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#251
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I seem to remember an exciting scenario that Feathered_IV once painted for us. It involved a recon flight that was radioing a position for a big gun to take out. I'm a bit surprised on his feelings of ground unit possibilities here.
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#252
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Battle Of France!! For some reason the most popular server online never has one going. Spit VS 109s does and I don't see why all of you chuckle heads don't migrate once and a while!!! Last edited by Richie; 02-24-2012 at 11:43 PM. |
#253
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good job! 2 more weeks for sure
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#254
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Again it sounds all amazing and fantastic, but before shooting for the stars then need to take the training wheels off the pushbike.
Get CLOD fixed and i will be as happy anyone around here with what ever they add in. Somebody said something about WOT, i checked the numbers and they had 77,000 people playing at 7pm, and that was just the euro server. So add in the Russian and US servers and it prob topped around 200,000 people playing WOT tonight...just sayin.
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#255
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Very nice but you guys are losing the real focus. CloD is a flight sim and most of the features are not terminated. FM/DM is not good many things in ACs has no reason of being. Radiator closed/open makes any difference, hand pump is not usefull for nothing etc..
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#256
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Those are some impressive numbers! had no idea.
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#257
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Good game no, fun for a bit... but just a big cash cow for the developers.
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#258
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Now imagine that only 1/100th of those tankers in there are looking for a tank sim that is a little more realistic.. As in having a real internal (cockpit) pov and gunsites to boot.. So many targets.. So many flight sim development dollars for sequals!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 02-25-2012 at 12:20 AM. |
#259
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in the last 5 or 7 yrs extensive discussion took place in the main il2 forums, and between oleg and his supporters on what main elements the sim should expand into for broader gameplay in the next series, and integrated battlefield management is one of these (this will NOT include 1e person shooter role or infantry, but would include some limited vehicle and some ship control (other new elements wil be, 24/7 dynamic campaighn server, extensive ground AI routines of both civilian and military elements (oleg even showed london busses running on a timetable on preset circuits for ex), and several others large parts of these elements have already been built into the sim in previous yrs and now some of these new elements need (relatively) little time to bring to completion, and work on them IS NOT DONE BY THE SAME PEOPLE that work on recoding the new gfx engine or are fixing flight models. so why complain at great new features being added ? BoM being a land based conflict with extensive ground elements (rather then BoB being mainly aerial) is the logical next project to start adding them in, hence they are now broadening the content and will hopefullly attract a new fanbase rom the tank sim crowd. oleg always stipulated the SoW/il2 series would remain a flightsim primarely and that will be its main focus and orientation, the other elements will just complement it (and wont be modeled to the same degree of detail) rejoice, for its all good !!
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#260
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sorry, but i think that who talked about a "tank sim" is wrong: we are all sim fans and think if we drive or fly something it MUST be realistic, otherwise is boring.. 90% people out this forum doesn`t think so and enjoys arcades with consoles. So what about an iperrealistic flight sim completed by a dynamic, arcadish gameplay that makes great possibilities of fun for simmers and gamers at the same time? No one is moving by sim accuracy to arcade style game.. Just blending two things that can walks toghether in a great picture where you will be able to get airborne with full starting procedures and somone will be able to shot you down controlling his AAA whit his joypad.. More players=more money=more great sims. Good luck guys and keep up your great work!
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