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#251
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Wrong again, maybe you should take the time to review Oleg's postings before spouting rubbish. Oh wait, you couldn't even be bothered to read what he said about the bonus video this week let alone anything he's said in the past so I guess that's not going to happen.
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#252
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Tree's point is, simply, that he feels it isn't up to 2010 standards. Ideally, Oleg would reply to this and say whether they are still working on it or not. Read between the lines, it isn't hard.
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#253
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#254
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Hahahahahahhaha! This from somebody who can't even read what Oleg actually posts? LMAO!
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#255
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Well...im also dissapointed "so far" with the landscape that we have seen. im hoping it will be much better by the time i get to play the game myself.
Like ive said before...we dont know what settings or setup Oleg is running to take screenshots, so its hard to judge the final look of the landscape. Everything else Oleg has shown, from aircraft, ground units, clouds, damage model and crew has been fantastic and will set a new standard for flight sim. The stuff he hasnt shown like, flight model, sound and others stuff im sure will also be great. Taking all that into account, for me thats why im dissapointed "so far" with the landscape. Last edited by furbs; 10-02-2010 at 11:15 AM. |
#256
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The reality was always going to have a hard time matching the dream we've all built up about this. It's inevitable given just how sky-high the expectations were. In our dreams it really was perfect. A few months back people were resisting the idea that when they bailed out over England they wouldn't be able to interact in a completely life-like way with a fully realised miniature 1940s world - with cars, buses, cows in the fields, people walking around, etc as they made it back to their airfield on foot or swam the Channel. Now Oleg did mention buses and traffic on the roads, also animals - but not in the way that some people latched onto it. In truth, the landscape isn't scaling the heights that I'd hoped for (dreamt of...?) yet either, but unlike some others I don't think it's that far off. A little tweaking of colours / lighting to get away from the pastel effect - some of the 'polishing' that Oleg referred to, and some higher quality settings, AA, etc. Last edited by kendo65; 10-02-2010 at 11:16 AM. |
#257
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This thread needs cleaning up.
Oleg 99% are grateful for your time and hard work giving us an update on Friday's. 1% are never going to be grateful or appreciative of your unique approach as a developer. Keep smiling ![]() |
#258
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#259
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I have always been grateful of Oleg's work; if I wasn't, I wouldn't send him dozens of research pages that he asked me to send him. What have you done to help him? Nothing. Thankyou. My original post. What is ungrateful about this: Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend Just my honest opinion from looking at the shots. No-one can tell me otherwise what I will think, or indeed try to put words in my mouth. Oleg has not said much on the clouds, other than the fact it won't be a cloud sim. I agree with him here, but I think they could be refined. I posted a quote about this type of clouds. If you take my humble question, and try and twist it and laugh at me, then I will always reply to you. Can't we just enjoy the updates in our own way? I'd rather write a few lines on aspects that I feel need a bit of work compared to essays of praise (which I could easily write BTW). Last edited by philip.ed; 10-02-2010 at 11:42 AM. |
#260
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Nearmiss,
I suggest to limit these threads to 10 pages. IMHO 90% of posts beyond page 10 aren't worth reading, or are simply private quarrels between the usual people, repeating again and again the same 3 concepts and polluting any interesting debate. Cheers, Insuber |
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