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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 07-31-2011, 03:57 AM
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JG5_emil JG5_emil is offline
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I dont like to see that either as it looks a bit IL2 but the ops post is linked to images showing a cannon mod? Has anyone stopped to think that maybe the mod with the xtra destructive force of those cannon shells might have somthing to do with it?
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  #22  
Old 07-31-2011, 05:00 AM
Blackdog_kt Blackdog_kt is offline
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Well, thanks for the screenshots Slatz. It seems to clear up the issue pretty convincingly.
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  #23  
Old 07-31-2011, 05:59 AM
White Owl White Owl is offline
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I posted this video once before, but I think it's relevant to this discussion:



There are two collisions in this video. The first is a midair between a Bf-110 and a Spitfire, in which the Bf-110's wing is cleanly severed, while the Spitfire very unrealistically takes only light damage. The second collision is when that Spitfire bellies into the ground, and the right wing is removed along a very jagged looking break.

I'm thinking the code for severing wings in flight must differ from the code for losing wings to collision with the ground and/or static objects.
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  #24  
Old 07-31-2011, 06:11 AM
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Which ever way a wing is "torn" off it should not leave a cut like a laser has done it, i agree we might get the rip along weak point(so maybe its more of a snap?) but we should still see ripped and torn fabric and bent ends of struts.

It does smack of lack of "polish".
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Last edited by furbs; 07-31-2011 at 06:14 AM.
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  #25  
Old 07-31-2011, 08:57 AM
yellonet yellonet is offline
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It would be nice to have a more believable graphical presentation, it is probably quite fixable, but perhaps not very high on the priority list.

This was the result of a mid-air collision just now. It works sometimes.


Last edited by yellonet; 07-31-2011 at 09:46 AM.
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  #26  
Old 07-31-2011, 09:52 AM
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JG52Uther JG52Uther is offline
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All the torn wing pics seem to come from collisions!
Perhaps wings ripped off by gunfire are somehow handled differently?
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  #27  
Old 07-31-2011, 10:00 AM
yellonet yellonet is offline
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Quote:
Originally Posted by JG52Uther View Post
All the torn wing pics seem to come from collisions!
Perhaps wings ripped off by gunfire are somehow handled differently?
I'm not sure, you can at least get both straight and torn cuts from collisions.
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  #28  
Old 07-31-2011, 10:12 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Mysticpuma View Post
No, I'm not talking about anything to do with terrain, tracers, graphic bugs...nothing like that at-all. Those will be bugs, this is an actual designed for the game Graphic Issue.

Now take a look at the images in this thread (first post) and look at the wing damage. Not the actual puncture marks, but the snap points.

http://forum.1cpublishing.eu/showthread.php?t=25009

Every one is the same, a complete straight line break. No tearing damage, no cable or struts sticking out, a pefectly straight 'snap' line (except a very rare piece of straight stick i.e, 109 shown in one picture)?

Now, I understand from a very old conversation that Oleg said that having many break points was impossible, but why does it mean that when a wing breaks, fuselage snaps, tail goes, that the line is a perfect straight?

Why can't the visual damage actually appear as damage rather than a perfect precision knife slicing off of the wing?

I have attached two pictures from Wings of Prey (wait...BEFORE YOU GROAN) as an example of what I would hope this far superior simulation (to quote many but not me) should at least be able to vsiually represent of a wing break?

The damge shown is imperfect, a structural failure that gives the impression that a wing was torn away?

Why in CloD does this not happen and looking at the wing which has snapped, eveyrthing is perfectly cut?

Surely it can't be too difficult to move on from the original IL2 in which this also happened and now we have a far superior Graphics engine, and although I understand 'snap' points have to be limited, why can they not at least represent catastophic damage?

So take a look at the thread I mentioned above and then look at the two pictures from Wings of Prey, which do you think shows a very damaged aircraft.

Yes I am sure I'll get the "ohhhh but WoP is a damaged game, blah, blah", well very funny, but this is a serious point about the actual appearance of a structural failure, so why can't CloD do this?

As-well as the two images of WoP I have added an example of the 'straight-line snap' effect, seen in most wing/fuselage/tail 'snaps' in CloD.

Am I asking too much for a step forward from IL2:1946 in this graphical representation and if so, why?

Cheers, MP

I have seen many damage types in CoD

Jagged wing rips
snapped wings
fuselage ripped
engine parts falling off
canopies bent up
Punctures
bent landing gear
surface control damages
panels blown off

The damage is random and my settings are on full across the board.

What settings are you using ?

Or are these screen shots purely from other CoD owners ?

What's your experience of the damage in CoD ?

Starting a thread the way you have without actually any screen shots from your game
seems strange as you like to use lots of graphical images for your own editing that you present none of your own.


Settings might be an issue in this case but simply presenting look at these bugs without testing anything from your game could be considered trolling whining.

So lets gather some actual scenario, screen shots and settings from those seeing "everytime cut wings" scenarios to actually make sense of calling a couple of screen shots not taken by yourself a serious bug.



.

Last edited by KG26_Alpha; 07-31-2011 at 10:23 AM.
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  #29  
Old 07-31-2011, 10:17 AM
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Alpha, ive seen the clean wing breaks as well as puma, ive also seen all the stuff you just posted.

maybe the clean breaks just need removing?
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  #30  
Old 07-31-2011, 10:33 AM
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I have yet to see a jagged break, only clean breaks.
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