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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 04-13-2012, 06:34 PM
BigC208 BigC208 is offline
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Originally Posted by Hooves View Post
They were too fast, and they still got gobbled up by 109's. Now they are all even slower. You dont need a crystal ball to figure out that 1c just completely screwed the red pilots of this game. Hey we could use the writ flyer against those 109's it be about as effective.


Trust me on the bullet resistance. I have gigs of videos with the 109 on fire still turning with the reds and then zooming away all the way home. You can't argue with video.

I'm sorry but this update is a total joke.

I read a lot of pilot accounts from the Blitzkrieg (both sides) in the lowlands to the Battle of Brittain. I always got the impression that when flown by a competent pilot and using it strenghts, the 109E was a feared and deadly adversary. Fast, small profile and those 2x20mm made quick work out of anything unfortunate enough to fly infront of them. RAF pilots in general were aware that they were outclassed at the higher altitudes when bounced by 109's. Even acknowlegded their fire power inferiority in interviews after the war. In 1940 the 109E was the best fighter in the West, by a country mile. If Goering had used the 109E for what it was designed, unrestrained free hunt with a range extending droptank, the RAF would've been toast by late September.

Flying Spits an Hurries I've blown many 109's out of the sky online. Make sure you get close and in convergence. Bombers take more work but are doable and it feels realistic from what I've read on the subject over the years. Even in a Spit mkI online I do pretty good against 109 drivers that don't use their strenghts. Had a 45 minute dogfight over Le Havre that went from 15k to down on the deck and back up to 15k. He never got a clean shot and I never was able to get on his six. One on one close in I did pretty good. Had it been historical (against experienced 109 driver) I would've been dead in 2 minutes. Experienced 109 driver would've done bnz tacktics with his wingman and extend over and over again. I was in a corner, unable to run away. In the end I noticed I got low on gas and tried to extend with a Split S and a wild course altering, turning dive. Hoping he would lose sight. No such luck, He nailed me, straight and level on the deck. Probably my most enjoyable online 1 vs 1 dogfight ever.

Point I'm trying to make is this. In their historical context and flown with tactics of the time the 109 is supposed to be superior. In online mode, out of historical context, the planes are much closer. After a bit of a turnfight, energy advantage depleted, the 109 becomes a more equal adversary. From that point on individual flying skills and luck will decide the outcome.

Great update. Good to see that more work is spread out over all cores. I hope that's a trend they continue. Bit of a bummer to have a game that only uses 25% of the avalable recources. Now it actually may make sense to get an 8 core machine. Curious to see how the Intel and AMD 8 core processors deal with Il2CoD after the patch. The other big questionmark for me is how they fixed sound. Shooting the guns in the RAF planes is hardly noticible. even the 20mm's in the 109 are muffled. Hope that's fixed.
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  #212  
Old 04-13-2012, 06:57 PM
Hooves Hooves is offline
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I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers negating their boom and zoom advantage. In a video game with unrestricted
ROE the 109's make mints meat of the RAF birds as they can do whatever they want to. In an online game arena with no orders. Realism falls on it's face, with one side constantly getting beat for the sake of historical flight model. So tell ya what I'll continue to try to get a height advantage if you 109 drivers never stray from your bombers. After all we are being "realistic" aren't we?
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  #213  
Old 04-13-2012, 07:00 PM
Insuber Insuber is offline
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Hi Luthier

