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Performance threads All discussions about CoD performnce |
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#21
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Do you use an SSD in your system? Know you very much doubt a harddisk is to blame for the stutters, but as far as I know textures get loaded an unloaded into the cache as they are needed. So unless you have a very large pagefile and lots of RAM AND CLOD is using it all instead of filling to a max of say 2GB before reusing it it seems to me as the most obvious reason for making the CPU wait.
Just asking because I built a new pc recently with CLOD installed on a Crucial C300 SSD and am experiencing no stutters whatsoever and other people with SSD's seem to experience little to no stutters aswell. Last edited by Warhound; 05-03-2011 at 11:43 AM. |
#22
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If you dont have a fast HDD but do have 6+ Gig of Ram you can just disable your page file altogether. It´s what I did and it works fine.
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#23
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![]() All the best, Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#24
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Thanks Gunny
__________________
Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#25
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Important to say here, many tracks had no or very little stutter. When I play the game - versus test a high load performance track - I don't have a lot of stutter complaints. If you look back at my results - many times the lowest fps in tracks is 14-to-18 with no or minimal stutter. Repeated playbacks and some initial playback - always eventually show it in a random manner. By random I mean - at different spots on the track. Sometimes the stutter occurs when the attacking 110's are viewed from the perspective of the Hurricanes waiting to take off - sometimes it occurs a low load points on the track - it's random. The pauses can also be very short and sometimes as long as 2-3 seconds. This is a problem with execution, which I'm sure will be nailed down soon. When you guys are saying you have found solutions that have no stutter - Do you mean normal execution of the Simulator - or do you mean repeated playback of "The Black Death" track? Two different conditions. Try 7 sequential playbacks of "The Black Death" track without restarting CoD. If you get through that with no Minimum FPS less than 10 fps and I'm pretty sure you have found a solution. I had one or two examples in a week of testing - in which I had 4 or 5 consecutive runs with minimum FPS of 14fps or above. However, the rub is that after both those episodes, when I tried to re-run the next 5 runs with the same settings after restarting CoD - the stutters returned. Thanks Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 05-03-2011 at 12:07 PM. |
#26
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Being essentially ignorant on this kind of thing how does a person go about doing this? I have Win7 64bit and 8gb of RAM.
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#27
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![]() Warning here though, only do this if you have plenty RAM (in your case this shouldnt be a problem at all). This is of course totally reversible should you not like it after all. Right here goes: Go to Control Panel -> System & Security -> System -> Advanced Settings (left side of panel, run as admin) -> Advanced panel -> Go to top tab there and pick definitions -> You will see a tab with three options (Visual Effects, Advanced and one other) -> Pick Advanced -> Virtual Memory -> Change -> Untick the Automatically set the pagefile folder thingy -> Select the No PageFile thingy -> Profit. Sorry for the somewhat vague walkthrough but it should get you there. Regards. |
#28
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S!
I run both SSD and without pagefile. No problems so far. Great testing Gunny. I had no probs with the 3D clocks after I overclocked my card a whopping 5MHz ![]() |
#29
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It's my opinion that the stutters don't come from the HDD (maybe there are exceptions). I've tested the game on a HDD (7200) and on 3 very fast SSD's in a RAID 0 array (which is probably bottlenecked by the controller or bus). It's my experience that it makes totally no difference in stuttering. Thereby I have to say that my stutters are mostly mild.
I agree with TUSA/TX-Gunslinger that it has probably something to do with the code of the game. On the moments that you see a short heavy drop in FPS you see a simultaneous (more or less) drop in CPU utilization. Normally CPU utilization should increase when a game has lots to process. |
#30
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Hi all,
Thanks for testing! BTW, what tool did you use to measure the GPU utilization? Leo "Apollo11" |
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