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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #261  
Old 06-04-2011, 09:13 AM
Tex-Twil Tex-Twil is offline
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thanks I will try tonight.
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  #262  
Old 06-06-2011, 09:31 AM
trumps trumps is offline
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don't know if it is just me but the Syn server is pinging at over 500 atm, usually sits at around 250. all the other servers seem as per normal!

Cheers
Craig
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  #263  
Old 06-06-2011, 09:50 AM
SYN_Jed SYN_Jed is offline
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Restarted it
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  #264  
Old 06-06-2011, 09:55 PM
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Wandalen Wandalen is offline
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Was playing at SYN server yesterday and i was getting alot of lagg when AI planes (flight) spawned ? and when i took off from a blue base i could see 2 formations of planes over channel, but when i got to one of them it disappeared. Headed back to the other formation and it to disappeared my friend got it as well. is it a common problem or bug?
Anyway thanks for a great server, its one of my favorites as wel in ROF
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  #265  
Old 06-06-2011, 10:14 PM
Warhound Warhound is offline
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Had the issue of disappearing formations aswell today, a 12 Blemheim formation was reported over France by our radar, headed that way and eventually spotted em but at a certain distance they just diasspeared..each time they did they would reappear behind my plane a while later. Was an endless goosechase till I just gave up and went for a visit to England
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  #266  
Old 06-07-2011, 07:03 AM
Blackrat Blackrat is offline
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Yep, we think it is a bug rather than a server thing, bloody annoying as hell, if you guys notice any pattern to it ie. only certain flights of AI or from a certain direction or something let us know please.
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  #267  
Old 07-07-2011, 08:57 AM
Ataros Ataros is offline
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Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
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  #268  
Old 07-07-2011, 01:30 PM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Ataros View Post
Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
Bliss is the guy for this sort of info as he resourced the server and knows exactly what it has and how it works, hopefully he will see this message.
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  #269  
Old 07-08-2011, 12:38 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
FWIW i doubt it...the game does not utilize 3 cores properly ..so i doubt anymore will make any difference and considering they get lag on 12 cores when AI spawn just reinforces that...i doubt the dedi software or the OS are breaking up the functions evenly across 12 cores...of course i would like tobe wrong

S!
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  #270  
Old 07-08-2011, 09:00 AM
SYN_Jed SYN_Jed is offline
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For now we have removed ai aircraft spawns from the server to try and get some stability. By removing the spawns we have also removed the sound bug. Once we have this level platform we will introduce and test ai aircraft and scripts. As it stands there are just static ground tgts to bomb like IL2 1946.

Better pings all round and more stability. Just need lots of ppl in it now :/
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