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#21
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#22
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#23
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#24
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Agreed.
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#25
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Yes I am stuck on the sam carppy planet as the rest of you. Having an X-Box makes it a bit more tollerable.
So the BOP game has issues but there are other games with bigger issues. Flash Point has numerous bugs but the designers state that they are working to resolve them.... and some of these are major spurious bugs. (Magic Magazine, Invisible Gun, Bullet Proof Bot, Repair Glitch, etc.) Back to BOP and the bugs are becoming well known and familiar with those who play the game. The thing is, where the creator of FP want players to let them know the bugs as they find them, who at 1C is asking for a list of bugs from players?? Furthermore, the inconsistancies between the same aircraft types in PC and MAC IL-2 titles and IL-2 BOP is so different so as to appear that certain aircraft are totally crap in combat when historically they we'ren't smack of someone deliberately sabotaging them via the flight models used in BOP. Many of my friends who play BOP online have mentioned that the game appears to have some aircraft "sabotaged" and I tend to agree. Basically the Fw-190 A5, Fw-190 F8, Fw-190 D9, P-51 B, P-51 D5 and Bf-110 C4 do not fly as they do in other IL-2 games or on other sims I've played over the years. Also they do not fly or perform the same as their real life counterparts. P-51 Builder builds and flys real P-51 Mustangs so his opinon of the inaacurate way the BOP P-51 flies is gospel. Conversely all the other aircraft fly exactly as they did in real life and as still flying examples do. The big question is why were the above listed aircraft sabotaged in BOP, by whom and what was the motive behind this. |
#26
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Theirs now way you can compare identical planes from different console games and expect them to fly the same, it just doesnt work that way, no matter how much we want it to. So the P51/FW190/BF110 are screwed....so what! relax, the patch will fix it. They might not fly the way your note pad says they should, but they will be a damn sight better than what they currently are. Remember mate, its just a game. |
#27
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anyway, I do hope they get the patch out soon. But I'm not worrying about it or freaking. (Not because I only fly Soviet Planes, I do fly the 109s and Spit MkIX, so take that you haters ![]() |
#28
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Nobody has tried to release an online flight sim on console before, and it's hard for them to know what people will like and not like. It's probably better to just start with a basic matchserver and then see what people ask for, then to make something fancier that doesn't get used. I remember when Warhawk was first released, every player was promoted within a day to Air Marshal, and the servers were all global, meaning they all tended to lag. There was no clan or match system for the first year, clans had to use the Gamebattles (cheaterbattles) ladder. But eventually Warhawk became one of the most successful online ps3 games ever. IL-2 online would improve dramatically with just a few adjustments: ) a way for limited ammo to work, like creating a disengage/respawn zone ) if a plane has a certain amount of damage and crashes, a kill should be awarded, either to whoever dealt the most damage, or via a shared-kill point system ) A player should be penalized a kill for every 2 lightly or non-damaged planes they crash or bail out of. ) fix the ammo counts. The Hurricane is already unrealistic in unlimited ammo, but it also can fire a total of 30 seconds in limited ammo. No other plane is close to that. ) make damage matter in arcade. Who's gonna want to move to realistic or simulation mode after all the bad habits they learn in arcade mode? Namely staying in WEP without blowing out their engines; letting their plane get shot to ribbons and not caring, cause it still flies perfectly; and firing constantly cause their ammo never runs out and never causes recoil either. |
#29
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The thing is that sim aircraft modellers do have the exact same reference data to design their versions of aircraft with.
Aircraft speeds are consistant from book to book, website to website, as are ceilings, turning circles, roll and pitch rates, armaments etc. Therefore if aircraft (A) can turn inside aircraft (B) in real life and this is found to be the case in numerous other sims over the decades, why not question that when (B) can turn inside (A) in one particular sim, something is not wrong?? In every WW2 sim I've ever played, the Hurricane II will tunr inside a Spitfire, bith will turn inside a Bf-109 and the Fw-190 will turn inside the all of them except the Hurricane. The Bf-110 will outclimb all but the Fw-190 and the P-51 is damned fast, like a winged sports car, though not as maneuverable as a Spitfiire but bloody close. The Fw-190 out perfoms the Bf-109 and Spitfire IX in all other sims, down the years, and this it did in real life too, otherwise what was the point of its existance?? In relationship to other contemporaries in a sim, an histiorical aircraft can be precisely bracketed so as to relate to other simulated aircraft, in that particular simulation, in the same ratio and proportions relating to its abilities. For instance a Zero should always climb fast, dive slow, have a higher than average roll and pitch rate below 200 MPH and take hits like it was made of Balsa Wood and Tinfoil. All sims have always portrayed the Zero according to this ideal and this is what players expect to experience if they fly a Zero in a sim on anything. The thing is that the screw up with the flight models shouldn't have been in the flight models of the affected aircraft to begin with. Didn't anybody bother to check and verify the errors during beta testing?? A patch for something that shouldn't have happened is akin to bolting the stable door long after the horse has bolted, like several months after the horse has bolted. |
#30
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