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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 10-20-2011, 07:47 PM
41Sqn_Stormcrow
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Default Cannons 109E firing rate

Concerning the canons of the 109 my observation is that in 90% of all cases when I give a broadside shot (aspect angle 90% seeing nearly top view of target plane) with canons at a close target (60m) or medium distant target (100-130m) my canons just don't hit. For me it is basically impossible to score a hit with canons by letting a target fly through my bullet stream. I only score very few hits with my machine guns.

Somehow I have some doubts if the cadence is correctly modelled. I may accept that few cannon rounds hit - perhaps only one or two and that occasionally the target just flies through. But really almost in any case? This seems to me very strange.
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Old 10-20-2011, 09:04 PM
Sven Sven is offline
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To be honest, I can't hit a thing at point blank range. My aim seems to be right on the target and the smoke trails are covering my target completely, yet only a few hit and sometimes start a little fire on the enemy's fuselage. But I'm not on the receiving end most of the time so I can't tell what damage I am really doing.
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Old 10-20-2011, 09:19 PM
TomcatViP TomcatViP is offline
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Canon shells and machine gun bullets hve not the same speed. If you use your MG for aiming you need to compensate for the extra time the canon shell will take to hit the same point( raise the nose)

Canons are great for high aspect ratio shots (when you target is more in plan view than from dead six)

But I hve the same problem as both of you. On many occasion my target will disappear in the smokes of the canon shells just to reappear 1 sec latter apparently unscathed. The uge smoke trails is making aiming difficult.
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Old 10-20-2011, 09:28 PM
41Sqn_Stormcrow
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Basically I never really look at the smoke trails as I do not care. I place the point where I want and then press button.

However, during high aspect ratios (basically from above) when I just let the target fly through my bullet stream I simply do not score hits or only very few with the MG. Hardly ever with the cannons. And often I am really close with the target filling basically almost the whole windshield.

I wonder if (like in old IL2) perhaps not all bullets are physically modelled but only some.

I really would like to have your experience with this kind of situation.

Anyhow both replies seem to confirm my observation.

Last edited by 41Sqn_Stormcrow; 10-20-2011 at 09:33 PM.
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  #5  
Old 10-21-2011, 06:27 AM
Flanker35M Flanker35M is offline
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  #6  
Old 10-21-2011, 07:14 AM
41Sqn_Stormcrow
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Actually with 10 rounds per second you will have every 0.1s a round from one cannon. With two cannons basically I have two rounds every 0.1s with one shell being slightly behind the first one.

Assuming a travel speed of a plane in a turn of 250 kph, this equals to a travel speed of a little less than 70 m/s. In 0.1s this plane will have travelled 7m. A fighter is about 10m in length. So in between 0.1s it would not have slipped through between two rounds of one cannon as it would had just moved by 70% of its length.

So basically I will have 1.3 rounds shot during the time the fighter enters the shooting spot and leaves it. This is based on one cannon. With two cannons this will be 2.6 rounds.

But please take into account that this situation is only when I do not track the target but only shoot straight at a fighter that passes at 90° to my flight path. Usually I will track him at least slightly and hence will increase his exposure time.

And please remember: The mentioned situation occurs at close range (difficult to miss) and while I let him fly through my shots (so not big g applied to my plane; I start firing before really well he enters my sight to accound for lead and I stop after he has left it)

I understand that a fighter is not a flying square and that quite a few rounds might just pass through and often I just miss. But really in almost EVERY case? This is what I cannot understand.
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Old 10-21-2011, 08:17 AM
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robtek robtek is offline
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Is your conversion set to 60 -80 m?

If not your target for the cannon are the wings only because the fuselage is only 0,8 m wide, so the cannon shell pass by the sides.

As the wings are max. 1.5m wide there is a lot of space left for the rounds to pass.

To hit a fast moving target with the cannon is pure luck!!!

The cannon works well against stable targets at conversion range (fighter dead six) or big targets (bombers).
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Last edited by robtek; 10-21-2011 at 08:20 AM.
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  #8  
Old 10-23-2011, 09:42 AM
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JG52Karaya JG52Karaya is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
I wonder if (like in old IL2) perhaps not all bullets are physically modelled but only some.
I'm sorry but even the "old" IL-2 modelled each and every round fired, the majority just werent visible due to not having tracers. I do not know where you got that assumption from...
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Old 10-23-2011, 06:11 PM
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CaptainDoggles CaptainDoggles is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Concerning the canons of the 109 my observation is that in 90% of all cases when I give a broadside shot (aspect angle 90% seeing nearly top view of target plane) with canons at a close target (60m) or medium distant target (100-130m) my canons just don't hit. For me it is basically impossible to score a hit with canons by letting a target fly through my bullet stream. I only score very few hits with my machine guns.

Somehow I have some doubts if the cadence is correctly modelled. I may accept that few cannon rounds hit - perhaps only one or two and that occasionally the target just flies through. But really almost in any case? This seems to me very strange.
It's sad that the track recording function is broken at the moment because I used to enjoy using ntrks to check my deflection shooting in 1946.

However my experience with Cliffs is that the cannons are working just fine. I can usually hit targets at 90-degrees angle-off (i.e. crossing in front of my guns perpendicularly, my view being of the top of his aircraft). But I find I have to give more lead than I used to in 1946, and I rarely take off the target's wings with these snapshots. Most of my online victories in such situations have been pilot- or engine-kills. Gunnery has always been the weakest part of my game, so I find to really take someone's wings off I need a decently-long burst (at least in this game... Mk 108s from 1946 are different). It might be the ammo I'm loading *shrug*

I've never had the target fly through my bullet stream and seemingly pass between rounds unless I was pulling a lot of G's as I was firing. In my experience that is the key: To unload your aircraft before pulling the trigger.

If you were to watch your aircraft from the side as you fire, and draw lines where your rounds went, you want the picture to look like a single spike, not a mohawk.

Last edited by CaptainDoggles; 10-23-2011 at 06:14 PM.
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