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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-24-2012, 09:21 PM
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Alpha, did you play VEF in the old IL2?
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Old 03-25-2012, 01:26 PM
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The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.
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Old 03-25-2012, 01:44 PM
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Originally Posted by speculum jockey View Post
The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.

I think I made a mission on my first day with Clod
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Old 03-25-2012, 02:17 PM
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I thank you for the help Ataros, and I salute those who understand how to do this, but I guess my point is that there should be a way to do this without having to understand C# at all, or imposing on another member to make a script.

Simple pull down menus with several choices for actions or inactions based on time/enemy contact or lack there of/player action/etc.

Is it really that difficult to make something like that? Honest question, as I said, I'm not a programmer.

As for the debate about Co-ops, I have flown a few that really worked, the first time they were run, but after that they simply became free for alls with the mission maker and his pals going off to the end objective and not following the mission at all. Meh.


What I want is something along the lines of ATAG's server, but on a smaller scale for my squad and our friends. Mission objective based, join as you want/when you want, with AIs in the air and on the ground. Missions that require team effort to complete, yet are not rigid, totally "scripted" war movies.
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Old 03-25-2012, 02:11 PM
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Originally Posted by speculum jockey View Post
The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.
That is one way to look at it but there is a flip side to that coin..

As in it speaks volumes of the users willingness to go to the FMB, Mission & Campaign builder Discussions section and 'read' the step by step examples provided by community members.

And since there have been missions with and without C# scripts posted there for many Many MANY months, debunks your statement/notion that it took over a year for people to learn C# (PS it is C# not C++)

Some people yes.. but not all, the difference between the two most likely stemming from that willingness to 'read' thing.

In summary as Ataros pointed out, to use the community scripts (like the COOP C# script), one does NOT need to know how to program in C#, only skill required is the ability to rename the script file to match the name of the mission file.
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Last edited by ACE-OF-ACES; 03-25-2012 at 02:31 PM.
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Old 03-25-2012, 02:59 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
That is one way to look at it but there is a flip side to that coin..

As in it speaks volumes of the users willingness to go to the FMB, Mission & Campaign builder Discussions section and 'read' the step by step examples provided by community members.

And since there have been missions with and without C# scripts posted there for many Many MANY months, debunks your statement/notion that it took over a year for people to learn C# (PS it is C# not C++)

Some people yes.. but not all, the difference between the two most likely stemming from that willingness to 'read' thing.

In summary as Ataros pointed out, to use the community scripts (like the COOP C# script), one does NOT need to know how to program in C#, only skill required is the ability to rename the script file to match the name of the mission file.
But why is that ACE? why has the community as a whole not bothered?

Because its not friendly or intuitive as it should be. That is what were asking for...to make CLOD better and more popular than now.
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Old 03-25-2012, 03:07 PM
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It basically just like Il-2 with more powerful features available for use. Any Joe who has ever made a mission in Il-2 can do the same in Clod. Coops, well that will take some trial and learned experience
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Old 03-25-2012, 03:12 PM
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But why is that ACE?
I already covered that in my post..

To find it, read or re-read the part where I talked about the users willingness to read (oh the irony)
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Old 03-25-2012, 08:03 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
That is one way to look at it but there is a flip side to that coin..

As in it speaks volumes of the users willingness to go to the FMB, Mission & Campaign builder Discussions section and 'read' the step by step examples provided by community members.
This is the best way to make sure nobody new ever plays this game! Exposing casual players to the 1C forums is pretty much guaranteed to drive anyone away from the series. The devs are just hoping that the community will do all the work they should have had done over a year ago.
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Old 03-25-2012, 08:12 PM
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Originally Posted by speculum jockey View Post
This is the best way to make sure nobody new ever plays this game! Exposing casual players to the 1C forums is pretty much guaranteed to drive anyone away from the series. The devs are just hoping that the community will do all the work they should have had done over a year ago.
I agree, the poor interface has kept 99% of the mission builders away from mission building.
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