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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-12-2012, 08:20 AM
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addman addman is offline
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Poorly implemented and/or non-existent basic flight combat game functions/features. As Feathered said, visual fidelity/performance is not in proportion with recommended hardware to run it. The game is poorly optimized and stuff has been taken out (which we will see again in the retail patch....?). Claims have been made that the game has been optimized and graphics engine re-written, that means that we should be able to play the game in all of it's original glory with better performance than before, OPTIMIZING MEANS IMPROVING GAME PERFORMANCE/STABILITY NOT REMOVING VISUAL FIDELITY, THAT'S CALLED "NERFING".

As I've said before though, I reserve further judgment until the retail patch is released. I'm not expecting any miracles though, after all that's what luthier and his "new" team has taught us, never expect anything, even when they announce something themselves.
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Old 09-12-2012, 08:28 AM
MB_Avro_UK MB_Avro_UK is offline
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I enjoy flying Cliffs of Dover.

It's vast complexity will increase the number of bugs compared to say il2 46.

Best Regards,
MB_Avro
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  #3  
Old 09-12-2012, 07:33 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by He111 View Post
..from flying / enjoying / being productive in CLOD more ?

For me it's

(1) Strange AI, i'm half way through creating a scenario but have stopped because the AI doesn't act like I expect. "Death of 141 Sqn" has Defiants being attacked by a gaggle of 109s but the deffy's keep climbing when being attacked and the gunners ignore close attacking aircraft to concentate on those in the distance. You'd think this would lead to 141 dimise .. but no, the fast zooming 109s cannot handle the slowing, climbing Deffys and either - (1) crash into them, (2) crash into each other, or (3) just zoom past. Maybe the slow climb is good tactics for normal fighters against fast zooming 109s ?? but it's not working for defiants. Actually i just retested this, the deffys were on average skill rating. I just now rerated them all to aces and ... all deffy's when being attacked barrel-rolled themselves into the ocean .. not one survived ! yes they shot down 2 109s but 6 defiants are now sleeping with the fishes whereas, as average pilots most survived ????????????????????

What needs to be fixed.

(1) Defiants do NOT climb when being attacked from 6 oclock high, they let the fools come on.
(2) Defiant gunners do NOT concentrate on far off aircraft, ignoring the enemy right on it's tail.
(3) expert enemy pilots do NOT attack the defiant from 6 oclock high !! fast zoom down, pull up and quick fire from 6 oclock low, then pulling left or right.

How could this be easily achieved?

(1) Defiant AI should be similar to bomber - Whimpy? when being attacked.
(2) Users should be able to write their own AI code
...
I compliment you on your patience and dedication to the game.

It's sad that the AI isn't able to cope in that situation.
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Old 09-14-2012, 08:49 AM
Fall_Pink? Fall_Pink? is offline
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CloD has just too little to offer when compared to Il2. I still play Il2 a lot more than Clod and that should mean something. Far more exciting stuff is going on with Il2 than it ever has been or will be with CloD.

CloD is poorly designed, poorly coded, has near non-existant AI and very few features that I find interesting or like. The models and cockpits are great and highly detailed, but that's about it. It's not enough to keep playing it.
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Old 09-14-2012, 09:47 AM
msalama msalama is offline
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Quote:
..from flying / enjoying / being productive in CLOD
In a word or three, DCSW:Ka-50 and DCSW:A-10C
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