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#221
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now with this being developed...what are the chances that the DEVS will make this in to some type of MMO type game hosting servers (thus making it a pay to play MMO) I for one would welcome this...(though i would feel bad for ww2OL )
#1 the user base will increase, and game play would also change having human tanks to bomb and human artillery and AA to evade aught to change the game in many ways... #2 hopefully it will gain enough traction so the devs can have more money to devote to making the game better... #3 this seems to be the direction that Military sims or Online War games are going which is combined forces like ww2ol...its nice to know they were not asleep at the wheel when it comes to this.... ANYWAYS my point or question is...will the devs develop this further to a MMO type game or environment...maybe you can buy the game and its like it is today with single player and multilayer, but to access these continuous persistent war server would require a monthly fee, obviously having this capability for free for all to use would be best for the user in a short sighted kind of way...but in the long run this may be best for the community and the devs as well... |
#222
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Excellent update B6.
Can anyone decipher this into layman terms? Is this referring to modeling of slips? |
#223
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![]() If I understood Lu' correctly, the project CLOD as an geographical and historical one is done - they moved on. The said they will fine-tune the engine, and the result will be available for the clod owners as patch (as well). You can be sure additional planes and decoration (like the "H.M.S. Ridiculous", lol) will eventually find their way into the game series, included in the sequels to come - but not as patch for bob. Quote:
The community dislikes our ships. Hm. Obviously we suck at it - let's move on and focus on something we're better at. ![]() Sure, you could just try to improve, but i think ships are a rather expensive adventure. Last edited by swiss; 02-18-2012 at 03:35 AM. |
#224
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#225
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Speed of the air across the wing and the effect it has Last edited by Richie; 02-18-2012 at 04:51 AM. |
#226
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Great news, seems like a major patch is to be expected, hopefully by next Friday and available on Steam.
![]() I think the ground playable vehicles for the moment should be considered as just an additional feature of another additional feature (having nice targets). If I read B6's post correctly, we can expect whole range of flight particular problems to be solved. I think he didn't (and I hope) put enough emphasis on this in his post. I think the new shiny bits (ground playable vehicles) got the most attention since its something new and "exciting", which as a result distracted many people from the relevance of the upcoming (hopefully) patch. Also, might I suggest to rather release the patch as soon as the decal issues have been resolved and not wait till all the issues with ground drivable problems or flight models have been sorted? It has been a rather long wait between patches... |
#227
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Great update, stunning!
But...I sadly consider the fact that after 1 year after the release we don't have a dynamic weather engine in CloD ( not even a static one), BoM seems not different. Cheers |
#228
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Thanks for the update B6! One step at a time...
![]() Once again, the most important thing is to fix the core engine (something that the BoM update seems to deliver). 3rd parties will add more content to BoB. No need to pressure Ilya and the team for that. |
#229
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Thank`s a lot guys for your hard and wonderfull work. The video looks very amazing.
One week can beeing so long. But every Friday is like christmas ![]() A nice weekend and refreshing time Towarisch |
#230
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... very impressive ! Maybe you can add some indy cars of the 1940s as
controlable vehicles later on, something like this here: http://www.carguynation.com/deals/bo...1940sbook.html then we could do some racing. ![]() |
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