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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #221  
Old 07-07-2012, 09:30 AM
banned banned is offline
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Quote:
Originally Posted by RickRuski View Post
Here is a screen shot from QMB (Bomber Intercept Hawkindge) don't know when this started to appear but it is there now, twin rail tracks England to France. No it's not the 'Chunnel" this is on the surface, see if anyone else has this.

Yip I have it too. Only offline though. They're doin a ripper of a job. Gettin a railroad to float that far is bleedin hard mate. No wonder the poms and us won the war.
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  #222  
Old 07-07-2012, 12:11 PM
JG11Raven JG11Raven is offline
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Posts: 7
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JU88 bay doors auto close

The bomb bay doors close automatically after weapons release.


http://www.il2bugtracker.com/issues/381
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  #223  
Old 07-08-2012, 01:52 AM
dreamofire dreamofire is offline
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Posts: 23
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I'm experiencing a "blind distance" where objects suddenly become invisible.

I used to have a lot troubles with my SA and then I read a post saying that lowering resolution and changing VisibilityDistance=5 would help, I did so, and it did work, targets in distance look much bigger.

But when I'm approaching targets, they suddenly disappear and come out of no where when I get closer (often on my 6, LOL).

I'm now at 1280*800, with following conf
RandSeed = 0
TexQual=1
TexFlags.PolygonStipple=0
Shadows=0
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=0
LandDetails=0
Sky=3
Forest=-1
VisibilityDistance=5
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=-1
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=-1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=4
MeshStatics=0
MeshStaticsDetail=0
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0
TexFlags.SSAO=1
TexFlags.VSync=1
TexFlags.FastTransparency=1

E5462@2.8GHz, 4G DDR2, GTX460se, Win7 64bit
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  #224  
Old 07-08-2012, 11:06 AM
RVG RVG is offline
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Join Date: May 2012
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Radio comms are still not working. Impossible to coordinate combat situation with your flight squadron.
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  #225  
Old 07-08-2012, 12:28 PM
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Just flew ATAG. Always have a ball, although sometimes I want to throw a tantie, like tonight when a 109 crashed into me. He couldn't get a bead on me so I think that was the only way for him to take me down. Anyway, I digress, I wanted to say that a couple of times, I swear a 109 disappeared in front of me. A couple dove towards the ground and suddenly they vanish. I know people have had this before but I haven't. The 109 smashing into me didn't vanish... I wish that bugger did though.
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  #226  
Old 07-09-2012, 09:21 AM
Terrorvogel Terrorvogel is offline
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Launcher.exe crashes at stopping single mission and/or at leaving programm.
Needs to be fixed...
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  #227  
Old 07-09-2012, 11:14 AM
Daliaraptor Daliaraptor is offline
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Posts: 26
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Hey guys. Back from 3 Months holyday
I was deeply disapointed when starting cod with new patch yesterday.
Stutering like never before
I searched a litle bit in the forum and found the solution
with microsoft .NET Framework 4 and directx,
which made me happy again
But ive got a bug, or at least i think its one, when diving.
The cool sound when fast diving is not here anymore
Does anybody share this problem? Solution?
Cheers
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  #228  
Old 07-09-2012, 11:42 AM
Flanker35M Flanker35M is offline
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Location: Finland
Posts: 1,806
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S!

The diving sound was adjusted so it is not on/off anymore like before.
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  #229  
Old 07-09-2012, 10:54 PM
IvanK IvanK is offline
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Location: Australia
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The High speed sound is now progressive ..... much better imo.
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  #230  
Old 07-09-2012, 11:11 PM
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ATAG_Snapper ATAG_Snapper is offline
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@dreamofire: 5th line from the bottom: MeshShowLod=0

Try changing the "0" to "1" ie. MeshShowLod=1

This reduces/eliminates the disappearing act as the pixel transitions to a LOD rendering. However, you may find you will be paying a price in frame rate reduction and may wish to change back.

Good luck.
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