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#221
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Yip I have it too. Only offline though. They're doin a ripper of a job. Gettin a railroad to float that far is bleedin hard mate. No wonder the poms and us won the war. |
#222
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JU88 bay doors auto close
The bomb bay doors close automatically after weapons release. http://www.il2bugtracker.com/issues/381 |
#223
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I'm experiencing a "blind distance" where objects suddenly become invisible.
I used to have a lot troubles with my SA and then I read a post saying that lowering resolution and changing VisibilityDistance=5 would help, I did so, and it did work, targets in distance look much bigger. But when I'm approaching targets, they suddenly disappear and come out of no where when I get closer (often on my 6, LOL). I'm now at 1280*800, with following conf RandSeed = 0 TexQual=1 TexFlags.PolygonStipple=0 Shadows=0 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=0 LandDetails=0 Sky=3 Forest=-1 VisibilityDistance=5 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=4 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.SSAO=1 TexFlags.VSync=1 TexFlags.FastTransparency=1 E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit |
#224
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Radio comms are still not working. Impossible to coordinate combat situation with your flight squadron.
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#225
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Just flew ATAG. Always have a ball, although sometimes I want to throw a tantie, like tonight when a 109 crashed into me. He couldn't get a bead on me so I think that was the only way for him to take me down. Anyway, I digress, I wanted to say that a couple of times, I swear a 109 disappeared in front of me. A couple dove towards the ground and suddenly they vanish. I know people have had this before but I haven't. The 109 smashing into me didn't vanish... I wish that bugger did though.
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#226
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Launcher.exe crashes at stopping single mission and/or at leaving programm.
Needs to be fixed... |
#227
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Hey guys. Back from 3 Months holyday
![]() I was deeply disapointed when starting cod with new patch yesterday. Stutering like never before ![]() I searched a litle bit in the forum and found the solution with microsoft .NET Framework 4 and directx, which made me happy again ![]() But ive got a bug, or at least i think its one, when diving. The cool sound when fast diving is not here anymore ![]() Does anybody share this problem? Solution? Cheers ![]() |
#228
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S!
The diving sound was adjusted so it is not on/off anymore like before. |
#229
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The High speed sound is now progressive ..... much better imo.
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#230
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@dreamofire: 5th line from the bottom: MeshShowLod=0
Try changing the "0" to "1" ie. MeshShowLod=1 This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back. Good luck.
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