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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 10-27-2009, 02:44 AM
dazz1971 dazz1971 is offline
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Originally Posted by Panzergranate View Post
Well I've finally mastered flying the Fw-190 A5 on simulator. (Controls set to 100% and lots of practice to familiarise myself with the foilbles and unstabilty of the bloody thing).

I was involved in a series of X-Box 360 BOP with one side flying P-47s and the other Fw-190s of various grades.

I managed one kill (aimed and blew off a wingtip on a P-47), clipped a tree with a wing whilst chasing another, was shot down twice and watched Wizzard spin out of control in his P-51 B after I scored only 5 hits on the tail / fuselage from 200 yards. I didn't score that one and wasn't able to take aim at him otherwise I would have stuffed it too.

For a 12 player game it was a lot of fun.

As for COD.... after COD 3 it was dumbed down, made easier on story mode, filled with carappy gimmics and aimed at kids. There are still big games on every night on COD 3 with Buell 37 hosting. The common age of the players is over 30 and several women play too.

I think that BOP will still have folks, who are into WW2 aviation, still playing it in 2 years time.

On the lack of players on the PS 3 just reflects on the lack of interest in Sony with looking after their Playstation online gaming system. Nobody oversees or polices it weed out dickheads and assholes, etc.

The X-Box Live, is the direct opposite of this and is both maintains, overseen and policed.... but then again Microsoft has vastly more money to spend than Sony.

All this makes the X-Box 360 vastly more popular than the Playstation 3 so there are more folks found to play against on the X-Box than the Playstation.

X-Box is the modern Sinclair Spectrum here in the UK and X-Box games dominate the shelves of Gamestation and Game franchise shops.

We mustn't forget all those loosers and unfortunates who have a Wii, which is aimed at Kintergarten aged players, Politically Correct households, those who like uninspiring, tedious and lame games, etc.
mate are you even posting on the same planet as the rest of us ???
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  #22  
Old 10-27-2009, 03:00 AM
Soviet Ace Soviet Ace is offline
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Originally Posted by dazz1971 View Post
mate are you even posting on the same planet as the rest of us ???
No way man. We like going off on weird tangents, that go no where for the discussion at hand. lol
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  #23  
Old 10-27-2009, 03:07 AM
ontheborderland ontheborderland is offline
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Originally Posted by Leweegibo View Post
Wouldn't say hours, just never (for me, an Aussie, with an awful gaming time table)
easily tried 20+ times and have played 2 games (in a row) that have been good, sim, and edal86 just knocked me out of the sky every 35.2 seconds!!

Maybe my prob is I refuse to play on arcade as it is frigging awful, and even then I can usually only find 1 game with 1 player in it

maybe being able to join games in play, might pop that in suggest to dev thread
Another Aussie here mate (well, Irish actually, but living in Perth), add me on xbl for some local time matches. (xbl: ontheborderland)
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  #24  
Old 10-27-2009, 03:18 AM
Irishmandkg Irishmandkg is offline
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Originally Posted by Raw Kryptonite View Post
Even if this game were single player only it would have permanent residence at my house. It's still brilliant with no killer bugs.
Agreed.
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  #25  
Old 10-27-2009, 03:20 AM
Panzergranate Panzergranate is offline
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Yes I am stuck on the sam carppy planet as the rest of you. Having an X-Box makes it a bit more tollerable.

So the BOP game has issues but there are other games with bigger issues.

Flash Point has numerous bugs but the designers state that they are working to resolve them.... and some of these are major spurious bugs. (Magic Magazine, Invisible Gun, Bullet Proof Bot, Repair Glitch, etc.)

Back to BOP and the bugs are becoming well known and familiar with those who play the game. The thing is, where the creator of FP want players to let them know the bugs as they find them, who at 1C is asking for a list of bugs from players??

Furthermore, the inconsistancies between the same aircraft types in PC and MAC IL-2 titles and IL-2 BOP is so different so as to appear that certain aircraft are totally crap in combat when historically they we'ren't smack of someone deliberately sabotaging them via the flight models used in BOP.

Many of my friends who play BOP online have mentioned that the game appears to have some aircraft "sabotaged" and I tend to agree.

