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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 04-13-2012, 05:40 PM
Tree_UK
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Originally Posted by taildraggernut View Post
when you are trying so hard to cause that much damage to the game surely you should be paying twice the cost at least.
Not at all I have never damaged the game in any way shape or form, I had absoloutley nothing to do with its development.
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  #202  
Old 04-13-2012, 05:40 PM
Insuber Insuber is offline
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Originally Posted by moilami View Post
Here are some facts by Hans Wind:

The easiest one to shoot down of the enemy fighters is the Hurricane. It is totally helpless against us below 3,000 meters. It is slow and very clumsy and unmanoeuvrable. Whenever you meet a Hurricane, engage it in a turn-fight, where it is totally at our mercy. It is best to shoot this plane in the forward part of the fuselage when it almost immediately bursts into flames.

http://www.virtualpilots.fi/hist/WW2...csLecture.html
"The Hurricane and Spitfire are slow and clumsy fighters at low altitudes. They seek dogfights at high altitudes (over 5,000 m.) where their characteristics are extremely good. Used these days as night-fighters by the enemy. The Spitfire is faster than the Hurricane."
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  #203  
Old 04-13-2012, 05:41 PM
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fruitbat fruitbat is offline
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Originally Posted by Tree_UK View Post
The patch is good news even though it signals the impending death of CLOD, maybe as a good will gesture all of us that purchased it within the first month will get a discount on the release of BOM. Food for thought.
to quote Blacksix,

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SLI and AA will not be fixed in first beta.
First repeat first beta patch.
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  #204  
Old 04-13-2012, 05:45 PM
recoilfx recoilfx is offline
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Originally Posted by furbs View Post
Good news on what IS coming, though Luthier is a little unsure on the online CTD, he says they have a internal server on which they test, is that the same as us playing online?
If that is not fixed then the will be a lynching.

Still the AI improvements are welcome, though unless they fix the "superman maneuvers and non engaging AI" then its not really going to get anyone playing offline.

What is very disappointing is the lack of news of other fixes and improvements for CLOD, so i guess no COOP's
I gotta admit though, after playing online for so long, then going back to single player, even the 'superman' maneuvers don't bother me anymore, they are just somehow easier to shoot down...

Perhaps this is why the devs don't think it's a problem, because they just don't feel the frustrations after playing for so long.
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  #205  
Old 04-13-2012, 05:45 PM
David Hayward David Hayward is offline
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Originally Posted by Tree_UK View Post
Please stay on topic sweety, we are talking about the update, please pm me if you want a talk about other stuff, I would hate to see you get an infraction for posting off topic.
Thanks for the advice, cupcake. I'll keep that in mind when responding to your off-topic "suggestions".
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  #206  
Old 04-13-2012, 05:50 PM
carguy_ carguy_ is offline
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Thank you for the readme. Very soothing. If we can get the performance to be stable, I could finally build myself an Ivy Bridge and go train some gunnery in massive offline flights until the coop feature gets into CloD.

Good luck with the testing.

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Originally Posted by Jaws2002 View Post
I think you guys need to cool down a bit. You get it bloody wrong. First, we don't know exactly how the planes are going to stack up against eachother in game. The Mk2 spit WAS too fast. So was the rotol hurri at some alts. This are going to be toned down a bit. The mk1 Spit on the other hand will be better, so, online you'll have much more close to real world behaviour. Most people preffered the Hurri over the Spit online, wich was wrong. This will be fixed now.
I'd say let's just wait for the patch, test it and then talk about this please.
That is just the sign of things to come. If the game gets fixed, the same complainers will find somethin else, anything, to be mad about. Hopefully some day it will be our only problem. Because people like me fought those forum wars in 2002-2005 and can`t be bothered to start them again.

People sniff out a POSSIBILITY of their fav ride being porked and they go on a crusade. I was like that few years ago, now I think it`s just funny.

No coop yet. Cool. So maybe we could go on with it when the games fixed first? Wouldn`t that be good? I don`t know why a "step by step" concept is so hard to understand for some people.
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  #207  
Old 04-13-2012, 06:13 PM
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zapatista zapatista is offline
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Originally Posted by carguy_ View Post
People sniff out a POSSIBILITY of their fav ride being porked and they go on a crusade. I was like that few years ago, now I think it`s just funny.
but we do need an objective and factual way to quantify differences in aircraft performances, and we currently dont have this for CoD (il2 compare filled that purpose in the old il2 series). so people are somewhat justified to cry fire when they feel their favored ride isnt performing as it historically should in comparison to other specific aircraft (eg spitfire vs 109 of the same period)

the only thing we ask for in CoD and the continuing series, is that these historical differences are modeled accurately, AND that information on their modeled performance characteristics in the sim is openly provided (so we can test ingame this is indeed the case)

currently this is not the case, hence there will be a significant increase in paranoia about under-performing aircraft
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  #208  
Old 04-13-2012, 06:15 PM
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Originally Posted by recoilfx View Post
Hooves, I'll address that point of 109s being on fire - there are 2 fuel tanks for the 109 in the game. One 'explosion' doesn't mean the 109 will run out as long as the other fuel tank isn't punctured. IMO, the occurrences of fuel tank 'explosions' happen too often compare to the RAF planes, but I don't know if this is a historical trait.
I would think ANY sort of fuel tank explosion would put the 109 down, as now they not only carry on flying, they carry on fighting with no negative impact on flight performance.
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  #209  
Old 04-13-2012, 06:23 PM
recoilfx recoilfx is offline
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Originally Posted by furbs View Post
I would think ANY sort of fuel tank explosion would put the 109 down, as now they not only carry on flying, they carry on fighting with no negative impact on flight performance.
Most of time, when there is a fuel tank explosion the 109 is severely damaged. I'm just explaining why sometimes 109 can continue to fly even though the explosion should've drained all fuel.

We all have had those moments where one plane is Swiss cheesed but it continues to whiz by.

I agree that the 109s are just hardier planes (as long as the engine isn't over-reved). Brit planes are more finicky and more prone to temperature issues. I don't know if this is historical or not, but it seems that the Merlins are due for some changes with the new patch.
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  #210  
Old 04-13-2012, 06:26 PM
carguy_ carguy_ is offline
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Originally Posted by zapatista View Post
the only thing we ask for in CoD and the continuing series, is that these historical differences are modeled accurately, AND that information on their modeled performance characteristics in the sim is openly provided (so we can test ingame this is indeed the case)

currently this is not the case, hence there will be a significant increase in paranoia about under-performing aircraft
Ofcourse, zapatista. No point denying it. No realistic relative plane performance means no realistic tactics means no realistic battles means arcade gameplay.

I would also like for CloD to have something resembling the IL2 encyclopedia. Which ,even if portrayed the differences pretty blurry, gave an idea of what one could expect from a certain aircraft. For avodining absurdity, I`m perfectly able to see the effort(resources)-wasting with cut`npasting the entire WWII avionics history into the game. Nah, we just need the charts, some numbers (ex. : max oil temperature) that ACTUALLY RESEMBLE WHAT IS IN THE GAME, even if a little off the real data.
That is to say - not to recreate pilot manuals, but to recreate aircraft battles and pilot WWII combat experience.
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