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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 08-12-2012, 12:59 PM
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Wandalen Wandalen is offline
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Had a good time on the map today, looks like everything was working great. Got one CTD. Dont know if it gor annything with the map to do .
Thanks for putting down so mutch effort in the sim

~S~
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  #22  
Old 08-12-2012, 02:16 PM
hc_wolf hc_wolf is offline
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Quote:
Originally Posted by Chromius View Post
What are the settings for the AI Bomber Gunners and the AI Player gunners. It is a bit tiresome to see fighter pilots getting easy kills on AI and having Player AI gunners on average means they may as well rip the guns out to save weight on bombers since I have never had an player ai gunner hit anything on average.

Free roaming bombers equal a free kill since free roaming fighters have a massive advantage vs free roaming bombers. (IE A tight formation of 3 bombers vs 1 player would be equal, but It does not happen often and with player gunner AI on average it would still be a turkey shoot, on veteran they at least can hit something.) Never felt anywhere near as helpless in IL-2.

And be careful on the turbulence (icing) settings the higher settings are completely unrealistic, the smaller aircraft do not have an issue but a bomber gets dropped from the sky like a snowball on occasion.

"What are the settings for the AI Bomber Gunners and the AI Player gunners."
Setting is Ace but the gunner level is mixed. Just don't approach from behind or in a casual manner as you will get youer a$$ kicked! Bombers are in tight formations and set for protection.

You will find my mission far from tiresome, never the same mission twice or in the same way. Besides.. you the player choose the challenge. Bomb, SND, CAP, ATTACK, DEFFEND etc.
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  #23  
Old 08-12-2012, 03:17 PM
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Chromius Chromius is offline
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Oh, cool that sounds quite interesting.
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  #24  
Old 08-12-2012, 11:20 PM
IvanK IvanK is offline
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I had a quick play last night. Stunning job with the coding ! well done Wolf.

I too did get a CTD immediately after calling up a High level bombing mission.
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  #25  
Old 08-14-2012, 12:18 AM
hc_wolf hc_wolf is offline
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Server 2 will be up tonight. 14.08.2012. Dedicated Channel Command mission.

Some last minute adjustments but Good to go now.

http://theairtacticalassaultgroup.co...7122#post17122
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Last edited by hc_wolf; 08-14-2012 at 01:27 PM.
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  #26  
Old 08-14-2012, 01:28 PM
hc_wolf hc_wolf is offline
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Default Channel Command up on Server 2 now

Channel Command LIVE on ATAG Server 2 now
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  #27  
Old 08-14-2012, 08:30 PM
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There was nobody on but I joined just to see the load time, much better it is! Not sure what is going on with all the AI crashing.

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  #28  
Old 08-15-2012, 10:52 PM
hc_wolf hc_wolf is offline
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Hi all, Update: 16.08.2012

The Mission has been up for 48 hours now on Server 2 and while there has been low numbers on the server, the good news so far is this.

People enjoying the dynamic mission.

Mission runs on its own with no issues over the 48 hours,
Fast loading times and high FPS.
No CTD reported since last minor adjustment to mission (I took out Patrols for now).
Intercepts trigger and work well.
All sub missions / Targets load fine.
All Menu and Objective work.
Stage Defence increases work fine.

All systems nominal!


Hopefully as the weekend comes more people will get on and have a go as word spreads of stable mission.
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Last edited by hc_wolf; 08-16-2012 at 10:44 PM.
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  #29  
Old 08-16-2012, 10:55 PM
hc_wolf hc_wolf is offline
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Default Channel Command looking good

Update: 17.08.2012

Looked like a good night on Atag Server 2. I am yet to look at the server log. But there were 16 on at once when I had a quick look and my FPS was at 75 while watching 5 planes dogfight at ground level at Littlestone.

Flack and Balloons for Blue side were updated last night and applied before mission restart.

Red side had some flack guns that were not firing so I switched them to boomers!

Red & Blue stage2 Balloon heights were adjusted. To improve defences on both sides when they reach stage two defence all balloon heights of new balloons increase to a range of 500 - 1500m as historical notes recommend.

Blue side Stage 2 balloons were added and Flack revised.

Croydon Airfield was added with defences and ground life.

No additional objects were added to all this and the overall count, just a clever adjustment and timing when they come into effect.

Noted:
Reports from 2 people their game crashed over Calais may have been resolved with the change above, which came into effect after game restart. There were no reported crashed post re-start.

Thanks for the feedback people, I am trying to accomodate everyone from dedicated human bombers to fighter on fighter human combat.
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  #30  
Old 08-16-2012, 11:11 PM
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Default StaffelFuhrer

Had no problems level bombing. Nice positioning of target in AT26.

The StaffelFuhrer was babbling like crazy, too many schnapps! Something not quite right there - the whole dialogue library is broadcast at each iteration. Is the radio silence menu item intended to silence StaffelFuhrer? It seemed to dampen his enthusiasm anyway! Good addition to have this feature.

Great work, good luck with it.
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