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#21
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Adonys has a good point. Play WoP down low and everything is seamless with hundreds of objects on the screen. The map feels 10X more organic and everything flows nicely. CloD needs to be able to render the lanscape a lot more fluidly in these situations.
And WoP can support larger maps. The devs just choose to limit their size. If a sim is optimized well enough, it can load what appears on the screen and keep what is off to a minimum level. Much like BoB2's successful A/I bubbles.
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Luthier: If not for your guys' criticism and incredibly high standards, we'd never have become what we are. Keep it up! Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9 |
#22
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If you like the green / bluish stormy look in a summer sunny day, go see actual holywood movies, or yeah, console games like WoP.
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Win 7 64 Quad core 4Gb ram GTX 560 |
#23
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Pretty sure that the engine of CoD is capable of looking as good and even better than those showings. The trick is to fix the copious amount of bugs.
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#24
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#25
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2012-08-09_00001.jpg The new patch was a step in the right direction. S!
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#26
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#27
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And its not about human resources, its about computer resources to handle the size of those maps, and calculating a huge channel map over a small cube.
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#28
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I think Adonys is right to lay the blame at poor artistic input. Previous maps (Open GL and pre-release) for COD absolutely nailed the right look and feel. Somehow in the re-make things were thrown together in a rather slapdash manner (I'd make an educated guess that the dedicated artist either got fired or quit and the rework had to be done on the hoof by other people - it's similar to a website that has been designed by the programmer or engineer rather than the graphics guy ![]() Though I hope (maybe naively) that some of the map issues may again be down to switching off and dumbing down certain settings to get the game to run, and that later it may be put right...?
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 08-11-2012 at 07:43 PM. |
#29
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![]() There you go... See I want realism... I want realistic FM's, realistic DM and realistic landscapes but if you want an "artistic" input this kind of filter is what you will get... Here is another example of artistic input... ![]() So there you have it, personally I would want something more in-tune with this... ![]() P.S. Yes Furbs hedges as well ![]() P.S.S. Yes it is wales, hence the sheep...
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#30
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