Basically the Fw-190 A5, Fw-190 F8, Fw-190 D9, P-51 B, P-51 D5 and Bf-110 C4 do not fly as they do in other IL-2 games or on other sims I've played over the years. Also they do not fly or perform the same as their real life counterparts.

P-51 Builder builds and flys real P-51 Mustangs so his opinon of the inaacurate way the BOP P-51 flies is gospel.

Conversely all the other aircraft fly exactly as they did in real life and as still flying examples do.

The big question is why were the above listed aircraft sabotaged in BOP, by whom and what was the motive behind this.
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  #26  
Old 10-27-2009, 03:25 AM
FOZ_1983 FOZ_1983 is offline
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Originally Posted by Panzergranate View Post
Yes I am stuck on the sam carppy planet as the rest of you. Having an X-Box makes it a bit more tollerable.

So the BOP game has issues but there are other games with bigger issues.

Flash Point has numerous bugs but the designers state that they are working to resolve them.... and some of these are major spurious bugs. (Magic Magazine, Invisible Gun, Bullet Proof Bot, Repair Glitch, etc.)

Back to BOP and the bugs are becoming well known and familiar with those who play the game. The thing is, where the creator of FP want players to let them know the bugs as they find them, who at 1C is asking for a list of bugs from players??

Furthermore, the inconsistancies between the same aircraft types in PC and MAC IL-2 titles and IL-2 BOP is so different so as to appear that certain aircraft are totally crap in combat when historically they we'ren't smack of someone deliberately sabotaging them via the flight models used in BOP.

Many of my friends who play BOP online have mentioned that the game appears to have some aircraft "sabotaged" and I tend to agree.

Basically the Fw-190 A5, Fw-190 F8, Fw-190 D9, P-51 B, P-51 D5 and Bf-110 C4 do not fly as they do in other IL-2 games or on other sims I've played over the years. Also they do not fly or perform the same as their real life counterparts.

P-51 Builder builds and flys real P-51 Mustangs so his opinon of the inaacurate way the BOP P-51 flies is gospel.

Conversely all the other aircraft fly exactly as they did in real life and as still flying examples do.

The big question is why were the above listed aircraft sabotaged in BOP, by whom and what was the motive behind this.
Easy space cadet, your a little off here.

Theirs now way you can compare identical planes from different console games and expect them to fly the same, it just doesnt work that way, no matter how much we want it to.

So the P51/FW190/BF110 are screwed....so what! relax, the patch will fix it. They might not fly the way your note pad says they should, but they will be a damn sight better than what they currently are. Remember mate, its just a game.
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  #27  
Old 10-27-2009, 03:38 AM
Soviet Ace Soviet Ace is offline
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Originally Posted by FOZ_1983 View Post
Easy space cadet, your a little off here.

Theirs now way you can compare identical planes from different console games and expect them to fly the same, it just doesnt work that way, no matter how much we want it to.

So the P51/FW190/BF110 are screwed....so what! relax, the patch will fix it. They might not fly the way your note pad says they should, but they will be a damn sight better than what they currently are. Remember mate, its just a game.
LOL

anyway, I do hope they get the patch out soon. But I'm not worrying about it or freaking. (Not because I only fly Soviet Planes, I do fly the 109s and Spit MkIX, so take that you haters ) I don't think the screw up was intentional, but if it was. We can only blame the publishers who rushed the project. So I say for shame, on all the publisher guys/ladies who rushed BOP without consideration.
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  #28  
Old 10-27-2009, 03:51 AM
kozzm0 kozzm0 is offline
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Originally Posted by Shogun_Archer View Post
Well, I just bought the game today, and so far I really like it.

I think you guys need to lighten up a little. It's only been out like what 2 months? It will get patched. In the meantime, if I burn out on waiting for multiplayer games, I'll just play uncharted 2 or something else. Thats why I hve more than one game.

I read that whole thread kind of attacking Anton, and thought it was kind of rude tbh. People need to have a little more patience. Nowadays, everyone wants everything immediately, but sometimes the world doesn't work like that.

Just relax.
I've had Il-2 close to a month now, a little more than half the time since its release, and I agree it's hasty to write it off.

