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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 03-18-2011, 07:27 AM
Drum_tastic Drum_tastic is offline
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Quote:
Originally Posted by airmalik View Post
Agreed. A bit more effort on the presentation of these screens wouldn't hurt. It's 'only' the menu but I think it sets the expectation for the entire game. The red title is the most jarring to me. This text appears like something hastily added in the screenshot program and not part of the interface. Still, knowing how good the rest of it is going to be, I'm not too concerned.
Come on Guy's surely the game play is more important than what a menu looks like, from my perspective the amount of detail looks staggering. Look at those ammunition options!
The menu presentation while important is nothing compared to the actual flying part of the game and that's where I hope 99% of the effort has gone.
It looks like it is going to be fantastic to me; I can’t wait to fire it up
Well done Oleg
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  #22  
Old 03-18-2011, 09:39 AM
rakinroll rakinroll is offline
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Thanks.
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  #23  
Old 03-18-2011, 09:46 AM
15JG52_Brauer 15JG52_Brauer is offline
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great stuff, but what I think the forum needs most today is some confirmation on what is happening about dates - some of the folks here are acting like Christmas is being cancelled!!! Me. well I don't mind hearing good news or bad news - it's no news that is a problem - so I hope the update will explain the situation with dates - that's not too much to ask 1 week from the originally planned release date is it?
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  #24  
Old 03-18-2011, 06:09 PM
barbalaappa barbalaappa is offline
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The Loadout Screen: Now that was my truly first jaw dropping, sense of wonder inducing moment during the last six years of waiting!

Don't get me wrong, CloDo has been looking very promising for a long while now. But that list of different cartridge types, the convergence settings... Mind... Reeling... = GUN FUN
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  #25  
Old 03-18-2011, 09:08 PM
airmalik airmalik is offline
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Do convergence settings really need to be precise to 4 decimal places?

Anyone know how accurately the convergence could be set on these aircraft?
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  #26  
Old 03-18-2011, 09:35 PM
MadBlaster MadBlaster is offline
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Sometimes a millimeter matters.

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  #27  
Old 03-19-2011, 04:54 AM
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Sokol1 Sokol1 is offline
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Dont forget to assign keys and axis:

http://forum.1cpublishing.eu/showthread.php?t=17383



Sokol1
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  #28  
Old 03-20-2011, 01:20 AM
ktodack ktodack is offline
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Would be cool to have our own face used on our pilot avatar. Could have a seperate edit page to personnalize ourselves as far as height and weight. Photo edit for the face would be from photo's supplied by the gamer--L side, L 3/4 , front, R 3/4, R Side-- editer allows scaling the face to fit the body and position it correctly at the neck. In game software would show the proper face photo based on camera position. I've used this technique to insert myself into comic video's.
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  #29  
Old 03-20-2011, 02:53 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by JG52Krupi View Post
ROFL I'm aware of that I just wondered what the highest selectable number is
I see what you mean now
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