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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #251  
Old 02-24-2012, 11:36 PM
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I seem to remember an exciting scenario that Feathered_IV once painted for us. It involved a recon flight that was radioing a position for a big gun to take out. I'm a bit surprised on his feelings of ground unit possibilities here.
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  #252  
Old 02-24-2012, 11:40 PM
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Quote:
Originally Posted by Chivas View Post
This feature probably won't be seen for some time, but it doesn't really matter when its released as even the COD map has areas on the map that had some considerable land battles. I'm sure after the SDK is released and people have modeled a number of ships, the developers and modders have added further aircraft, etc etc, someone will build a very complex land, sea, and air campaign set somewhere around Normandy maybe in June of 1944.

Battle Of France!!

For some reason the most popular server online never has one going. Spit VS 109s does and I don't see why all of you chuckle heads don't migrate once and a while!!!

Last edited by Richie; 02-24-2012 at 11:43 PM.
  #253  
Old 02-24-2012, 11:43 PM
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good job! 2 more weeks for sure
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  #254  
Old 02-24-2012, 11:44 PM
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Again it sounds all amazing and fantastic, but before shooting for the stars then need to take the training wheels off the pushbike.

Get CLOD fixed and i will be as happy anyone around here with what ever they add in.

Somebody said something about WOT, i checked the numbers and they had 77,000 people playing at 7pm, and that was just the euro server.
So add in the Russian and US servers and it prob topped around 200,000 people playing WOT tonight...just sayin.
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  #255  
Old 02-24-2012, 11:52 PM
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Very nice but you guys are losing the real focus. CloD is a flight sim and most of the features are not terminated. FM/DM is not good many things in ACs has no reason of being. Radiator closed/open makes any difference, hand pump is not usefull for nothing etc.. .. I payed for this game and want it fully usefull as a flight SIM. It was intended as a flight sim. Ok after you develop the ACs well no problem in adding new things. To me you just released to capitalize over an unfinished thing...
  #256  
Old 02-24-2012, 11:53 PM
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Originally Posted by furbs View Post
Again it sounds all amazing and fantastic, but before shooting for the stars then need to take the training wheels off the pushbike.

Get CLOD fixed and i will be as happy anyone around here with what ever they add in.

Somebody said something about WOT, i checked the numbers and they had 77,000 people playing at 7pm, and that was just the euro server.
So add in the Russian and US servers and it prob topped around 200,000 people playing WOT tonight...just sayin.

Those are some impressive numbers! had no idea.
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  #257  
Old 02-25-2012, 12:14 AM
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Quote:
Originally Posted by furbs View Post
Somebody said something about WOT, i checked the numbers and they had 77,000 people playing at 7pm, and that was just the euro server.
So add in the Russian and US servers and it prob topped around 200,000 people playing WOT tonight...just sayin.
Yeah 200,000 idiots, sucked into playing a game for free and then paying for it every time they decide to play once past a certain level.... I luckily realized this when I got to a certain stage and realized JUST how much money would be required to continue playing....

Good game no, fun for a bit... but just a big cash cow for the developers.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #258  
Old 02-25-2012, 12:18 AM
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Quote:
Originally Posted by SlipBall View Post
Those are some impressive numbers! had no idea.
Now imagine that only 1/100th of those tankers in there are looking for a tank sim that is a little more realistic.. As in having a real internal (cockpit) pov and gunsites to boot.. So many targets.. So many flight sim development dollars for sequals!
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Last edited by ACE-OF-ACES; 02-25-2012 at 12:20 AM.
  #259  
Old 02-25-2012, 12:19 AM
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Originally Posted by speculum jockey View Post
Love how when someone suggest that they work on alternate MP modes or more content people scream that they want more aircraft, and the devs should only focus on the Flight model and patching the graphics engine.

But show a video about something totally unrelated to flying or the patch and people fall over themselves to give the first "+1" or "thanks devs".
there is no need for snide remarks directed at those that welcome seeing these new elements

in the last 5 or 7 yrs extensive discussion took place in the main il2 forums, and between oleg and his supporters on what main elements the sim should expand into for broader gameplay in the next series, and integrated battlefield management is one of these (this will NOT include 1e person shooter role or infantry, but would include some limited vehicle and some ship control (other new elements wil be, 24/7 dynamic campaighn server, extensive ground AI routines of both civilian and military elements (oleg even showed london busses running on a timetable on preset circuits for ex), and several others

large parts of these elements have already been built into the sim in previous yrs and now some of these new elements need (relatively) little time to bring to completion, and work on them IS NOT DONE BY THE SAME PEOPLE that work on recoding the new gfx engine or are fixing flight models.

so why complain at great new features being added ? BoM being a land based conflict with extensive ground elements (rather then BoB being mainly aerial) is the logical next project to start adding them in, hence they are now broadening the content and will hopefullly attract a new fanbase rom the tank sim crowd. oleg always stipulated the SoW/il2 series would remain a flightsim primarely and that will be its main focus and orientation, the other elements will just complement it (and wont be modeled to the same degree of detail)

rejoice, for its all good !!
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  #260  
Old 02-25-2012, 12:32 AM
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sorry, but i think that who talked about a "tank sim" is wrong: we are all sim fans and think if we drive or fly something it MUST be realistic, otherwise is boring.. 90% people out this forum doesn`t think so and enjoys arcades with consoles. So what about an iperrealistic flight sim completed by a dynamic, arcadish gameplay that makes great possibilities of fun for simmers and gamers at the same time? No one is moving by sim accuracy to arcade style game.. Just blending two things that can walks toghether in a great picture where you will be able to get airborne with full starting procedures and somone will be able to shot you down controlling his AAA whit his joypad.. More players=more money=more great sims. Good luck guys and keep up your great work!
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