven Morpheus; 09-05-2013 at 01:53 PM.
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  #30  
Old 09-08-2013, 09:48 AM
rollnloop rollnloop is offline
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1/fly straight and level at 2000ft, reduce power and drop gear/flaps until stall, note speed at this time.

2/fly your approach at 1.3 stall speed, not too steep, not too shallow so you can see runway

3/keep speed, no reducing speed on short final

4/start the flare according to your descent path, the more shallow the path, the lower for flare. Keep power settings during flare, drop the throttle AFTER wheels touch ground.

5/When you're comfy with landing this way, try reducing power DURING the flare, for shorter landings.

Last edited by rollnloop; 09-08-2013 at 09:51 AM.
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