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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#21
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The sound sputters or goes off entirely the moment side missions spawn AI, this is not when radio messages are created. The radio messages are always some time after this. |
#22
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Nope. But mine is ondoard if that helps at all. Nvidia drivers.
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#23
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Well you certainly get spikes when messages come through, and ive had more than once my sound completely cop out on such a spike...
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#24
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anyway, I have not said that this is the cause (even if I think it is), but I've expressly put a "most probably" in there in order to avoid biased comments. |
#25
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im sure you already tried turning of the AI voice under options?
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#26
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Was just flying online for a while and didn't experience the bug (in cockpit at least), now if only I can recall which sever i was in
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#27
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__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#28
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Did you experience the bug?
Was fun got a few spits and a hurri. Really need to jump in a spit and learn how to fly it, its still going to take a while to get used to the 109.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#29
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#30
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(I'm just trying understand as much as possible) What i have observed has been pretty clear cut, but NOT consistent. By watching the dedicated server console the sound issues always start with the introduction of a side mission, this coincides with AI spawning, the sound does not always crap out with a side mission and never seems to affect everyone on the server at the same time, sometimes a side mission affects no one, other times just one or two people. But the sounds issues always start with a side mission starting. At least that is what we have observed while flying as a group, all on TeamSpeak and watching the dedicated server console. What the actual cause is only Luthier and co would know, and they probably wouldn't bother telling us if they did. The only solution i see is to have no side missions. This is what should be tested, but to be honest I've run out of patience with the game and have shelved it for the time being. Last edited by MadTommy; 06-29-2011 at 08:43 AM. |
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