Nobody has tried to release an online flight sim on console before, and it's hard for them to know what people will like and not like. It's probably better to just start with a basic matchserver and then see what people ask for, then to make something fancier that doesn't get used.

I remember when Warhawk was first released, every player was promoted within a day to Air Marshal, and the servers were all global, meaning they all tended to lag. There was no clan or match system for the first year, clans had to use the Gamebattles (cheaterbattles) ladder. But eventually Warhawk became one of the most successful online ps3 games ever.

IL-2 online would improve dramatically with just a few adjustments:

) a way for limited ammo to work, like creating a disengage/respawn zone
) if a plane has a certain amount of damage and crashes, a kill should be awarded, either to whoever dealt the most damage, or via a shared-kill point system
) A player should be penalized a kill for every 2 lightly or non-damaged planes they crash or bail out of.
) fix the ammo counts. The Hurricane is already unrealistic in unlimited ammo, but it also can fire a total of 30 seconds in limited ammo. No other plane is close to that.
) make damage matter in arcade. Who's gonna want to move to realistic or simulation mode after all the bad habits they learn in arcade mode? Namely staying in WEP without blowing out their engines; letting their plane get shot to ribbons and not caring, cause it still flies perfectly; and firing constantly cause their ammo never runs out and never causes recoil either.
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  #29  
Old 10-27-2009, 04:00 AM
Panzergranate Panzergranate is offline
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The thing is that sim aircraft modellers do have the exact same reference data to design their versions of aircraft with.

Aircraft speeds are consistant from book to book, website to website, as are ceilings, turning circles, roll and pitch rates, armaments etc.

Therefore if aircraft (A) can turn inside aircraft (B) in real life and this is found to be the case in numerous other sims over the decades, why not question that when (B) can turn inside (A) in one particular sim, something is not wrong??

In every WW2 sim I've ever played, the Hurricane II will tunr inside a Spitfire, bith will turn inside a Bf-109 and the Fw-190 will turn inside the all of them except the Hurricane. The Bf-110 will outclimb all but the Fw-190 and the P-51 is damned fast, like a winged sports car, though not as maneuverable as a Spitfiire but bloody close.

The Fw-190 out perfoms the Bf-109 and Spitfire IX in all other sims, down the years, and this it did in real life too, otherwise what was the point of its existance??

In relationship to other contemporaries in a sim, an histiorical aircraft can be precisely bracketed so as to relate to other simulated aircraft, in that particular simulation, in the same ratio and proportions relating to its abilities.

For instance a Zero should always climb fast, dive slow, have a higher than average roll and pitch rate below 200 MPH and take hits like it was made of Balsa Wood and Tinfoil.

All sims have always portrayed the Zero according to this ideal and this is what players expect to experience if they fly a Zero in a sim on anything.

The thing is that the screw up with the flight models shouldn't have been in the flight models of the affected aircraft to begin with. Didn't anybody bother to check and verify the errors during beta testing??

A patch for something that shouldn't have happened is akin to bolting the stable door long after the horse has bolted, like several months after the horse has bolted.
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  #30  
Old 10-27-2009, 01:49 PM
LostInSpace LostInSpace is offline
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Originally Posted by dazz1971 View Post
so what has the fact that its only a game got to do with the fact that we are losing a member of our community !!!!

and for that matter what make you someone who has only been a member here for a very short time think you can jump onto this guys thread and BELITTLE him ???

take a look at the ace combat forums that game has been out for a couple of years now and had and still has a great following of members and a very active online community this game has been out what 2 months max and allready ppl are leaving this game behind doesnt that tell you somthing ??
the future as it stands looks bleak for this game something myself and many others are trying hard not to let happen yet you who has hardly joined this community feels that you have the right to belittle and riddicule an active member of this forum, way to change his mind for sure ??

i say if you cant add something positive to the thread then dont bother posting

oh and i can hear the beating of wings prolly coming to beat me down and in a holyer than thou, matter of fact way point out the error of my ways jeez someone make the guy a mod allready
rant over
With all due respect I will post what I want when I want to. I'm sorry if I insulted your friend but I doubt that I will personally be responsible for the downfall of this game. Don't give me so much power it's embarrassing.
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