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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-26-2007, 07:46 PM
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mazex mazex is offline
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Quote:
Originally Posted by MaXMhZ
Quote:
Originally Posted by Jutocsa
Quote:
Originally Posted by Vigilant
Mainly because I think of the MS FS series charging $ for every mod
Thanks
Why do you think it would be natural to get someone's 1-3 months work for free ?
Because Oleg,the Dev team and all of the voluntary workers have spoiled this community rotten with all the free "patches" PATCHES?? free Add-on is closer to the truth!

Not that I'm complaining...

Had IL-2 be produced by M$ it certainly would have cost $200+
I think 1-3 months developement per plane is grosly underestimated
It's probably 1 manyear of work or more
So true - it's amazing to get 200+ planes for a lousy 40 euro or something... In a normal m$ sim you get something like 10?

Well Oleg, regarding your comments about a lot not beeing finished - have there been some major setbacks in the development or is it just taking longer than expected? (as all IT projects do ). From the movies included in the 1946 dvd it looked close to beta a year ago (assuming that you where going to reuse the FM from Il2 4.x which was the talk back then). Have you restarted the projekt in some way? For me the IL2 4.x fm is good enough with some extreme envelope tweaking... There is none better out there so just give us some fance updated graphics and additional multiplayer modes and I'm content! Add some AI tweaks and some ground "life" with mechanics etc and you have a winner... No need to do more as there is no competition out there. Save some bells and whistles for the add-ons! Don't be such a perfectionist all the time

/Mazex

/Mazex
  #2  
Old 10-26-2007, 10:02 PM
EAF602_Joe90 EAF602_Joe90 is offline
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The IL2 movie making community has been holding out in anticipation for all the promising features to be available in BoB:SoW because it looks so much better than IL2, especially for ground objects.

There haven't been a lot of great movies made recently, though two made in the last year did make an impact at the Machinima Festival Europe 2007 and these can be downloaded from www.flightsimmachinima.com as well as other great movies.

There are a couple of features we would love to see in BoB:SoW that would make it easier to make movies. Will these be considered:

* A free camera on playback (i.e. not a static camera fixed to one point, but one that can be moved freely around anywhere in the mission)

* The ability to rewind a track

There are loads of other requests the movie makers would love to see, but I don't want to hit Oleg with too many questions OK, maybe one more

* Will there be any Movie Making competitions for BoB:SoW? There has been an incredible increase in interest all over the Internet for movies made with game engines (a.k.a Machinima)!
  #3  
Old 10-27-2007, 12:03 AM
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Quote:
Originally Posted by Oleg Maddox
Quote:
Originally Posted by Evgeny
6)What about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?
I don't discuss technology terms. Many things already is, many will be.
Shaders we use very much in Il-2
Forests... right? I always found it a genious find to make large forests without having much of any polygon's to worry about
  #4  
Old 10-27-2007, 02:50 AM
Jagdwaffe Jagdwaffe is offline
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So the BoB map will be from the North of London to Paris? From Brussels to Cherbourg?
  #5  
Old 10-27-2007, 03:56 AM
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Are we able to choose exactly what type of ammunition we want for our ammunition belts? What I mean is can we choose the types of bullets that we want. If we want to load Gun 1 with all HE and Gun 2 with all Tracer, or no Tracer and Gun 3 with 4 AP and 1 Tracer, or 2 AP and 3 Tracer etc. If we could custom load each ammo belt, this would really open up a lot of possibilities for the virtual pilot.
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  #6  
Old 10-27-2007, 04:59 PM
Sita Sita is offline
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Здраствуйте Уважаемый Олег!!! ...
У меня очень много вопросов... но постараюсь быть кратким и ограничусь всего парой вопросов....
Из ваших последних ответов стало известно что Жизнь на аэродроме будет более насыщена... я имею в виду и появление самолётов не на полосе и строем, а респуан на стоянках/в ангарах...
так же ходят слухи что и люди будут присутствовать на аэродроме... механики/заправщики... в общем наземный персонал из БАО ...
вот в связи с оживлением жизни на аэродроме у меня возник вопрос... а будут ли Красные и Зелёные Ракеты... разрешающие Взлёт и запрещающие посадку?... очень часто бывает что возвращаясь после суицидальной миссии скажем на иле... заходиш на посадку и уже по, до автоматизма отработанной схеме, производиш заход...
и вот вроде уже сейчас должен коснуться земли... ан нет... оказалось шасси из за повреждений не вышло.... и тут удар.. винт в спираль... и т.д. ... А если бы в этот момент взметнулась бы красная ракета, предупреждащая о не выходе шасси.. то тут же газ в пол..и уход на следующий круг... я понимаю что если с зелёной ракетой на старт разобраться достаточно просто... то с Красными ракетами будет сложнее... так же как и с Сигнальщиками на Авианосцах...
И отсюда же вытекающий вопрос... в некоторых Авиасимах есть Авиадиспетчеры... если не ощибаюсь в серии MSFS они есть... т.е. изображено рабочее место Диспетчера... и он руководит полётами...
ведь в SoW это тоже бы очень даже применимо... а в Онлайне тем более... скажем Изображена наблюдательная вышка... в смысле камера на распологаеться на этой вышке... а у человека который там находиться, имееться бинокль... и как раз та возможность... при нажати кнопки в воздух поднимаються красные или зелёные ракеты... т.е. можно руководить взлётом/посадкой...
для Онлайна это особенно актуально, иногда бывает жуткая неразбнриха при взлёте и курьёзы при посадке...
например Вирпила которого сбили, могло бы запихивать на эту вышку..а не выкидывать с сервера... хотя занятие почётное на мой взгляд и в качестве наказания не пошло бы... а если скажем ещё к этому прикрутить возможность включения и выключения освещения посадочной полосы и освещения на аэродроме...
рас уж Возможно будут управляемые зенитки... то почему бы не быть такому?... могу поспорить вы и ваша команда сами о таком думали...

( извините что я на Родном языке написал... )
  #7  
Old 10-27-2007, 05:14 PM
Tvrdi
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Oleg, will you improve how overheating is modeled in BOB?
  #8  
Old 10-27-2007, 06:12 PM
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Can we have more realistic vision effect for high G (loose peripheral vision)?
  #9  
Old 10-27-2007, 09:27 PM
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When is BOB going to be released (approximately)?

Thanks

S!ap
  #10  
Old 10-28-2007, 01:13 AM
Monterey Monterey is offline
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Quote:
Evgeny wrote:
10)Awhile back there was some talk about a trainer aircraft for Bob.....my question is if this is true, would it also be possible to take the co-pilot seat in any of the games bomber's during on-line play......the co-pilot could do trim, or take over if the pilot is killed


True. What will be in online modes in terms of this question I will not tell till final. Its a big secret at the moment.
Trainers.....?

how about...

T-34
Chinese CJ-6
Yak-52


And I'd really like to see a Waco YMF. Love that plane...
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