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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Alpha, did you play VEF in the old IL2?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#2
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The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.
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#3
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I think I made a mission on my first day with Clod ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#4
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I thank you for the help Ataros, and I salute those who understand how to do this, but I guess my point is that there should be a way to do this without having to understand C# at all, or imposing on another member to make a script.
Simple pull down menus with several choices for actions or inactions based on time/enemy contact or lack there of/player action/etc. Is it really that difficult to make something like that? Honest question, as I said, I'm not a programmer. As for the debate about Co-ops, I have flown a few that really worked, the first time they were run, but after that they simply became free for alls with the mission maker and his pals going off to the end objective and not following the mission at all. Meh. What I want is something along the lines of ATAG's server, but on a smaller scale for my squad and our friends. Mission objective based, join as you want/when you want, with AIs in the air and on the ground. Missions that require team effort to complete, yet are not rigid, totally "scripted" war movies.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#5
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As in it speaks volumes of the users willingness to go to the FMB, Mission & Campaign builder Discussions section and 'read' the step by step examples provided by community members. And since there have been missions with and without C# scripts posted there for many Many MANY months, debunks your statement/notion that it took over a year for people to learn C# (PS it is C# not C++) Some people yes.. but not all, the difference between the two most likely stemming from that willingness to 'read' thing. In summary as Ataros pointed out, to use the community scripts (like the COOP C# script), one does NOT need to know how to program in C#, only skill required is the ability to rename the script file to match the name of the mission file.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 03-25-2012 at 02:31 PM. |
#6
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Because its not friendly or intuitive as it should be. That is what were asking for...to make CLOD better and more popular than now.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#7
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It basically just like Il-2 with more powerful features available for use. Any Joe who has ever made a mission in Il-2 can do the same in Clod. Coops, well that will take some trial and learned experience
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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I already covered that in my post..
To find it, read or re-read the part where I talked about the users willingness to read (oh the irony)
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#9
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This is the best way to make sure nobody new ever plays this game! Exposing casual players to the 1C forums is pretty much guaranteed to drive anyone away from the series. The devs are just hoping that the community will do all the work they should have had done over a year ago.
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#10
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