Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Closed Thread
 
Thread Tools Display Modes
  #221  
Old 02-18-2012, 01:57 AM
tk471138 tk471138 is offline
Approved Member
 
Join Date: May 2011
Posts: 285
Default Mmo??

now with this being developed...what are the chances that the DEVS will make this in to some type of MMO type game hosting servers (thus making it a pay to play MMO) I for one would welcome this...(though i would feel bad for ww2OL )

#1 the user base will increase, and game play would also change having human tanks to bomb and human artillery and AA to evade aught to change the game in many ways...
#2 hopefully it will gain enough traction so the devs can have more money to devote to making the game better...
#3 this seems to be the direction that Military sims or Online War games are going which is combined forces like ww2ol...its nice to know they were not asleep at the wheel when it comes to this....


ANYWAYS my point or question is...will the devs develop this further to a MMO type game or environment...maybe you can buy the game and its like it is today with single player and multilayer, but to access these continuous persistent war server would require a monthly fee,

obviously having this capability for free for all to use would be best for the user in a short sighted kind of way...but in the long run this may be best for the community and the devs as well...
  #222  
Old 02-18-2012, 03:22 AM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Excellent update B6.

Quote:
Originally Posted by BlackSix View Post
Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing.
Can anyone decipher this into layman terms? Is this referring to modeling of slips?
  #223  
Old 02-18-2012, 03:28 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by csThor View Post
It's everyone's right to question the motivation and reasons for spending - apparently spare and priceless - development resources on what is not essential for the flight simulation CloD was advertized as. Simply put a Royal Navy Destroyer is a lot more relevant for a decent representation of the Battle of Britain (think Kanalkampf) than drivable vehicles.
Uh -

If I understood Lu' correctly, the project CLOD as an geographical and historical one is done - they moved on.

The said they will fine-tune the engine, and the result will be available for the clod owners as patch (as well).

You can be sure additional planes and decoration (like the "H.M.S. Ridiculous", lol) will eventually find their way into the game series, included in the sequels to come - but not as patch for bob.

Quote:
That's diva behavior and not the rational behavior of a businessman.
His pov could be something like this:
The community dislikes our ships.
Hm.
Obviously we suck at it - let's move on and focus on something we're better at.

Sure, you could just try to improve, but i think ships are a rather expensive adventure.

Last edited by swiss; 02-18-2012 at 03:35 AM.
  #224  
Old 02-18-2012, 03:45 AM
Zorin Zorin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 573
Default

Quote:
Originally Posted by zapatista View Post
whats wrong with the german mine layer ? seems pretty important to me, but err, it needs to be able to lay mines and not just sail up and down and be a pretty target for airplanes !

we need more ships, big ones in particular, destroyers, some battleships etc, but we dont need less the german mine layer is a good element to have in the game, but make it functional at least, and they need to allow us to instruct it to lay mines in specific area's
Last time I checked it could lay mines just fine.
  #225  
Old 02-18-2012, 04:49 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Quote:
Originally Posted by airmalik View Post
Excellent update B6.

Originally Posted by BlackSix View Post
Refined transverse velocity calculations in relation to aircraft performance. Made it possible to calculate different transverse velocity at different points along the wing.



Can anyone decipher this into layman terms? Is this referring to modeling of slips?


Speed of the air across the wing and the effect it has

Last edited by Richie; 02-18-2012 at 04:51 AM.
  #226  
Old 02-18-2012, 04:54 AM
Fredfetish Fredfetish is offline
Approved Member
 
Join Date: Apr 2011
Posts: 63
Thumbs up

Great news, seems like a major patch is to be expected, hopefully by next Friday and available on Steam.

I think the ground playable vehicles for the moment should be considered as just an additional feature of another additional feature (having nice targets). If I read B6's post correctly, we can expect whole range of flight particular problems to be solved. I think he didn't (and I hope) put enough emphasis on this in his post. I think the new shiny bits (ground playable vehicles) got the most attention since its something new and "exciting", which as a result distracted many people from the relevance of the upcoming (hopefully) patch.

Also, might I suggest to rather release the patch as soon as the decal issues have been resolved and not wait till all the issues with ground drivable problems or flight models have been sorted? It has been a rather long wait between patches...
  #227  
Old 02-18-2012, 07:02 AM
pupaxx pupaxx is offline
Approved Member
 
Join Date: Feb 2010
Location: Absurdistan - Rome
Posts: 344
Default

Great update, stunning!
But...I sadly consider the fact that after 1 year after the release we don't have a dynamic weather engine in CloD ( not even a static one), BoM seems not different.
Cheers
  #228  
Old 02-18-2012, 07:18 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Thanks for the update B6! One step at a time...

Once again, the most important thing is to fix the core engine (something that the BoM update seems to deliver). 3rd parties will add more content to BoB. No need to pressure Ilya and the team for that.
  #229  
Old 02-18-2012, 07:19 AM
Towarisch Towarisch is offline
Approved Member
 
Join Date: Jan 2010
Posts: 62
Default

Thank`s a lot guys for your hard and wonderfull work. The video looks very amazing.

One week can beeing so long. But every Friday is like christmas.


A nice weekend and refreshing time


Towarisch
  #230  
Old 02-18-2012, 07:32 AM
Pluto Pluto is offline
Approved Member
 
Join Date: Oct 2010
Posts: 268
Thumbs up thanks for the update ...

... very impressive ! Maybe you can add some indy cars of the 1940s as
controlable vehicles later on, something like this here:
http://www.carguynation.com/deals/bo...1940sbook.html
then we could do some racing.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.