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#241
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#242
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I saw one bug with 109 online on ATAG server and I dont know is it a bug in game or bug in mission settings with new patch, but 109s start with elevator trim on -2 I think
and you have to adjust trim for takeoff. Edit: it was same on old mission and on nice new Dunkirk mission ) Last edited by vranac; 10-14-2012 at 09:34 AM. |
#243
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Auto prop pitch does not work properly during startup on the E-4. You have to switch it back to manual, fiddle with direct pitch control and switch it back then to auto to make it work. Otherwise it keeps, for some reason, a very low RPM.
All 109E overheat too fast now. It's impossible to maintain proper coolant temperatures with the radiator flaps 1/4 open, even though flight tests note that with that setting a constant + 90 Celsius can be maintained.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org ![]() |
#244
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Also, hurricane 100 octane (6 min 25 to 17,000) now out climbs spit 100 octane and they both have same top speed at 17,000 feet (320mph TAS), spit is very slow. So Hurricane is now nice and quite accurate to real life specs in climb and speed but spitfire is slow. Last edited by trademe900; 10-14-2012 at 02:36 AM. |
#245
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No bug thread so I'll post here.
Collision detection/damage can be ropey still. Very good sometimes. Not so good other times. Totally trolled a Heinkel with my Spit... Good work generally though. Game plays a lot better these days. Last edited by Das Attorney; 10-14-2012 at 03:44 AM. |
#246
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Further increase in stuttering over last patch. Game is now entirely unplayable.
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#247
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You killed one of my children with a katana, did you not realise this ??? ok, the Spit should have some serious damage to that wing and be in a spin .. but I don't think it would lose the wing! .
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#248
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![]() ![]() EDIT: The first example was something I thought was pretty good collision detection, but yes, it did feel a little too clean. The second was just WTF. Must be those steel skinned spits built at the Delorean Factory. ![]() Last edited by Das Attorney; 10-14-2012 at 03:59 AM. |
#249
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When you start up the Blenheim it starts to move forward immediately when at idle.
When landing, fine pitch, flaps down, wheels down, the engine will not slow down enough to get down to proper approach speed. The speed is above 100 mph. and requires the hard use of brakes to get it to slow down on the runway. I believe both circumstances are because the idle speed is too high. |
#250
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I get this also in the Spit 1A 87 Octane. "Reducing Boost to +5 and it smooths out. It also smooths out if I maintain +6Lbs boost but reduce RPM to 2600. Either way this shouldn't be happening.) |
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