- have you fixed the sound radar? Approaching a red fighter from behind unnoticed is quite impossible today.
- Also, has the mirror of Spit/Hurri been fixed ?
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  #214  
Old 04-13-2012, 07:00 PM
BigC208 BigC208 is offline
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Originally Posted by Tree_UK View Post
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
Impending death? You're right. we've been basically beta testing this thing for the last year, and paying for it also, so it was. If BoM is needed to keep the financial ship upright and floating, so it be. The combined purchase prise of the Russian and US version was $50 for me. I spend about $2000 on a new rig last year mainly for Il2CoD. When the 110 based Nvida GPU's comes out in the fall I'll built an 8 core IveBridge machine around 2 of those plus 3x27 inch 120hz led monitors. Another 4 grand down the pipeline. This is not a hobby but an addictive obsession. I'm thanking Oleg, Luthier and the rest of the developement team on my bare knees for developing this groundbreaking simulator. Bit over the top maybe? I don't see anyone else out there making my virtual flying dreams come true. They have us addicts (waaaaay beyond fanboism here) by our gonads where it concerns WWII combat aviation. With the program patched up and a SDK released we, the people, can fix the BoB to our hearts content while the developement continues.
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  #215  
Old 04-13-2012, 07:06 PM
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SirAthlon SirAthlon is offline
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Indeed very good news, thanks for the update today!
Can not wait to try it
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  #216  
Old 04-13-2012, 07:09 PM
5./JG27.Farber 5./JG27.Farber is offline
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Originally Posted by Hooves View Post
I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers...
Not for the entire battle, that order was mid to late BoB - I cant remember when or find the date, Im assuming late August.

However from the most unreliable of sources, heres this from wiki:

"By September, standard tactics for raids had become an amalgam of techniques. A Freie Jagd would precede the main attack formations. The bombers would fly in at altitudes between 16,000 feet (4,900 m) and 20,000 feet (6,100 m), closely escorted by fighters. Escorts were divided into two parts (usually Gruppen), some operating in close contact with the bombers, and others a few hundred yards away and a little above."


O how I loathe wikipedia.


It is, through non rose tinted glasses, widely acknowlegded that the most superior fighter, by a margin, in 1940 was the 109. Later in the war the arms race sees the spit and 109 leap frogging each other however many many other factors must be taken into consideration. Its simply NOT who had the best plane won. As you mentioned - orders for one hampered the 109 driver late in BoB.

I have a huge respect for Hurricane pilots, they were the back bone of the BoB and many other theatres where the Spitfire was largely abscent for some time. Sadly the 109 WAS better than the Hurri and the pilots where often better also. However its not just the kite - Its largley the pilot. That brings us to another factor, we as virtual pilots NEVER DIE. We learn from our mistakes, we all have more than 5 Victories (an ace) and more than 10 (Experte )... We live to fly another day! We have the knowledge of the best tactics that those who did this for real did not. So its not all down to the plane, which in this Sim - should be as historic as possible and the rest is up to us.

Last edited by 5./JG27.Farber; 04-13-2012 at 07:22 PM.
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  #217  
Old 04-13-2012, 07:17 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by Hooves View Post
I'm sorry but you have it absolutely backwards. In historical context the RAF actually had an advantage as the LW were ordered to stay with the bombers negating their boom and zoom advantage. In a video game with unrestricted
ROE the 109's make mints meat of the RAF birds as they can do whatever they want to. In an online game arena with no orders. Realism falls on it's face, with one side constantly getting beat for the sake of historical flight model. So tell ya what I'll continue to try to get a height advantage if you 109 drivers never stray from your bombers. After all we are being "realistic" aren't we?
Depends a bit on the time frame, eh? Only the later stages of the BoB were the 109s tied to the bombers. Then, however, I agree.

Looking forward to the patch, I have an itch in my finger.
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  #218  
Old 04-13-2012, 07:20 PM
Falstaff
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David Hayward said:

>>Consider yourself fortunate if they don't add a forum ban surcharge. <<

Oh be quiet. Would you like a big stir-spoon to go with that comment?

Now, back to the fact of Clod being quietly dropped off the radar.

I now fully expect a lot of 'they always intended user-made campaigns and content, what more do you want' type posts, in lieu of the 'it's coming, it's coming, they haven't stopped working on it.'

Well yes, they have. Merged engine enhancements, and that's about it.

Ben

Last edited by Falstaff; 04-13-2012 at 07:25 PM. Reason: spllinge
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  #219  
Old 04-13-2012, 07:23 PM
michcich michcich is offline
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Carguy,

Skąd jesteś ?
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  #220  
Old 04-13-2012, 07:25 PM
priller26 priller26 is offline
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Happy to hear its almost done.
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