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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-09-2011, 07:25 PM
Kakashi Kakashi is offline
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Originally Posted by raaaid View Post
that if you want to use a realistic size but you can still use a wide one with the same effect

or the opposite zoom
No you can't. your idea to keep the proper field of view, that is through angles from your eyes to the screen, which would generate the in game field of view to be "correct" as you suggested in original posts will HAVE to result in realistic sizes.

Having said that, using 2 different screens (a 17inch diameter one, and a 47inch one) will show a specific object with the EXACT same size on BOTH screens if you maintain the same distance with both screens. You'll just have a VERY RESTRICTED field of view on the 17 inch screen.
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  #22  
Old 05-09-2011, 07:49 PM
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raaaid raaaid is offline
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yes but pushing a buttom you would switch from realistic size to wide size keeping the effect of varying fov with screen distance in both cases
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  #23  
Old 05-09-2011, 08:09 PM
Kakashi Kakashi is offline
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yes but pushing a buttom you would switch from realistic size to wide size keeping the effect of varying fov with screen distance in both cases
Well then it seems to me that this specific button would make the whole concept useless now wouldn't it?!
Which brings me back to my first post in this thread:

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He actually make some sense this time.. Still a useless thread though xD!
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  #24  
Old 05-09-2011, 08:28 PM
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you would have the feeling of looking through a virtual window with smalling lens or not
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  #25  
Old 05-09-2011, 10:10 PM
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I must be getting fluent in raaaidalese or something;

What he means is marrying the two ideas - his original changing of the fov, with the 3D window idea - but having his change of fov as a digital, two setting affair controlled by a button, rather than an axis.

When you pressed the button, it would be a little like a zoom out, and as long as the fov is still "connected" to the head tracking position, the impression of depth and viewing "through a window" would remain, though the fov would be much larger so I'm not sure the illusion would still work properly.
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  #26  
Old 05-09-2011, 11:33 PM
Kakashi Kakashi is offline
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yeah something like that I guess. lol xD
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  #27  
Old 05-10-2011, 12:27 PM
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yeah thats what i mean

you would have 3 options:

realistic view: one degree of the screen is one dgree of fov

zoomed view one double than the other

wide view: one half than the other

but making sure 6dof keeps the insync fov so distant objects look really distamt by keeping a constant angular size

this effect would be comparable to looking troughg a window with different lenses

your screen wont be a screen a ny more but a window to whatever worlds

when they implement this ill buy trackir
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