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#1
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there needs to be a penalty for crashing during multiplayer, or at least points awarded for the last person to score hits before the person crashed. Too many times ive had a guy lined up perfectly, and he decides to dive into the ground or water. He isn't penalized, and i wind up with nothing.
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#2
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#3
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Awesome game Anton & Co. Most of what I have to suggest would probably have to be in a sequel, but here goes.
1. Some naval missions. For example, I'd love to see this game's treatment of the Swordfish mission to sink the Bismark, and a convoy escort mission in a bomber would be cool too. 2.Pacific theater and North Africa. 3. A new online mode, Airlift. Players would be tasked flying a transport plane to a friendly airfield and have to land. Both sides would be doing this, and could also be trying to shoot each other down at the same time. It would be a neat way to fly a C-47 or Ju-52. Thanks for listening. |
#4
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Many a time i've been hard on the tail of an enemy in a dogfight, and often using the target camera, i've been too target fixated and flown into the ground whilst trying to follow my target. So this means i'll get penalised because I wasn't looking where I was going, but I get the same penalty as someone doing it to avoid being killed? |
#5
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Could you guys put in a patch where you could land and re-arm/re-fuel at the airfields?
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#6
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![]() ![]() ![]() Last edited by DannyBooze; 09-26-2009 at 07:26 AM. |
#7
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Dear Devs,
Already covered, but just to reinforce this NEEDS for a future update ![]() 1- Decrease the Deadzone of Joysticks (or maybe can you make it adjustable??). Now, it is quite unplayable unless decreasing the sensitivity... 2- Create 8 "sight directions" instead of 4, controlable with the hat (with the Thrustmaster Flightstick X). Or maybe a panoramic or rotating seeing mode controlable with the hat with a reset button. Thank you for your work!! |
#8
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Air start should not have been in this game as only option. Even the dumbest console player can get a plane off the ground in arcade setting. The ability to re-arm should added after ground starts are added first or both if possible. |
#9
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No idea if it's been mentioned.
The P-51'B' in this game is actually a P-51 (with no variant abbreviation; i.e. Not P-51A, just P-51) which is a Mustang Mk.Ia (RAF equivalent)with 4x 20mm cannon. These were requested by the Brits. The plane had an Allison V-1710 engine equipped with a 3-blade prop, noted by the intake on top the engine cowling. The P-51B's were much different: Merlin-powered, inlet at the bottom of the cowling, 4x 0.50 cals, deeper oil/rad cooling intake. This was the Mustang Mk.III, and is actually considered the best of Mustangs in terms of performance. P-51/Mustang Mk.Ia/NA-73X ![]() P-51B(C)/Mustang Mk.III ![]() Strange this mistake could be made since the P-51B/Mustang Mk.III was in IL-2 1946 and was favored by many a Mustang pilot. Everything looks great other than that. |
#10
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Nice Post SgtPappy. I really hope the devs are reading this and can change it in time for the patch. Its such a stupid mistake. Myself and others have mentioned this a few times before, http://forum.1cpublishing.eu/showpos...&postcount=526
http://forum.1cpublishing.eu/showthr...ght=developers It could be changed to just P-51 but that would still really be wrong. Its an RAF plane so can only be called a Mustang IA. You would never see an RAF Harrier GR.3 be called an AV8-A for example.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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