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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 08-04-2012, 08:34 AM
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Kwiatek Kwiatek is offline
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Dunno about other aspect but regarding FM i found:

- speed at low level both british fighters and 109 is still off - Spitfire is too slow about 20-30 mph and 109 is too slow about 20-30 kph - nothing change here

- 109 has now better rudder working - much more smoth and not so sensivity - it is possible now to make nice stall turn

- Spitfire other hand has now muddy rudder

- still slats in 109 open too late - nothing change - at level speed power idle according to british test slats should open at 180 kph now in CLOD they open at 140-150 kph - stall behaviour is no change

Just for quick FM review
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  #22  
Old 08-04-2012, 08:39 AM
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Oh, another thing: I rarely flew 109s and this may very well be incompetence on my part, but:
I found it very hard to get my 109 E-4/b up to 5km/15000ft altitude. And, when finally arriving up there, it behaved pretty badly, always being on the point of near-stall... Also, I couldn't pick up more than around 320km/h IAS in level flight at 5000m (this might be an 'okay' value for IAS @ 5km, but flight behaviour was bad) - except for some occurrences, probably influenced by wind, where the plane exhibited a pretty powerful downward trim and got to over 450km/h IAS, further complicating the downward trim. It's quite easily resolved by bold elevator input, but still, it's strange. Though I had to trim the elevators pretty far downward for level flight @ 5km in the first place.
Is that the right behaviour?

Edit: I noticed that the automatic Prop pitch seems to be stuck at 8:30. Is this a new or an already know issue?

Last edited by Redroach; 08-04-2012 at 10:11 AM.
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  #23  
Old 08-04-2012, 10:05 AM
Steuben Steuben is offline
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See my post above about my problems with the last patches!


Question! Iam thinking about buying a SSD 256 GB crucial M4 or Samsung 830.

Is anyone here that can tell me if he got a significant performance boost by running WIn 7 and CLOD on an SSD? THX
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  #24  
Old 08-04-2012, 10:10 AM
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The new beta patch solves the annoying ground stutter and that's good No more hiccups when the single Blenheim takes off. Overall, much smoother and more enjoyable than all previous beta patches. It seems they have found and fixed the large bugs in their new game engine. Still not as smooth as RoF, but nevertheless.

A bit of dissapointment is the fact all other bugs (commands, AI, mirror..) are still there. There has been very little progress here and this, combined with releasing the SDK, they need to fix and improve asap.
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  #25  
Old 08-04-2012, 10:17 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by Redroach View Post
Oh, another thing: I rarely flew 109s and this may very well be incompetence on my part, but:
I found it very hard to get my 109 E-4/b up to 5km/15000ft altitude. And, when finally arriving up there, it behaved pretty badly, always being on the point of near-stall... Also, I couldn't pick up more than around 320km/h IAS in level flight at 5000m (this might be an 'okay' value for IAS @ 5km, but flight behaviour was bad) - except for some occurrences, probably influenced by wind, where the plane exhibited a pretty powerful downward trim and got to over 450km/h IAS, further complicating the downward trim. It's quite easily resolved by bold elevator input, but still, it's strange. Though I had to trim the elevators pretty far downward for level flight @ 5km in the first place.
Is that the right behaviour?

Edit: I noticed that the automatic Prop pitch seems to be stuck at 8:30. Is this a new or an already know issue?
I was coasting quite easily at 6.8k last night in an E4...7k you near stall speed and very tricky to handle..PP was working as it should for me and was given me optimum speed/power at relevant Alt
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  #26  
Old 08-04-2012, 10:27 AM
Anders_And Anders_And is offline
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1. I just Love that they fixed the yellow landscape rectangle around you in the far distance. Makes the sim look better!

2. My gunsight in the 109 is still low res since two patches ago.This always is being solved by reverting back to the official version. So its not a hardware issue with my gtx580 or my 8 gig ram (i5-760 4.2 ghz).

3. The 109 external sound still suffers from this weird drone sound during flybys. This is weird because its not always there but say 70-80% of the times. This came with the updates sound patch ca 2-3 patches ago... Anyone else having this?

4. Im happy for the luftie bomber guys!

5. where are the high altitude clouds that disappeared a few patches ago?

6.Setting effects to medium makes tha canopy look terrible in external view and also makes tracers blurry.

All in all its a good patch and i will start flying this game again after having stayed away for 3 months...
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  #27  
Old 08-04-2012, 12:20 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by Ze-Jamz View Post
I was coasting quite easily at 6.8k last night in an E4...7k you near stall speed and very tricky to handle..PP was working as it should for me and was given me optimum speed/power at relevant Alt

Was it an E-4 B or an E-4/b? Onine or offline? I flew online on ATAG in an E-4/b. I suspect something along the auto-Prop pitch is broken.
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  #28  
Old 08-04-2012, 01:08 PM
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Attila Attila is offline
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Quote:
Originally Posted by Steuben View Post
See my post above about my problems with the last patches!


Question! Iam thinking about buying a SSD 256 GB crucial M4 or Samsung 830.

Is anyone here that can tell me if he got a significant performance boost by running WIn 7 and CLOD on an SSD? THX
No performance boost with SSD ! But it's damn fast to start the PC and Win7 is faster too! That's the only (good) reason to buy a SSD!
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  #29  
Old 08-04-2012, 01:31 PM
Bokononist Bokononist is offline
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Quote:
Originally Posted by Steuben View Post
I have to say for me the patch is great step backwards. FPS much reduced especially over citys! When coming near enemy fighters or bombers fps drop to 10 or even one fps = unplayable!!!! Even with settings on middle it remains a big problem!

System AMD THuban 6core 2,8 Ghz @ 3.2 Ghz. AMD 7970 3 GB vram, 8 Gb Corsair ram!
A member over at sim hq had this issue and then realised he had to disable the Ubisoft logo again. As you have an ATI card this is worth a try.
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  #30  
Old 08-04-2012, 01:37 PM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Redroach View Post
Oh, another thing: I rarely flew 109s and this may very well be incompetence on my part, but:
I found it very hard to get my 109 E-4/b up to 5km/15000ft altitude. And, when finally arriving up there, it behaved pretty badly, always being on the point of near-stall... Also, I couldn't pick up more than around 320km/h IAS in level flight at 5000m (this might be an 'okay' value for IAS @ 5km, but flight behaviour was bad) - except for some occurrences, probably influenced by wind, where the plane exhibited a pretty powerful downward trim and got to over 450km/h IAS, further complicating the downward trim. It's quite easily resolved by bold elevator input, but still, it's strange. Though I had to trim the elevators pretty far downward for level flight @ 5km in the first place.
Is that the right behaviour?

Edit: I noticed that the automatic Prop pitch seems to be stuck at 8:30. Is this a new or an already know issue?
According to some information i'd seen from real checklists, it's advised to start the aircraft on manual pitch and take off on full fine (at the 12:00 position). I don't know if this is a game limitation or a realistic limitation of the aircraft, but after you take-off, wait until you hit 2500 RPM and then engage auto-pitch. It should work fine from then on.
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