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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #271  
Old 05-07-2012, 04:48 PM
Luftrofl Luftrofl is offline
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Originally Posted by SiThSpAwN View Post
Oh, mine must be broken then, cuz when I turn it on it locks my FPS at a certain level and doesnt go higher, I will see if I can figure out with my computer....
It prevents you from exceeding 60fps but does nothing for the minimum or for the erratic jumps we are seeing.

FPS bouncing around 25-30% randomly when the images on screen stay the same has to be a bug.

VSync is Irrelevant.
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  #272  
Old 05-07-2012, 04:56 PM
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SiThSpAwN SiThSpAwN is offline
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So it stabilizes your FPS... thanks for confirming that.

Like I said, my computer must be borked, because the FPS jumps are lessened when the FPS are limited to 60. I have less chance of pausing or stutters in this case.

Thanks for all your help.
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  #273  
Old 05-07-2012, 05:01 PM
JG27CaptStubing JG27CaptStubing is offline
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Basically the same as the previous patch. Some improvment in FPS in places but studders are still very present. I lowered my video settings to all medium and some stutter went away. I suspect you guys are still using very large textures and have yet to really optimize.

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  #274  
Old 05-07-2012, 05:07 PM
Luftrofl Luftrofl is offline
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Originally Posted by SiThSpAwN View Post
So it stabilizes your FPS... thanks for confirming that.

Like I said, my computer must be borked, because the FPS jumps are lessened when the FPS are limited to 60. I have less chance of pausing or stutters in this case.

Thanks for all your help.
Except if the max fps doesn't exceed 60 VSync has no effect whatsoever and the large swings are still there. I can set video to very high and still see counter jumping from the 30s to 50s randomly.

VSync only covers up the issue if you are running mostly over 60fps.

You still don't understand how VSync is irrelevant to this issue so I'm not wasting anymore time with you.

If anyone figures out what is causing this random fps jumping please post it.
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  #275  
Old 05-07-2012, 06:12 PM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by SiThSpAwN View Post
So it stabilizes your FPS
No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.
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  #276  
Old 05-07-2012, 06:21 PM
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SiThSpAwN SiThSpAwN is offline
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Originally Posted by CaptainDoggles View Post
No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.

All I was trying to state was that with vsync on I get a smoother experience, for me it does stabilize the FPS as I dont get the big jumps up over 100 FPS, instead the jumps go no higher than 60, therefor it looks smoother to me when those large jumps happen... it was just meant to be a helpful hint that has worked for me, not a re-write on the definition of vsync. I understand that i prevents tearing, yet another reason I have it on...
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  #277  
Old 05-07-2012, 06:21 PM
Kankkis Kankkis is offline
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Originally Posted by CaptainDoggles View Post
No it doesn't.

What it does is prevent "tearing", by limiting your frame rate to the refresh rate of your monitor.

It's like putting a roof above a trampoline. You jump too high and you'll bang your head. If you don't jump high enough the roof doesn't make any difference.
Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway
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  #278  
Old 05-07-2012, 06:26 PM
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JG52Krupi JG52Krupi is offline
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Not actually, with v-sync if you cannot get that 60fps then fps is lowered to 30fps. So if you cannot jump to roof you can only jumf halfway
Hey Kankkis how is the beta alpha patch faring for you?

I get little to no stutters and a near constant 60fps
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #279  
Old 05-07-2012, 06:29 PM
Kankkis Kankkis is offline
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Originally Posted by JG52Krupi View Post
Hey Kankkis how is the beta alpha patch faring for you?

I get little to no stutters and a near constant 60fps
No problem anymore with FPS, not even before alphapatch, but i have new GPU, it's different game after 5970
That memory makes the difference. 5970 is fast card but only 1 gig
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  #280  
Old 05-07-2012, 06:32 PM
senseispcc senseispcc is offline
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Originally Posted by jamesdietz View Post
After a couple of days of fiddling & using,I may go back to what I had before patch ...maybe even do an entirely fresh install.Here are my niggling problems some of which undoubtedly others have had as well:
1.) My onscreen plane customizer no longer works.When I change cammo or markings generally nothing happens,however in flight I do have the "new" plane.
2.) Initially inflight ib cockpit,exterior parts of my plane appear white.Hitting exterior view I have cammo'd plane.Hitting interior view again ,I now look out on cammo'd/marked aircraft.
3.) Lots of wierd things happening in various cockpits , already noted in detail by others in this thread.
4.) No real increase in FPS...at least not enough to deal with the problems this patch seems to have caused.
I do have a serious question : I saved both Stem & 1cSoftclub folders before patch.Would it be better at this stage to simply use these to overlay what I have or do a fresh reinstall...or for that matter simply delete the new patched "Parts" folder & slap in the old one in its place?What for the Official Steam Patch & continue to grumble under my breath...?
(Or should I place this post in technical issues?)
Same for me +1.

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