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Performance threads All discussions about CoD performnce

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  #21  
Old 05-03-2011, 11:05 AM
Warhound Warhound is offline
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Do you use an SSD in your system? Know you very much doubt a harddisk is to blame for the stutters, but as far as I know textures get loaded an unloaded into the cache as they are needed. So unless you have a very large pagefile and lots of RAM AND CLOD is using it all instead of filling to a max of say 2GB before reusing it it seems to me as the most obvious reason for making the CPU wait.

Just asking because I built a new pc recently with CLOD installed on a Crucial C300 SSD and am experiencing no stutters whatsoever and other people with SSD's seem to experience little to no stutters aswell.

Last edited by Warhound; 05-03-2011 at 11:43 AM.
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  #22  
Old 05-03-2011, 11:50 AM
W0ef W0ef is offline
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If you dont have a fast HDD but do have 6+ Gig of Ram you can just disable your page file altogether. It´s what I did and it works fine.
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  #23  
Old 05-03-2011, 11:54 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Quote:
Originally Posted by Federico Aloisi View Post
Just to say hello to an old friend from RoF core beta test

Excellent work Gunny!
Salute Frederico! - hope this finds you well. Some of this testing reminded me of that

All the best,

Gunny
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  #24  
Old 05-03-2011, 11:55 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Quote:
Originally Posted by W0ef View Post
If you dont have a fast HDD but do have 6+ Gig of Ram you can just disable your page file altogether. It´s what I did and it works fine.
I'll try that, if I get more RAM. Right now I'm at 4GB. Thanks. I'm off on work trave for a few days - as soon as I get back.

Thanks

Gunny
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  #25  
Old 05-03-2011, 12:02 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Quote:
Originally Posted by Warhound View Post
Do you use an SSD in your system? Know you very much doubt a harddisk is to blame for the stutters, but as far as I know textures get loaded an unloaded into the cache as they are needed. So unless you have a very large pagefile and lots of RAM AND CLOD is using it all instead of filling to a max of say 2GB before reusing it it seems to me as the most obvious reason for making the CPU wait.

Just asking because I built a new pc recently with CLOD installed on a Crucial C300 SSD and am experiencing no stutters whatsoever and other people with SSD's seem to experience little to no stutters aswell.
No SSD, system disk is 10,000 rpm.

Important to say here, many tracks had no or very little stutter. When I play the game - versus test a high load performance track - I don't have a lot of stutter complaints.

If you look back at my results - many times the lowest fps in tracks is 14-to-18 with no or minimal stutter. Repeated playbacks and some initial playback - always eventually show it in a random manner.

By random I mean - at different spots on the track. Sometimes the stutter occurs when the attacking 110's are viewed from the perspective of the Hurricanes waiting to take off - sometimes it occurs a low load points on the track - it's random.

The pauses can also be very short and sometimes as long as 2-3 seconds. This is a problem with execution, which I'm sure will be nailed down soon.

When you guys are saying you have found solutions that have no stutter - Do you mean normal execution of the Simulator - or do you mean repeated playback of "The Black Death" track? Two different conditions.

Try 7 sequential playbacks of "The Black Death" track without restarting CoD. If you get through that with no Minimum FPS less than 10 fps and I'm pretty sure you have found a solution. I had one or two examples in a week of testing - in which I had 4 or 5 consecutive runs with minimum FPS of 14fps or above. However, the rub is that after both those episodes, when I tried to re-run the next 5 runs with the same settings after restarting CoD - the stutters returned.

Thanks

Gunny
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Last edited by TUSA/TX-Gunslinger; 05-03-2011 at 12:07 PM.
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  #26  
Old 05-03-2011, 12:16 PM
SYN_Flashman SYN_Flashman is offline
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Quote:
Originally Posted by W0ef View Post
If you dont have a fast HDD but do have 6+ Gig of Ram you can just disable your page file altogether. It´s what I did and it works fine.
Being essentially ignorant on this kind of thing how does a person go about doing this? I have Win7 64bit and 8gb of RAM.
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  #27  
Old 05-03-2011, 12:27 PM
W0ef W0ef is offline
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Quote:
Originally Posted by SYN_Flashman View Post
Being essentially ignorant on this kind of thing how does a person go about doing this? I have Win7 64bit and 8gb of RAM.
I have to basically do this out the top of my head since the laptop I am has the language set to Portuguese

Warning here though, only do this if you have plenty RAM (in your case this shouldnt be a problem at all). This is of course totally reversible should you not like it after all.

Right here goes:

Go to Control Panel -> System & Security -> System -> Advanced Settings (left side of panel, run as admin) -> Advanced panel -> Go to top tab there and pick definitions -> You will see a tab with three options (Visual Effects, Advanced and one other) -> Pick Advanced -> Virtual Memory -> Change -> Untick the Automatically set the pagefile folder thingy -> Select the No PageFile thingy -> Profit.

Sorry for the somewhat vague walkthrough but it should get you there.

Regards.
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  #28  
Old 05-03-2011, 02:26 PM
Flanker35M Flanker35M is offline
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S!

I run both SSD and without pagefile. No problems so far. Great testing Gunny. I had no probs with the 3D clocks after I overclocked my card a whopping 5MHz Let's see what the patch will do..
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  #29  
Old 05-03-2011, 02:56 PM
RE77ACTION RE77ACTION is offline
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It's my opinion that the stutters don't come from the HDD (maybe there are exceptions). I've tested the game on a HDD (7200) and on 3 very fast SSD's in a RAID 0 array (which is probably bottlenecked by the controller or bus). It's my experience that it makes totally no difference in stuttering. Thereby I have to say that my stutters are mostly mild.

I agree with TUSA/TX-Gunslinger that it has probably something to do with the code of the game. On the moments that you see a short heavy drop in FPS you see a simultaneous (more or less) drop in CPU utilization. Normally CPU utilization should increase when a game has lots to process.
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  #30  
Old 05-03-2011, 10:38 PM
Apollo11 Apollo11 is offline
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Hi all,

Thanks for testing!

BTW, what tool did you use to measure the GPU utilization?


Leo "Apollo11"
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