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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 02-24-2011, 03:38 AM
Mage_016 Mage_016 is offline
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I'm in. I'll fly P-51B. The time is pm right?
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  #2  
Old 02-24-2011, 09:41 AM
McQ59 McQ59 is offline
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Thanks a lot Olife

Shame I'm not competent to put up your poster in the intro. Sorry my friend.
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  #3  
Old 02-24-2011, 09:57 AM
MACADEMIC MACADEMIC is offline
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Hi McQ!

It's quite simple, just follow these easy steps:

- mark and copy all this text

http://forum.1cpublishing.eu/attachm...3&d=1298541150

- go to the first post on this thread, click Edit

- place your cursor on the top of the edit window

- click the Insert Image Icon above the editing window; a window will pop up

- paste what you initially copied into that window

- click okay and save and you are done!

Good luck!



MAC
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File Type: jpg 1102240317081252717703429.jpg (144.5 KB, 60 views)

Last edited by MACADEMIC; 02-24-2011 at 10:00 AM.
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  #4  
Old 02-24-2011, 10:25 AM
McQ59 McQ59 is offline
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Thanx MAC
It's a blessing I'm not to old to learn something new... yet.
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  #5  
Old 02-24-2011, 10:36 AM
MACADEMIC MACADEMIC is offline
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Quote:
Originally Posted by McQ59 View Post
Thanx MAC
It's a blessing I'm not to old to learn something new... yet.
Well done McQ!

I love the way our community is working hand in hand to create an even better experience - Olife, your Mission poster is superb.



MAC
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  #6  
Old 02-24-2011, 11:07 AM
olife olife is offline
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Quote:
Originally Posted by McQ59 View Post
Thanks a lot Olife

Shame I'm not competent to put up your poster in the intro. Sorry my friend.
no probs my friend,u know i m in this forum since the game came out and since only 1 month i m able to published in full size!!!if one guy is imcompetent,it is me!!!lol!!and i must say i didn't know the technical of teacher macademic to add in full size,thanks a lot teacher!!!

thanks a lot guys for the kind words about the poster!!!too kind!!
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  #7  
Old 02-28-2011, 01:31 PM
MACADEMIC MACADEMIC is offline
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Default Operation Husky recap

Hi everybody,

I thought the first mission was pointing in the right direction, but still needs refinement. In the second we were a bit divided about which way to go, I must say I'd insist on every mission starting from the chat for the exact number of people who participate. Here's a few suggestions I'd like to make:

1.) Assign team leaders who make strategic and tactical decisions, lead their teams

2.) Every new mission should be preceded by a recon mission so that everyone is familar with all locations he needs to know. This could be even done in realistic fashion by sending a scout plane high above and taking aerials which must suffice for getting familar with enemy locations, at least for the first 'real' mission; would add immersion

3.) Keep the Social group for general mission discussion, and start two new ones to which only the leader and his team have access. Here the leader can discuss and make public his strategy.

4.) Start every mission from chat, without exception. It proves just much too timeconsuming to open a lobby for an estimated number of participants - it will fill up, but not necessarily with people who have the briefings. Start a lobby for the correct number of people. As I said before, there are people who want to play and not spend so much time in the struggle of getting newcomers up to speed - it just doesn't work.

Keep the general mission outline public, make it real accessible to people to join either side beforehand, point people in the direction of the forum, but who shows up without previously registering cannot participate. I'd be real strict about that.

5.) Make it a rule that the text chat is purely reserved for players who are going to play in the next game. By your presence in the text chat you're confirming that. Should you have just finished a mission and don't want to play another, leave. This will make it possible for the host to tailor his next lobby.

6.) Team leaders should create a separated text chat for his members in order to pass orders during a game, in case the radio (mic) doesn't work, and other in team communcations.

7.) Let's stick to the one life rule. Engines don't quit without reason, and landing accidents are usually the result of training deficiencies. Team Leaders should require their staff to be proficient and assign practice dutys before missions. Any team leader should be responsible for who he admits to his team for a specific mission, since he knows what the mission requires and what his people are capable of. If he admits people who kill themselves before they even get close to action, it is his mission that is jeopardized. He should therefore carry that responsiblity.

8.) There's no reason for KIA to hang around in a game, except for the host. KIA should quit the game, and if they want to participate in a follow up game they should remain on stand by in text chat.

9.) In order to keep track of a team's status, every KIA has to report back in text chat and update the remaining team strenghts. Since we're not using a map it's otherwise impossible to know when a team has been reduced to 0. Example: before the mission, the leader announces his team strength: Team A 5/5. If a member of team A gets killed, he quits the game and updates the number in the chat: A4/5 and so on.

10.) If the host gets KIA, he stays in game. In order to make clear that he is not participating, he lowers his gear and retreats to a corner of the map, awaiting the end of the game. A plane that is flying along with a lowered gear must not be engaged. It should be forbidden to use this as a trick, however lowering the gear during a dogfight in order to suddenly drop speed should remain allowed.

Preparation, organisation and discipline will enable us to create and play satisfying and immersive missions in the future. The effort is, in my opinion well worth it. There's so much more this game can be than just the random dogfights - it's up to us to make it happen.

MAC

P.S.: Posting this here since the social group doesn't allow a long post.

Last edited by MACADEMIC; 02-28-2011 at 04:18 PM.
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  #8  
Old 02-28-2011, 01:41 PM
McQ59 McQ59 is offline
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Thank you MAC! I follow you all through the debrief here, and do agree in your evaluation of the mission. I think what you points out here and suggests will help us develop a new dimension to the game as the random DF and TB's seems to be a bit "worn out" at times.

I'm up for hosting a new mission the upcoming saturday night. Same time.

Anyone who has an idea of a new map&mission - or are you cool with the same operation at Sicily?
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  #9  
Old 02-28-2011, 04:09 PM
olife olife is offline
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THANKS McQ for it!!!fun and realistic !!!i like!!.
thanks mac too!!!!
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