Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-18-2011, 02:57 AM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

i have a problem with the AI of the Bf109 since i take off, he dont get in formation, even with maximum Disipline
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
Reply With Quote
  #2  
Old 04-18-2011, 04:00 AM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

If I recall Blenheims were small and reported to have good handling characteristics and be relatively maneuverable (on two engines). Nine midair collisions would be a bit much though...
Reply With Quote
  #3  
Old 04-18-2011, 06:41 AM
Orpheus Orpheus is offline
Approved Member
 
Join Date: Mar 2011
Posts: 235
Default

Can definitely say I've noticed some fairly outrageous flying from the AI as well, very fast spins and dives in large aircraft. Does break the immersion a fair bit.
Reply With Quote
  #4  
Old 04-18-2011, 06:46 AM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Thumbs down

Yepp, AI 109s roll faster than an F16! Totally lame. What's even lamer is that CloD AI's main defensive maneuver is barrel rolls. SO ANNOYING, like in il2...

Also, sometimes the AI "Brakes" in mid air, one moment I'm chasing him at full throttle, and a second later I roar past him. Again, IMPOSSIBLE!
Reply With Quote
  #5  
Old 04-18-2011, 07:07 AM
leadgtr81 leadgtr81 is offline
Approved Member
 
Join Date: Mar 2010
Posts: 17
Default

Totally agreed! I'm not the most competent virtual combat pilot, but it's outrageous the manuevers the AI can perform... and without any apparent loss of energy!

I've encountered the AI slamming on the brakes more than once, which has caused me to either overshoot him like he's standing completely still, or stall in an attempt to bleed off speed quickly. Even 110's embarass me with the same tricks when I'm bearing down on em with a Hurri or Spit.

Just the same as those amazing "air brakes", they also have a rather outrageous boost capability and the AI pilots seem unaffected by lengthy high-G maneuvers.

Seems like everybody's been encountering this since the beta patch.. Also been experiencing visibly damaged (large holes, fluids, flames, etc..) AI aircraft flying as though there are no problems. Very insanely difficult to knock out of the sky after this patch.
Reply With Quote
  #6  
Old 04-18-2011, 08:17 AM
ICDP ICDP is offline
Approved Member
 
Join Date: Oct 2007
Posts: 157
Default

The AI were not that great pre-patch either, they just went from bad to worse. Pre patch I was getting outrun by Blenheims in my Bf110, or Defiants in my 109. I also had a Spitfire outrun, out turn and out fly me even though he had one wheel hangind down and a big hole in his wing.

The only thing that has changed for the AI is that they can do F16 like rolls now.
Reply With Quote
  #7  
Old 04-18-2011, 09:44 AM
damar damar is offline
Approved Member
 
Join Date: Mar 2011
Location: Shanghai,China
Posts: 25
Default

My spitfire full throttle can't catch up to a BF109 which laid down the undercarriage. It's impossible!
Reply With Quote
  #8  
Old 04-17-2011, 09:44 AM
Fall_Pink? Fall_Pink? is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 100
Default

Agree, I see the same. Maybe now after the performance of CoD is much better, other bugs that were hidden will now come to light. Afterall, CoD is now for the first time actually playable and just tried my 1st campaign

I've seen similar AI behavior for bombers. They behave sometimes a bit like ufo's and can change direction quite rapidly. Something they should not be able to when I understand the law of physics.

Another bug seems to be fighters that shoot at none existing targets. Their target is there, but 20 or 30 feet below or above.

Now that CoD performance is acceptable (it will need further optimization I think) for most of us, I see errors that look like synchronization errors that are caused by the game engine. I have sometimes missing sounds, wrong sounds for objects that I'm viewing, fighters that shoot at blank targets.

It's not just AI I think. It's the coordination/orchestration between the different threads that does not run in sync.

Rgs,
FP
__________________
Intel Core i7 2600 @ default clocks
MSI P67A-GD65A Motherboard
Vertex2 SSD
Raid1 1 Tb data disk
8GB DDR3-1600
MSI Geforce 680GTX @ default clocks
Hotas Cougar
X-Fi Music
Reply With Quote
  #9  
Old 04-17-2011, 10:03 AM
Pyrres Pyrres is offline
Approved Member
 
Join Date: May 2010
Location: Finland
Posts: 50
Default

I think parts of the problem is that the AI is now so much more flexible. I mean that AI pilot that is not a good shooter will shoot all over the place, and an AI that is good at piloting might just be able to make those recoverys or crazy moves etc etc. And bombers doing the crazy manouvers is for the most part realistic. Some manouvers that look like high g manouvers might be just a bit over 1g and when you are diving after a target over 700kph it might look like the target is turning extremely rapidly because of the speed difference and the closing speed.

I think on the most part it is realistic and real. I have not been in a war, but if you are about to die, I would think you would do anything to survive. Even if it meant going over your planes limits. Oh and I have not seen those crazy rolls yet, so there might be a bug but I have not seen that yet.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.