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  #21  
Old 08-11-2012, 12:08 PM
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philip.ed philip.ed is offline
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Adonys has a good point. Play WoP down low and everything is seamless with hundreds of objects on the screen. The map feels 10X more organic and everything flows nicely. CloD needs to be able to render the lanscape a lot more fluidly in these situations.

And WoP can support larger maps. The devs just choose to limit their size. If a sim is optimized well enough, it can load what appears on the screen and keep what is off to a minimum level. Much like BoB2's successful A/I bubbles.
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  #22  
Old 08-11-2012, 12:17 PM
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Originally Posted by Anders_And View Post
Yes I pointed this out before! WOP graphics are ALOT nicer and much closer to reality! GRAPHICS only though! Wish Clod had this graphic.. Real life environment is more greenish/blueish like WOP... CLOD is too yellowish.. well ONe can only dream..
Here we go again. Last time this started we finally lost the amazing cockpits and sunsets from the original game. What is going to be next?
If you like the green / bluish stormy look in a summer sunny day, go see actual holywood movies, or yeah, console games like WoP.
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  #23  
Old 08-11-2012, 12:35 PM
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Pretty sure that the engine of CoD is capable of looking as good and even better than those showings. The trick is to fix the copious amount of bugs.
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  #24  
Old 08-11-2012, 12:48 PM
skouras skouras is offline
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Originally Posted by Redroach View Post
Pretty sure that the engine of CoD is capable of looking as good and even better than those showings. The trick is to fix the copious amount of bugs.
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  #25  
Old 08-11-2012, 01:08 PM
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Originally Posted by adonys View Post
up-high looks much better then down low.

and no, it can be down without huge performance hit, IF you know real render engine programming. that's why LOD's, texture MipMaps, terrain & assets streaming, tesselation and so on were invented and used in render engine programming..
The detail wealth of CoD is incredible. Especially down low. It runs like a charm for me.

2012-08-09_00001.jpg

The new patch was a step in the right direction.

S!
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  #26  
Old 08-11-2012, 02:05 PM
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Originally Posted by DennydD View Post
The detail wealth of CoD is incredible. Especially down low. It runs like a charm for me.

Attachment 10534

The new patch was a step in the right direction.

S!
+1 good job old chap!
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #27  
Old 08-11-2012, 05:18 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by adonys View Post
aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..

yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..

so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry
Its not just about the complexity of the sim, its also about the scale of them map, how many square miles does CoD cover, or DCS, now compare that to maps in Wings of Prey or upcoming War Thunder or World of WarPlanes.

And its not about human resources, its about computer resources to handle the size of those maps, and calculating a huge channel map over a small cube.
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  #28  
Old 08-11-2012, 07:35 PM
kendo65 kendo65 is offline
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Originally Posted by JG52Krupi View Post
So this looks crap to you!

I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...

Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...
For the first pic, I wouldn't use the word 'crap' but it's mediocre in my opinion. A lot of things are off - colours are poor, it lacks an organic natural feel. I don't think the issue is detail levels either, they could use exactly the same amount of detail but implement it a better, more natural way and it would improve hugely.

I think Adonys is right to lay the blame at poor artistic input. Previous maps (Open GL and pre-release) for COD absolutely nailed the right look and feel. Somehow in the re-make things were thrown together in a rather slapdash manner (I'd make an educated guess that the dedicated artist either got fired or quit and the rework had to be done on the hoof by other people - it's similar to a website that has been designed by the programmer or engineer rather than the graphics guy ).

Though I hope (maybe naively) that some of the map issues may again be down to switching off and dumbing down certain settings to get the game to run, and that later it may be put right...?
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Last edited by kendo65; 08-11-2012 at 07:43 PM.
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  #29  
Old 08-11-2012, 09:24 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by kendo65 View Post
I think Adonys is right to lay the blame at poor artistic input.
Oh so its artistic input you want is it well there is already a game out for you...



There you go... See I want realism... I want realistic FM's, realistic DM and realistic landscapes but if you want an "artistic" input this kind of filter is what you will get...

Here is another example of artistic input...



So there you have it, personally I would want something more in-tune with this...



P.S. Yes Furbs hedges as well

P.S.S. Yes it is wales, hence the sheep...
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #30  
Old 08-11-2012, 09:32 PM
von Pilsner von Pilsner is offline
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Quote:
Originally Posted by JG52Krupi View Post
So there you have it, personally I would want something more in-tune with this...



P.S. Yes Furbs hedges as well

P.S.S. Yes it is wales, hence the sheep...
Very beautiful, I want that too...
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