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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 02-08-2012, 03:42 AM
speculum jockey
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Originally Posted by CWMV View Post
No, that was a 50% increase, not doubled.
I'm not a fan of the sims current state or the direction they seem to be going with the "fixes" or lack thereof-but come on dude if your going to b**ch about it at least get your talking points right!
Blacksix said in the very first post. . .

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Originally Posted by Blacksix
Oh, completely forgot a tiny detail.
Benchmarks on the BETA version of the new graphics.
Testing FPS on the first British campaign mission. Max details.
Old graphics – 74 FPS average. New graphics – 134 FPS average.
i7-870, 4Gb RAM, GeForce GTX 570
74->134 is nearly double the frame rate, (14fps short) a far cry from a 50% increase. Unless this is some manner of "ultra-meta sarcasm" I'm not getting.

I'm hoping the new graphics engine gives the CPU a bit more slack to work with, then maybe we can get tree collision detection and more aircraft in the air at a time.

While hedgerows might be useful if you're playing Call of Duty or Brothers in Arms, in a flight sim there are more pressing matters to attend to. Right now the campaign and single player experience is not accurately representing the Battle of Britain. If the Luftwaffe only sent a few dozen bombers over at a time the Brits wouldn't have broken a sweat, and not a single bomb would have fallen on London. What we have now is a shadow of what you actually get in Battle of Britain II:Wings of Victory which has hundreds of aircraft in the air at one time. If the CPU is given some more free resources to work with, maybe we could get one or the other, or a little of both. What they should have done is enabled some manner of "Oleg Trees Ver. 2.0" so that dense areas of forest you'll never see from ground level don't take up such a large chunk of system resources.
  #202  
Old 02-08-2012, 04:24 AM
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CWMV CWMV is offline
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Ya but you really cant call that a promise, just a status report.
I was referring to Luthiers promise that we would see no less than 50% increase with the new graphics engine.
  #203  
Old 02-08-2012, 05:01 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by speculum jockey View Post
I'm hoping the new graphics engine gives the CPU a bit more slack to work with, then maybe we can get tree collision detection and more aircraft in the air at a time.
It's funny that we're still in the same boat that we've been in for the last 30 years (since I got my first computer at least) - and will be for the forseeable future.

No mater what performance increases we get the 'slack' will be taken up by bumping up the resloution, increasing the detail, adding effects, adding more aircraft, the list goes on and on!

Great time to be living in!
  #204  
Old 02-08-2012, 08:36 AM
Tvrdi
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....i see some old faces coming back so a heads up is in order for the sake of fairness. I urge everyone to take a look at the rules and the infraction system in the relevant sticky threads. I see some posts in the old, usual style (accusations and inappropriate language) and i wouldn't want anyone to get banned without having a warning. It happens pretty much automatically now, through a point system interface. Rule broken = points taken = ban if enough points are accumulated. And it's not that hard to accumulate points.
Agree. But thers always BUT. Some of us couldnt hide our frustration because of the (only occasional now, for me, after last updates) bad performance of the sim and because of the "state" in which it was released..but lets turn that page and move on....now its time.....very important (crucial, I would say) update is coming nicely as we heard....
  #205  
Old 02-08-2012, 08:42 AM
Dano Dano is offline
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Originally Posted by CWMV View Post
Ya but you really cant call that a promise, just a status report.
I was referring to Luthiers promise that we would see no less than 50% increase with the new graphics engine.
Promise?

Quote:
Originally Posted by Luthier
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
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  #206  
Old 02-10-2012, 09:51 AM
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phoenix1963 phoenix1963 is offline
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Originally Posted by BlackSix View Post
Are you planning to make different octane fuels an option for the plane load out?
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Not for Cliffs of Dover.
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Originally Posted by klem View Post
Does this mean there will be no 100 octane for BoB or that some aircraft will have it but they will not have an 87 octane option (like when you out the Rotol prop on the Spit Ia but could not have the DH)?.
Klem - It could also be interpreted as "you will have to buy the sequel to get octane options", whether the options could be used on the BoB map is moot. It would certainly be tragic if they could not. I'm sure someone will correct me if I'm wrong, but my understanding of BoM (at the very least) is that they were running on 87 octane.

56RAF_phoenix
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